Carantros' Arcane Magic Trinkets Emporium
800 year old Elf construction, small sized
Location: Cair Shaurra
Owned by: Carantros the Second
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Carantros the Second | Shopkeep | 557 | Male | Elf | He is an elderly elf with grey eyes, a auburn and grey streaked quiff, a clean shaven face, and light brown skin. |
| Daerny the First | Housekeeper | 365 | Male | Elf | He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and black skin. |
| Eldirri | Shopkeep's Apprentice | 72 | Female | Elf | She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin. |
| Eledhri the First | Shopkeep's Assistant | 560 | Female | Elf | She is an elderly elf with amber eyes, short silver hair in a side parting, and light brown skin. |
| Eledhri the Second | Housekeeper | 302 | Female | Elf | She is an adult elf with amber eyes, long flowing auburn hair, and light brown skin. |
| Finwhor the Second | Shopkeep's Assistant | 429 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), red and grey streaked hair in a ponytail, a clean shaven face, and pale white skin. |
| Galadriede the Second | Housekeeper | 447 | Female | Elf | She is an adult elf with amber eyes, short auburn hair, and light brown skin. |
| Inde | Housekeeper | 133 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
| Ingonhil the Second | Housekeeper | 136 | Male | Elf | He is an adult elf with brown eyes, very short black hair, a clean shaven face, and black skin. |
| Quennaron | Shopkeep's Assistant | 135 | Male | Elf | He is an adult elf with one blue eye (his right is covered by an eye-patch), balding light-brown and grey streaked hair, a clean shaven face, and light brown skin. |
| Seriri | Housekeeper | 445 | Female | Elf | She is an adult elf with grey eyes, long auburn hair with a fringe cut, and light brown skin. |
Family Tree
- Carantros the Second (♂/557) + Eledhri the First (♀/560/Carantros' wife)
- Galadriede the Second (♀/447/Carantros' daughter) + Finwhor the Second (♂/429/Carantros' son in-law)
- Eledhri the Second (♀/302/Carantros' granddaughter) + Daerny the First (♂/365/Carantros' grandson in-law)
- Ingonhil the Second (♂/136/Carantros' great-grand-child) + Quennaron (♂/135/Carantros' great-grand-child in-law)
- Inde (♀/133/Carantros' great-grand-child)
- Seriri (♀/445/Carantros' sister)
Items for sale
At this location, items are priced between 88% and 90% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Candle of unreliable critters | uncommon | This magical candle can be lit for a total of 7 minutes before it burns down. When lit and left burning for at least 1 minute, up to a dozen nearby small woodland creatures are attracted to the candle. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the candle's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
| 1 | Negotiable | Death Dog figurehead of concealable darkvision | uncommon | A ship's figurehead in the shape of a Death Dog. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Death Dog figurehead attached, if you concentrate your mind, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the figurehead is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
| 1 | Negotiable | Disappearing pebble of darkness | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pebble goes missing the next time it is stowed away. |
| 1 | Negotiable | Dull purse of warming | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This pouch seems boring somehow. |
| 1 | 101 - 500 gp | Helm of telepathy | uncommon |
Requires attunement. While wearing this helm, you can use an action to cast the spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply -- using a bonus action to do so -- while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. |
| 1 | Negotiable | Over-sized book of reminiscing otterese poetry | uncommon | A book containing poetry written in otterese. If you read one of the poems aloud, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The book is twice as large as an average book. |
| 1 | Negotiable | Poisonous glove of fortune | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the glove's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | Negotiable | Sands of humming life saving | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The timer makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.