Boyer-Stanton's Magic Trinkets Emporium

49 year old Human construction, small sized

Location: Eppbourne

Owned by: Petrus Boyer-Stanton

A small half-timbered house. A small red dog yaps as strangers approach. It's nametag says "Lettice." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Emelan Vanniel Boyer-Stanton Housekeeper 194 Female Elf She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back strawberry hair, and grey skin.
Osegod Elarydre the 2nd Shopkeep's Apprentice 49 Male Elf He is an adolescent elf with blue eyes, light-brown hair in a bun, and olive skin.
Petrus Boyer-Stanton Shopkeep 122 Male Half-Elf He is an adult half-elf with brown eyes, a shaved head, a full beard, and medium brown skin.
Reuben Stanton Shopkeep's Apprentice 22 Male Elf He is an adolescent elf with hazel eyes, short dyed strawberry hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 107% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cursed crown of the Ankheg disguise king uncommon A smooth silver band, when placed upon the head a magical illusion disguises you as a Ankheg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull fireworks of mana uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. This firework seems boring somehow.
1 Negotiable Lucky silver melody penny uncommon This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the coin. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Needy belt of quiet uncommon This leather belt is embossed with runes. When removed it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Robust book of gender otterese poetry uncommon A book containing poetry written in otterese. If you read one of the poems aloud, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The book cannot be destroyed by non-magical means.
1 230 gp 250 gp Scroll of Gust of Wind uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Small shoe of darkvision uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The shoe is half the size of a typical shoe.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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