Son of Ibini's Trustworthy Magic Forge
82 year old Dwarf construction, small sized
Location: Mines of Kiórói
Owned by: Durbun son of Ibini
A small stone walled house with a slate roof. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Forge.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Durbun son of Ibini | Master Magesmith | 164 | Male | Dwarf | He is an adult dwarf with grey eyes, balding auburn hair, a long beard, and olive skin. |
| Dwis Leadseeker | Master Magesmith's Apprentice | 25 | Female | Dwarf | She is an adolescent dwarf with brown eyes, long styled auburn hair, a full beard tied in a plat, and dark brown skin. |
| Náinal son of Iblierin | Housekeeper | 135 | Male | Dwarf | He is an adult dwarf with grey eyes (behind a pair of spectacles), strawberry hair worn in a rounded bowl cut, a full beard tied in a plat, and olive skin. |
Family Tree
- Durbun son of Ibini (♂/164) + Náinal son of Iblierin (♂/135/Durbun's husband)
Items for sale
At this location, items are priced between 92% and 108% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 60 gp | 63 gp | Berserker Halberd | rare |
Requires attunement. A Martial Melee weapon. 1d10 + 1 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed, Magic You have a +1 bonus to your attack and damage when wielding this Halberd. While you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse: This Halberd is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the Halberd, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the Halberd is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the Halberd. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. |
6 lbs. |
| 1 | 23 gp | 22 gp | Blowgun +1 | uncommon |
A Martial Ranged weapon. 1d1
+ 1 piercing damage.
Range: 25/100.
Properties:
Ammunition, Loading, Magic
You have a +1 bonus to your attack and damage when wielding this Blowgun. The craftmanship of this weapon identifies it as a masterwork. |
1 lb. |