Throotee's Apothecary

800 year old Otterfolk construction, medium sized

Location: Eden

Owned by: Throotee

A half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Heare 0 Female Otterfolk She is an infant otterfolk with black eyes and light brown fur with brown fur on their tail.
Khema Arch-Druid's Apprentice 10 Female Otterfolk She is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their face.
Leelo Denpup Housekeeper 22 Male Otterfolk He is an adult otterfolk with black eyes (behind a pair of spectacles) and light brown fur with grey fur on their tail.
Mierit Proonpup Housekeeper 30 Male Otterfolk He is an adult otterfolk with grey eyes (the left of which is glass) and grey fur with white fur on their feet.
Preen Druid 21 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.
Proon Wulurepup Medic 16 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest.
Rheeli Arch-Druid's Apprentice 7 Female Otterfolk She is an adolescent otterfolk with black eyes and light brown fur with dark brown fur on their tail.
Thriema Housekeeper 14 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.
Throotee Arch-Druid 40 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with white streaks.
Whulurup Jierepup Housekeeper 41 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.
Wulure Proonpup Housekeeper 33 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with white fur on their feet.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 88% of their base value.

Available Price Value Item Rarity Description
1 1,600 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 810 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 410 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 120 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 41 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 83 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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