Sylvester's Quality Emporium
75 year old Human construction, small sized
Location: Peacewick
Owned by: Sylvester Hale
A small half-timbered house with a thatched roof. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Agneta Hale | 1 | Female | Human | She is an infant human with amber eyes, a bald head, and dark brown skin. | |
Avelina Hale | 3 | Female | Human | She is a human child with grey eyes, dark-brown hair in a plait, and light brown skin. | |
Marianne Hale | Shopkeep's Assistant | 26 | Female | Human | She is an adult human with grey eyes, long styled blond hair, and light pink skin. |
Sylvester Hale | Shopkeep | 22 | Male | Human | He is an adult human with amber eyes, scruffy dark-brown hair, a long beard, and light brown skin. |
Viola Hale | 53 | Female | Human | She is an elderly human with amber eyes, scruffy black hair, and dark brown skin. |
Family Tree
- Viola Hale nee Barrett (♀/53/Sylvester's mother)
- Sylvester Hale (♂/22) + Marianne Hale nee Barrett-Walton (♀/26/Sylvester's wife)
- Avelina Hale (♀/3/Sylvester's daughter)
- Agneta Hale (♀/1/Sylvester's daughter)
Items for sale
At this location, items are priced between 80% and 104% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 1 gp | 1 gp | Fishing tackle | This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. | 4 lbs. |
2 | 5 gp 1 sp | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
2 | 25 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
3 | 2 cp | 2 cp | Ink pen | ||
1 | 2 gp 1 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
3 | 2 gp | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |
2 | 9 sp 4 cp | 1 gp | Vial | ||
1 | 8 gp 1 sp | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |