Boyer-Stanton's Magic Trinkets Emporium

49 year old Human construction, small sized

Location: Eppbourne

Owned by: Petrus Boyer-Stanton

A small half-timbered house. A small red dog yaps as strangers approach. It's nametag says "Lettice." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Emelan Vanniel Boyer-Stanton Housekeeper 194 Female Elf She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back strawberry hair, and grey skin.
Osegod Elarydre the 2nd Shopkeep's Apprentice 49 Male Elf He is an adolescent elf with blue eyes, light-brown hair in a bun, and olive skin.
Petrus Boyer-Stanton Shopkeep 122 Male Half-Elf He is an adult half-elf with brown eyes, a shaved head, a full beard, and medium brown skin.
Reuben Stanton Shopkeep's Apprentice 22 Male Elf He is an adolescent elf with hazel eyes, short dyed strawberry hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 107% of their base value.

Available Price Value Item Rarity Description
1 26 gp 25 gp Scroll of Cure Wounds common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The small dice of critters uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, up to a dozen nearby small woodland creatures are attracted to the dice. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The dice is half the size of a typical dice.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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