Stoneshoulder's Enchanted Magic Trinkets Emporium
93 year old Dwarf construction, small sized
Location: Mines of Kiórói
Owned by: Maharin Stoneshoulder
The this small family home was built in an abandoned mineshaft. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Maharin Stoneshoulder | Shopkeep | 157 | Male | Dwarf | He is an adult dwarf with brown eyes, dyed blue hair in braids, a full beard tied in two braids, and dark brown skin. |
Narni Stoneshoulder | 203 | Male | Dwarf | He is an elderly dwarf with grey eyes, very short dyed auburn hair, a big bushy beard, and light pink skin. | |
Nauglalin Bronzeeyes | Shopkeep's Apprentice | 26 | Female | Dwarf | She is an adolescent dwarf with amber eyes, brown hair in a ponytail, a full beard tied in two braids, and light brown skin. |
Family Tree
- Maharin Stoneshoulder (♂/157) + Narni Stoneshoulder nee Copperquench (♂/203/Maharin's husband)
Items for sale
At this location, items are priced between 82% and 88% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Cursed medal of knock | uncommon | This medal was awarded for bravery defending Ebrana. When polished, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
1 | Negotiable | Disappearing pebble of quiet | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pebble goes missing the next time it is stowed away. | ||
1 | 440 gp | 502 gp | Flintlock Pistol +1 | uncommon |
A Firearm weapon. 1d10
+ 1 piercing damage.
Range: 30/90.
Properties:
Ammunition, Loading, Unreliable, Magic
You have a +1 bonus to your attack and damage when wielding this Flintlock Pistol. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
1 | Negotiable | Gaia's lucky symbol of calming | uncommon | A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
1 | Negotiable | Giving belt of darkvision | uncommon | This leather belt is embossed with runes. When removed you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After 100 days, the belt's property stops working. If the belt finds a new owner that has not owned it before, the property will work again. | ||
1 | Negotiable | Needy fireworks of haste | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
1 | Negotiable | The pristine duck of awareness | uncommon | A duck made of cloth and leather. When squeezed, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The duck is in pristine condition. | ||
1 | Negotiable | Warm life saving chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "control". The stick is long enough to write "control" 6 times. When you use the stick to write the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The chalk is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.