Billings' Magic Trinkets Emporium

56 year old Human construction, medium sized

Location: Taunwell

Owned by: Hyman Billings

A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ephraim Billings 5 Male Human He is a human child with grey eyes, scruffy strawberry hair, and olive skin.
Fuluru Billings Housekeeper 33 Female Otterfolk She is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest.
Girardus Billings Housekeeper 29 Male Human He is an adult human with brown eyes, short dyed bright red hair in a side parting, stubble, and medium brown skin.
Harrison Billings Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, scruffy black hair, and dark brown skin.
Hattie Billings Housekeeper 24 Female Human She is an adult human with grey eyes, auburn and grey streaked hair in a ponytail, and olive skin.
Hellen Billings the 2nd 6 Female Human She is a human child with amber eyes, auburn hair in a pigtails, and olive skin.
Hyman Billings Shopkeep 35 Male Human He is an adult human with amber eyes, black hair in a bun, stubble, and medium brown skin.
Irvin Billings 54 Male Human He is an elderly human with brown eyes, a bald head, a long beard, and dark brown skin.
Joan Billings 54 Female Human She is an elderly human with amber eyes, dyed black hair in braids, and olive skin.
Mercy Billings Tutor 29 Female Human She is an adult human with amber eyes, long tied back dark-brown hair, and medium brown skin.
Milot Pierce the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short black hair, and medium brown skin.
Osanna Armstrong Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, black hair in a pigtails, and medium brown skin.
Stacius Harden Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, scruffy red hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 97% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cold book of orcish tongue orcish poetry uncommon A book containing poetry written in orcish. If you read one of the poems aloud, you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. The book is cold to the touch.
1 Negotiable Cursed belt of chilling uncommon This leather belt is embossed with runes. When removed the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Poisonous gender chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "week". The stick is long enough to write "week" 10 times. When you use the stick to write the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After using the chalk's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 230 gp 250 gp Scroll of Find Traps uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Small fireworks of blink uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The firework is half the size of a typical firework.
1 Negotiable Worg figurehead of over-sized awareness uncommon A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The figurehead is twice as large as an average figurehead.
1 Negotiable Wrist bands of reminiscing uncommon This magical bracer is embossed with the command word, "law". When spoken by the wearer, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback