Nell's Occult Apothecary

69 year old Human construction, small sized

Location: Port Newwich

Owned by: Nell Smith

A small half-timbered house with a thatched roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Dudley Cooper the 2nd Arch-Druid's Apprentice 13 Male Human He is an adolescent human with hazel eyes, short curly blond hair, and medium brown skin.
Ephraim Smith Housekeeper 45 Male Human He is an adult human with green eyes, a shaved head, a full beard, and light brown skin.
Joel Smith 5 Male Human He is a human child with blue eyes, scruffy light-brown hair, and light brown skin.
Lot Smith 7 Male Human He is a human child with blue eyes, short light-brown hair in a side parting, and light brown skin.
Maggie Mark 5 Female Human She is a human child with amber eyes, strawberry hair in a plait, and light pink skin.
Nell Smith Arch-Druid 42 Female Human She is an adult human with blue eyes, long tied back light-brown hair, and light brown skin.
Oscar Mark the 2nd 6 Male Human He is a human child with green eyes, very short light-brown hair, and light brown skin.
Roisia Mark Housekeeper 39 Female Human She is an adult human with grey eyes, strawberry hair in a plait, and light brown skin.
Salomon Mark Medic 30 Male Human He is an adult human with amber eyes, dark-brown hair in a bun, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 100% of their base value.

Available Price Value Item Rarity Description
1 470 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 490 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 47 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 94 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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