Sylvester's Quality Emporium
75 year old Human construction, small sized
Location: Peacewick
Owned by: Sylvester Hale
A small half-timbered house with a thatched roof. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Agneta Hale | 1 | Female | Human | She is an infant human with amber eyes, a bald head, and dark brown skin. | |
Avelina Hale | 3 | Female | Human | She is a human child with grey eyes, dark-brown hair in a plait, and light brown skin. | |
Marianne Hale | Shopkeep's Assistant | 26 | Female | Human | She is an adult human with grey eyes, long styled blond hair, and light pink skin. |
Sylvester Hale | Shopkeep | 22 | Male | Human | He is an adult human with amber eyes, scruffy dark-brown hair, a long beard, and light brown skin. |
Viola Hale | 53 | Female | Human | She is an elderly human with amber eyes, scruffy black hair, and dark brown skin. |
Family Tree
- Viola Hale nee Barrett (♀/53/Sylvester's mother)
- Sylvester Hale (♂/22) + Marianne Hale nee Barrett-Walton (♀/26/Sylvester's wife)
- Avelina Hale (♀/3/Sylvester's daughter)
- Agneta Hale (♀/1/Sylvester's daughter)
Items for sale
At this location, items are priced between 80% and 104% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 52 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
3 | 6 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
1 | 8 sp 6 cp | 1 gp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. The darts have elaborate designs on their fins, and are very sharp. |
10 lbs. |
3 | 5 gp 2 sp | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
1 | 1 sp | 1 sp | Ladder (10-foot) | 25 lbs. | |
3 | 5 sp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
1 | 8 gp 5 sp | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |