Stoneshoulder's Enchanted Magic Trinkets Emporium

93 year old Dwarf construction, small sized

Location: Mines of Kiórói

Owned by: Maharin Stoneshoulder

The this small family home was built in an abandoned mineshaft. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Maharin Stoneshoulder Shopkeep 157 Male Dwarf He is an adult dwarf with brown eyes, dyed blue hair in braids, a full beard tied in two braids, and dark brown skin.
Narni Stoneshoulder 203 Male Dwarf He is an elderly dwarf with grey eyes, very short dyed auburn hair, a big bushy beard, and light pink skin.
Nauglalin Bronzeeyes Shopkeep's Apprentice 26 Female Dwarf She is an adolescent dwarf with amber eyes, brown hair in a ponytail, a full beard tied in two braids, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 88% of their base value.

Available Price Item Rarity Description
1 Negotiable Amber calming fish uncommon A small fish carved of amber. A command word "army" is scratched on the design. If you speak the word, you feel at peace. This property cannot be used again until after a long rest.
1 Negotiable Candle of warm mana uncommon This magical candle can be lit for a total of 7 minutes before it burns down. When lit and left burning for at least 1 minute, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The candle is warm to the touch.
1 101 - 500 gp Pipes of haunting uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
1 Negotiable Poisonous shoe of soothing uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the shoe's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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