Boyer-Stanton's Magic Trinkets Emporium
49 year old Human construction, small sized
Location: Eppbourne
Owned by: Petrus Boyer-Stanton
A small half-timbered house. A small red dog yaps as strangers approach. It's nametag says "Lettice." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Emelan Vanniel Boyer-Stanton | Housekeeper | 194 | Female | Elf | She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back strawberry hair, and grey skin. |
Osegod Elarydre the 2nd | Shopkeep's Apprentice | 49 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a bun, and olive skin. |
Petrus Boyer-Stanton | Shopkeep | 122 | Male | Half-Elf | He is an adult half-elf with brown eyes, a shaved head, a full beard, and medium brown skin. |
Reuben Stanton | Shopkeep's Apprentice | 22 | Male | Elf | He is an adolescent elf with hazel eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
Family Tree
- Petrus Boyer-Stanton (♂/122) + Emelan Vanniel Boyer-Stanton nee Toraove (♀/194/Petrus' wife)
Items for sale
At this location, items are priced between 80% and 107% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Negotiable | Cold shoe of darkvision | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The shoe is cold to the touch. | |
1 | 501 - 5,000 gp | Dimensional shackles | rare | You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. | |
1 | Negotiable | Lucky darkness lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | 2 lbs. |
1 | Negotiable | Needy quill of warming | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
1 | Negotiable | Over-sized cup of reminiscing | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The cup is twice as large as an average cup. | |
1 | Negotiable | The humming duck of navigation | uncommon | A duck made of cloth and leather. When squeezed, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The duck makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.