Clodblower's Apothecary

47 year old Human construction, medium sized

Location: Peacewick

Owned by: Rena Clodblower

A recently constructed half-timbered house. A symbol in the shape of open hands hangs over the doorway. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Anton Lewis Housekeeper 45 Male Human He is an adult human with green eyes, short curly dyed blond hair, stubble, and light brown skin.
Cora John Arch-Druid's Apprentice 17 Female Human She is an adolescent human with brown eyes, black hair in a bun, and dark brown skin.
Dollie Weedhole Arch-Druid's Apprentice 14 Female Human She is an adolescent human with hazel eyes, short light-brown hair, and dark brown skin.
Ella Perkins Arch-Druid's Apprentice 14 Female Human She is an adolescent human with amber eyes, dyed bright red hair in a ponytail, and light pink skin.
Katerina Lewis 6 Female Human She is a human child with brown eyes, black hair in a pigtails, and dark brown skin.
Lelia Lewis Housekeeper 42 Female Human She is an adult human with brown eyes, black hair in braids, and dark brown skin.
Lionel Lewis the 2nd 7 Male Human He is a human child with brown eyes, very short auburn hair, and medium brown skin.
Rena Clodblower Arch-Druid 64 Female Human She is an elderly human with hazel eyes, white hair in a bun, and medium brown skin.
Will Stiles Arch-Druid's Apprentice 16 Male Human He is an adolescent human with amber eyes, long flowing dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 98% of their base value.

Available Price Value Item Rarity Description
1 460 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 890 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 250 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
2 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 91 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 440 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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