Boyer-Stanton's Magic Trinkets Emporium
49 year old Human construction, small sized
Location: Eppbourne
Owned by: Petrus Boyer-Stanton
A small half-timbered house. A small red dog yaps as strangers approach. It's nametag says "Lettice." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Emelan Vanniel Boyer-Stanton | Housekeeper | 194 | Female | Elf | She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back strawberry hair, and grey skin. |
| Osegod Elarydre the 2nd | Shopkeep's Apprentice | 49 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a bun, and olive skin. |
| Petrus Boyer-Stanton | Shopkeep | 122 | Male | Half-Elf | He is an adult half-elf with brown eyes, a shaved head, a full beard, and medium brown skin. |
| Reuben Stanton | Shopkeep's Apprentice | 22 | Male | Elf | He is an adolescent elf with hazel eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
Family Tree
- Petrus Boyer-Stanton (♂/122) + Emelan Vanniel Boyer-Stanton nee Toraove (♀/194/Petrus' wife)
Items for sale
At this location, items are priced between 80% and 107% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Annoying book of fortune infernal poetry | uncommon | A book containing poetry written in infernal. If you read one of the poems aloud, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The book loudly shouts "The secret is instance!" when you use it's property. |
| 1 | Negotiable | Darkmantle figurehead of poisonous soothing | uncommon | A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the figurehead's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | Negotiable | Dull belt of awareness | uncommon | This leather belt is embossed with runes. When removed you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This belt seems boring somehow. |
| 1 | Negotiable | Heavy medal of life saving | uncommon | This medal was awarded for bravery defending Geflus. When polished, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The medal feels unusually heavy, four times the weight of an average medal. |
| 1 | 501 - 5,000 gp | Ioun stone (protection) | rare |
Requires attunement. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head. |
| 1 | Negotiable | Needy amber navigation fish | uncommon | A small fish carved of amber. A command word "data" is scratched on the design. If you speak the word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
| 1 | Negotiable | Pristine wand of calming | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. The wand is in pristine condition. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.