Boyer-Stanton's Magic Trinkets Emporium

49 year old Human construction, small sized

Location: Eppbourne

Owned by: Petrus Boyer-Stanton

A small half-timbered house. A small red dog yaps as strangers approach. It's nametag says "Lettice." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Emelan Vanniel Boyer-Stanton Housekeeper 194 Female Elf She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back strawberry hair, and grey skin.
Osegod Elarydre the 2nd Shopkeep's Apprentice 49 Male Elf He is an adolescent elf with blue eyes, light-brown hair in a bun, and olive skin.
Petrus Boyer-Stanton Shopkeep 122 Male Half-Elf He is an adult half-elf with brown eyes, a shaved head, a full beard, and medium brown skin.
Reuben Stanton Shopkeep's Apprentice 22 Male Elf He is an adolescent elf with hazel eyes, short dyed strawberry hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 107% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Concealable book of calming common poetry uncommon A book containing poetry written in common. If you read one of the poems aloud, you feel at peace. This property cannot be used again until after a long rest. When the book is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Lucky silver darkness penny uncommon This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 260 gp 250 gp Scroll of Magic Weapon uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Warm fireworks of navigation uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The firework is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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