Son of Ibini's Trustworthy Magic Forge

82 year old Dwarf construction, small sized

Location: Mines of Kiórói

Owned by: Durbun son of Ibini

A small stone walled house with a slate roof. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Forge.

Occupants

Name Role Age Gender Race Description
Durbun son of Ibini Master Magesmith 164 Male Dwarf He is an adult dwarf with grey eyes, balding auburn hair, a long beard, and olive skin.
Dwis Leadseeker Master Magesmith's Apprentice 25 Female Dwarf She is an adolescent dwarf with brown eyes, long styled auburn hair, a full beard tied in a plat, and dark brown skin.
Náinal son of Iblierin Housekeeper 135 Male Dwarf He is an adult dwarf with grey eyes (behind a pair of spectacles), strawberry hair worn in a rounded bowl cut, a full beard tied in a plat, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 108% of their base value.

Available Price Value Item Rarity Description Weight
1 55 gp 53 gp Berserker Longsword rare Requires attunement.

A Martial Melee weapon. 1d8 + 1 slashing damage. (Two-handed: 1d10 + 1 Slashing damage.) Range: 5. Properties: Versatile, Magic

You have a +1 bonus to your attack and damage when wielding this Longsword.
While you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse: This Longsword is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the Longsword, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the Longsword is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the Longsword. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
3 lbs.
1 230 gp 226 gp Javelin of Life Stealing very rare Requires attunement.

A Simple Melee weapon. 1d6 + 2 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk, Magic

You have a +2 bonus to your attack and damage when wielding this Javelin.
The Javelin has 2 charges. If you score a critical melee hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the Javelin tears its life force from its body (a construct or an undead is immune). The Javelin loses 1 charge if the creature is slain. When the Javelin has no charges remaining, it loses this property.
2 lbs.
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