Sylvester's Quality Emporium
75 year old Human construction, small sized
Location: Peacewick
Owned by: Sylvester Hale
A small half-timbered house with a thatched roof. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Agneta Hale | 1 | Female | Human | She is an infant human with amber eyes, a bald head, and dark brown skin. | |
| Avelina Hale | 3 | Female | Human | She is a human child with grey eyes, dark-brown hair in a plait, and light brown skin. | |
| Marianne Hale | Shopkeep's Assistant | 26 | Female | Human | She is an adult human with grey eyes, long styled blond hair, and light pink skin. |
| Sylvester Hale | Shopkeep | 22 | Male | Human | He is an adult human with amber eyes, scruffy dark-brown hair, a long beard, and light brown skin. |
| Viola Hale | 53 | Female | Human | She is an elderly human with amber eyes, scruffy black hair, and dark brown skin. |
Family Tree
- Viola Hale nee Barrett (♀/53/Sylvester's mother)
- Sylvester Hale (♂/22) + Marianne Hale nee Barrett-Walton (♀/26/Sylvester's wife)
- Avelina Hale (♀/3/Sylvester's daughter)
- Agneta Hale (♀/1/Sylvester's daughter)
Items for sale
At this location, items are priced between 80% and 104% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 8 sp 3 cp | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
| 3 | 1 gp 8 sp | 2 gp | Bottle, glass | 2 lbs. | |
| 2 | 1 gp 6 sp | 2 gp | Clothes, traveler's | 4 lbs. | |
| 1 | 5 cp | 5 cp | Crossbow bolt | 1½ lbs. | |
| 2 | 1 sp 7 cp | 2 sp | Paper (one sheet) | ||
| 3 | 84 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 3 | 4 gp 5 sp | 5 gp | Signet ring |