Siemapup's Grocers and Sundries

801 year old Otterfolk construction, small sized

Location: Uppingden

Owned by: Rulumeep Siemapup

Located close to the water line, this cozy Den has an access point from the water, and one from dry land. The dwelling also serves as a Grocers and Sundries.

Occupants

Name Role Age Gender Race Description
Cheyemeep 5 Male Otterfolk He is an otterfolk child with black eyes and grey fur with white spots.
Deyekin Threrupup Grocer's Apprentice 8 Male Otterfolk He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Dreemeep Wierepup Grocer's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with black eyes and medium brown fur with light brown fur on their tail.
Feap Zieppup Grocer's Apprentice 11 Female Otterfolk She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Fleep Grocer's Assistant 28 Female Otterfolk She is an adult otterfolk with grey eyes (behind a pair of spectacles) and white fur with black stripes.
Heyena 5 Female Otterfolk She is an otterfolk child with black eyes and white fur with black spots.
Hoorit 5 Male Otterfolk He is an otterfolk child with black eyes and white fur with grey spots.
Rhoon 5 Female Otterfolk She is an otterfolk child with black eyes and white fur with grey spots.
Rulumeep Siemapup Grocer 35 Male Otterfolk He is an adult otterfolk with black eyes and white fur with black spots.
Teyela Housekeeper 31 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with grey fur on their face and chest.
Thell 2 Male Otterfolk He is an otterfolk child with grey eyes and grey fur with white fur on their face and chest.
Thulurit Siemapup Grocer's Assistant 39 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with dark brown spots.
Weay Siemapup Housekeeper 39 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with white spots.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 104% of their base value.

Available Price Value Item Description Weight
1 5 gp 2 sp 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 1 cp 1 cp Chalk (1 piece)
1 2 cp 2 cp Dried beans These hard little vegetables will keep through the winter, but need soaking in water before you can cook with them. 1 lb.
3 5 gp 2 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 sp 4 cp 1 sp 4 cp Oats This grain will need to be milled before you can cook with it 14 lbs.
3 1 sp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
5 2 cp 2 cp Peas A punnet of fresh Peas. 1 lb.
3 2 gp 2 gp Pick, miner's 10 lbs.
4 1 gp 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
3 4 gp 2 sp 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
7 3 sp 1 cp 3 sp Raspberry Jam Packed with flavor. Keeps & travels well. 1 lb.
8 5 sp 1 cp 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 2 gp 2 gp Shovel 5 lbs.
3 1,000 gp 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
5 2 cp 2 cp Squash A small sign says 'Harvest Fresh' 2 lbs.
10 3 sp 3 sp Strawberry Jam Packed with flavor. Keeps & travels well. 1 lb.
6 3 sp 3 sp Sundried Tomatoes Packed with flavor. Keeps & travels well. 1 lb.
8 3 cp 2 cp Turnips A punnet of fresh Turnips. 1 lb.
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