Poolipup's Magic Trinkets Emporium

796 year old Otterfolk construction, small sized

Location: Eden

Owned by: Zeyeli Poolipup

The door on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Choona Poolipup Shopkeep's Assistant 36 Female Otterfolk She is an adult otterfolk with black eyes and dark brown fur with black fur on their tail.
Fielee Letupup Housekeeper 25 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face.
Footee Rooteepup 5 Female Otterfolk She is an otterfolk child with black eyes and light brown fur with dark brown streaks.
Freyereep Rooteepup 2 Male Otterfolk He is an otterfolk child with grey eyes and grey fur with black fur on their face.
Jearit Zeyelipup Shopkeep's Assistant 24 Male Otterfolk He is an adult otterfolk with black eyes and dark brown fur with black streaks.
Jiere Peetupup Shopkeep's Assistant 35 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Joolee Shopkeep's Assistant 48 Male Otterfolk He is an elderly otterfolk with black eyes and light brown fur with dark brown streaks.
Joolee Rooteepup 2 Male Otterfolk He is an otterfolk child with grey eyes and light brown fur with black fur on their face.
Julukin Zeyelipup Housekeeper 14 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with black streaks.
Moore Zeyelipup Housekeeper 14 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with black fur on their tail.
Neema Rooteepup 2 Female Otterfolk She is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face.
Pleyen Poolipup Shopkeep's Assistant 33 Female Otterfolk She is an adult otterfolk with black eyes and dark brown fur with brown fur on their tail.
Pulula Zeyelipup Wizard 20 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.
Rootee Zeyelipup Housekeeper 24 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with black streaks.
Shrearit Sietupup Shopkeep's Apprentice 9 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with white stripes.
Soomeep Dierepup Shopkeep's Apprentice 8 Male Otterfolk He is an adolescent otterfolk with black eyes and black fur with grey streaks.
Tiena Prululapup Housekeeper 29 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with white streaks.
Tooy Zeyelipup Shopkeep's Assistant 17 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown fur on their tail.
Tulumeep Rooteepup Housekeeper 10 Male Otterfolk He is an adolescent otterfolk with grey eyes and grey fur with black fur on their face.
Zeyeli Poolipup Shopkeep 40 Female Otterfolk She is an adult otterfolk with black eyes (behind a pair of spectacles) and dark brown fur with black fur on their tail.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 113% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cold amber instant party fish uncommon A small fish carved of amber. A command word "soup" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The fish is cold to the touch.
1 Negotiable Robust purse of soothing uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you regain 1d4 hit-points. This property cannot be used again until after a long rest. The pouch cannot be destroyed by non-magical means.
1 Negotiable Sands of concealable warming uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the timer is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 270 gp 250 gp Scroll of Darkness uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Solos's heavy symbol of knock uncommon A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The symbol feels unusually heavy, four times the weight of an average symbol.
1 Negotiable Subtle wand of blink uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The wand is hidden from detect magic.
1 Negotiable The lucky duck of haste uncommon A duck made of cloth and leather. When squeezed, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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