Stoneshoulder's Enchanted Magic Trinkets Emporium
93 year old Dwarf construction, small sized
Location: Mines of Kiórói
Owned by: Maharin Stoneshoulder
The this small family home was built in an abandoned mineshaft. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Maharin Stoneshoulder | Shopkeep | 157 | Male | Dwarf | He is an adult dwarf with brown eyes, dyed blue hair in braids, a full beard tied in two braids, and dark brown skin. |
Narni Stoneshoulder | 203 | Male | Dwarf | He is an elderly dwarf with grey eyes, very short dyed auburn hair, a big bushy beard, and light pink skin. | |
Nauglalin Bronzeeyes | Shopkeep's Apprentice | 26 | Female | Dwarf | She is an adolescent dwarf with amber eyes, brown hair in a ponytail, a full beard tied in two braids, and light brown skin. |
Family Tree
- Maharin Stoneshoulder (♂/157) + Narni Stoneshoulder nee Copperquench (♂/203/Maharin's husband)
Items for sale
At this location, items are priced between 82% and 88% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Lamia figurehead of heavy gender | uncommon | A ship's figurehead in the shape of a Lamia. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Lamia figurehead attached, if you concentrate your mind, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead. | |
1 | Negotiable | Lucky quiet chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "goal". The stick is long enough to write "goal" 10 times. When you use the stick to write the command word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | Negotiable | Sands of small mana | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The timer is half the size of a typical timer. | |
1 | 22 gp | 25 gp | Scroll of Floating Disk | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Solos's disappearing symbol of life saving | uncommon | A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the symbol goes missing the next time it is stowed away. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.