Sylvester's Quality Emporium
75 year old Human construction, small sized
Location: Peacewick
Owned by: Sylvester Hale
A small half-timbered house with a thatched roof. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Agneta Hale | 1 | Female | Human | She is an infant human with amber eyes, a bald head, and dark brown skin. | |
| Avelina Hale | 3 | Female | Human | She is a human child with grey eyes, dark-brown hair in a plait, and light brown skin. | |
| Marianne Hale | Shopkeep's Assistant | 26 | Female | Human | She is an adult human with grey eyes, long styled blond hair, and light pink skin. |
| Sylvester Hale | Shopkeep | 22 | Male | Human | He is an adult human with amber eyes, scruffy dark-brown hair, a long beard, and light brown skin. |
| Viola Hale | 53 | Female | Human | She is an elderly human with amber eyes, scruffy black hair, and dark brown skin. |
Family Tree
- Viola Hale nee Barrett (♀/53/Sylvester's mother)
- Sylvester Hale (♂/22) + Marianne Hale nee Barrett-Walton (♀/26/Sylvester's wife)
- Avelina Hale (♀/3/Sylvester's daughter)
- Agneta Hale (♀/1/Sylvester's daughter)
Items for sale
At this location, items are priced between 80% and 104% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 8 sp 7 cp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 24 gp | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | 2 cp | 2 cp | Jug or pitcher | 4 lbs. | |
| 2 | 96 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 4 sp 4 cp | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |