Carantros' Arcane Magic Trinkets Emporium

800 year old Elf construction, small sized

Location: Cair Shaurra

Owned by: Carantros the Second

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Carantros the Second Shopkeep 557 Male Elf He is an elderly elf with grey eyes, a auburn and grey streaked quiff, a clean shaven face, and light brown skin.
Daerny the First Housekeeper 365 Male Elf He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and black skin.
Eldirri Shopkeep's Apprentice 72 Female Elf She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin.
Eledhri the First Shopkeep's Assistant 560 Female Elf She is an elderly elf with amber eyes, short silver hair in a side parting, and light brown skin.
Eledhri the Second Housekeeper 302 Female Elf She is an adult elf with amber eyes, long flowing auburn hair, and light brown skin.
Finwhor the Second Shopkeep's Assistant 429 Male Elf He is an adult elf with grey eyes (behind a pair of spectacles), red and grey streaked hair in a ponytail, a clean shaven face, and pale white skin.
Galadriede the Second Housekeeper 447 Female Elf She is an adult elf with amber eyes, short auburn hair, and light brown skin.
Inde Housekeeper 133 Female Elf She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin.
Ingonhil the Second Housekeeper 136 Male Elf He is an adult elf with brown eyes, very short black hair, a clean shaven face, and black skin.
Quennaron Shopkeep's Assistant 135 Male Elf He is an adult elf with one blue eye (his right is covered by an eye-patch), balding light-brown and grey streaked hair, a clean shaven face, and light brown skin.
Seriri Housekeeper 445 Female Elf She is an adult elf with grey eyes, long auburn hair with a fringe cut, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 90% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Heavy knock chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "thing". The stick is long enough to write "thing" 7 times. When you use the stick to write the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The chalk feels unusually heavy, four times the weight of an average chalk.
1 Negotiable Lavish pebble of awareness uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 5 gp 4 sp 6 gp Light hammer of Lightning uncommon A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk, Magic

This Light hammer is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Light hammer when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Light hammer plus 4d6 lightning damage.
The Light hammer's property can't be used again until the next dawn. In the meantime, the Light hammer can still be used as a magic weapon.
2 lbs.
1 Negotiable Lucky silver critters penny uncommon This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, up to a dozen nearby small woodland creatures are attracted to the coin. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Poisonous glove of melody uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the glove. This property cannot be used again until after a long rest. After using the glove's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Small medal of chilling uncommon This medal was awarded for bravery defending Astrus. When polished, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The medal is half the size of a typical medal.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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