Poolipup's Magic Trinkets Emporium

796 year old Otterfolk construction, small sized

Location: Eden

Owned by: Zeyeli Poolipup

The door on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Choona Poolipup Shopkeep's Assistant 36 Female Otterfolk She is an adult otterfolk with black eyes and dark brown fur with black fur on their tail.
Fielee Letupup Housekeeper 25 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face.
Footee Rooteepup 5 Female Otterfolk She is an otterfolk child with black eyes and light brown fur with dark brown streaks.
Freyereep Rooteepup 2 Male Otterfolk He is an otterfolk child with grey eyes and grey fur with black fur on their face.
Jearit Zeyelipup Shopkeep's Assistant 24 Male Otterfolk He is an adult otterfolk with black eyes and dark brown fur with black streaks.
Jiere Peetupup Shopkeep's Assistant 35 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Joolee Shopkeep's Assistant 48 Male Otterfolk He is an elderly otterfolk with black eyes and light brown fur with dark brown streaks.
Joolee Rooteepup 2 Male Otterfolk He is an otterfolk child with grey eyes and light brown fur with black fur on their face.
Julukin Zeyelipup Housekeeper 14 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with black streaks.
Moore Zeyelipup Housekeeper 14 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with black fur on their tail.
Neema Rooteepup 2 Female Otterfolk She is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face.
Pleyen Poolipup Shopkeep's Assistant 33 Female Otterfolk She is an adult otterfolk with black eyes and dark brown fur with brown fur on their tail.
Pulula Zeyelipup Wizard 20 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.
Rootee Zeyelipup Housekeeper 24 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with black streaks.
Shrearit Sietupup Shopkeep's Apprentice 9 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with white stripes.
Soomeep Dierepup Shopkeep's Apprentice 8 Male Otterfolk He is an adolescent otterfolk with black eyes and black fur with grey streaks.
Tiena Prululapup Housekeeper 29 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with white streaks.
Tooy Zeyelipup Shopkeep's Assistant 17 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown fur on their tail.
Tulumeep Rooteepup Housekeeper 10 Male Otterfolk He is an adolescent otterfolk with grey eyes and grey fur with black fur on their face.
Zeyeli Poolipup Shopkeep 40 Female Otterfolk She is an adult otterfolk with black eyes (behind a pair of spectacles) and dark brown fur with black fur on their tail.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 113% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Candle of unreliable fortune uncommon This magical candle can be lit for a total of 16 minutes before it burns down. When lit and left burning for at least 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the candle's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Fireworks of melody uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the firework. This property cannot be used again until after a long rest.
1 Negotiable Lucky pebble of knock uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Robust wand of Harpy disguise uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a magical illusion disguises you as a Harpy for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The wand cannot be destroyed by non-magical means.
1 Negotiable Sands of poisonous darkvision uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the timer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 270 gp 250 gp Scroll of Branding Smite uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Small glove of life saving uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The glove is half the size of a typical glove.
1 Negotiable The truthful wizard's hat of soothing uncommon This wizard's hat has it's command word "music" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the hat's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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