Billings' Magic Trinkets Emporium

56 year old Human construction, medium sized

Location: Taunwell

Owned by: Hyman Billings

A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ephraim Billings 5 Male Human He is a human child with grey eyes, scruffy strawberry hair, and olive skin.
Fuluru Billings Housekeeper 33 Female Otterfolk She is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest.
Girardus Billings Housekeeper 29 Male Human He is an adult human with brown eyes, short dyed bright red hair in a side parting, stubble, and medium brown skin.
Harrison Billings Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, scruffy black hair, and dark brown skin.
Hattie Billings Housekeeper 24 Female Human She is an adult human with grey eyes, auburn and grey streaked hair in a ponytail, and olive skin.
Hellen Billings the 2nd 6 Female Human She is a human child with amber eyes, auburn hair in a pigtails, and olive skin.
Hyman Billings Shopkeep 35 Male Human He is an adult human with amber eyes, black hair in a bun, stubble, and medium brown skin.
Irvin Billings 54 Male Human He is an elderly human with brown eyes, a bald head, a long beard, and dark brown skin.
Joan Billings 54 Female Human She is an elderly human with amber eyes, dyed black hair in braids, and olive skin.
Mercy Billings Tutor 29 Female Human She is an adult human with amber eyes, long tied back dark-brown hair, and medium brown skin.
Milot Pierce the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short black hair, and medium brown skin.
Osanna Armstrong Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, black hair in a pigtails, and medium brown skin.
Stacius Harden Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, scruffy red hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 97% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of over-sized fortune uncommon This magical candle can be lit for a total of 15 minutes before it burns down. When lit and left burning for at least 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The candle is twice as large as an average candle.
1 Negotiable Concealable quill of darkness uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. When the feather is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Disappearing critters chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "literature". The stick is long enough to write "literature" 6 times. When you use the stick to write the command word, up to a dozen nearby small woodland creatures are attracted to the chalk. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the chalk goes missing the next time it is stowed away.
1 Negotiable Lucky silver truesight penny uncommon This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Manticore figurehead of heavy quiet uncommon A ship's figurehead in the shape of a Manticore. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Manticore figurehead attached, if you concentrate your mind, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead.
1 Negotiable Poisonous shoe of reminiscing uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the shoe's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 86 gp 92 gp Slick Studded Leather uncommon Light armour. Base AC: 12 + Dex modifier.

This armor is slick and hydrodynamic, specifically designed to aid in swimming. While wearing this armor, you have a swimming speed of 40 feet.
13 lbs.
1 Negotiable Small belt of awareness uncommon This leather belt is embossed with runes. When removed you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The belt is half the size of a typical belt.
1 Negotiable Solos's robust symbol of soothing uncommon A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then you regain 1d4 hit-points. This property cannot be used again until after a long rest. The symbol cannot be destroyed by non-magical means.
1 Negotiable Subtle cup of navigation uncommon This simple wooden cup appears completely unremarkable. When drunk from, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The cup is hidden from detect magic.
1 Negotiable The pristine dice of haste uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The dice is in pristine condition.
1 Negotiable Truthful book of Lamia disguise gnomish poetry uncommon A book containing poetry written in gnomish. If you read one of the poems aloud, a magical illusion disguises you as a Lamia for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the book's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Wrist bands of blink uncommon This magical bracer is embossed with the command word, "activity". When spoken by the wearer, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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