Billings' Magic Trinkets Emporium

56 year old Human construction, medium sized

Location: Taunwell

Owned by: Hyman Billings

A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ephraim Billings 5 Male Human He is a human child with grey eyes, scruffy strawberry hair, and olive skin.
Fuluru Billings Housekeeper 33 Female Otterfolk She is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest.
Girardus Billings Housekeeper 29 Male Human He is an adult human with brown eyes, short dyed bright red hair in a side parting, stubble, and medium brown skin.
Harrison Billings Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, scruffy black hair, and dark brown skin.
Hattie Billings Housekeeper 24 Female Human She is an adult human with grey eyes, auburn and grey streaked hair in a ponytail, and olive skin.
Hellen Billings the 2nd 6 Female Human She is a human child with amber eyes, auburn hair in a pigtails, and olive skin.
Hyman Billings Shopkeep 35 Male Human He is an adult human with amber eyes, black hair in a bun, stubble, and medium brown skin.
Irvin Billings 54 Male Human He is an elderly human with brown eyes, a bald head, a long beard, and dark brown skin.
Joan Billings 54 Female Human She is an elderly human with amber eyes, dyed black hair in braids, and olive skin.
Mercy Billings Tutor 29 Female Human She is an adult human with amber eyes, long tied back dark-brown hair, and medium brown skin.
Milot Pierce the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short black hair, and medium brown skin.
Osanna Armstrong Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, black hair in a pigtails, and medium brown skin.
Stacius Harden Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, scruffy red hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 97% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying silver instant party penny uncommon This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The coin loudly shouts "The secret is equipment!" when you use it's property.
1 Negotiable Candle of heavy gender uncommon This magical candle can be lit for a total of 10 minutes before it burns down. When lit and left burning for at least 1 minute, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The candle feels unusually heavy, four times the weight of an average candle.
1 Negotiable Cold belt of darkvision uncommon This leather belt is embossed with runes. When removed you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The belt is cold to the touch.
1 Negotiable Crown of the blink king uncommon A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest.
1 Negotiable Disappearing amber quiet fish uncommon A small fish carved of amber. A command word "two" is scratched on the design. If you speak the word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the fish goes missing the next time it is stowed away.
1 Negotiable Dull glove of glowing uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. This glove seems boring somehow.
1 Negotiable Light wand of critters uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful up to a dozen nearby small woodland creatures are attracted to the wand. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The wand feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky pebble of chilling uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Poisonous wrist bands of navigation uncommon This magical bracer is embossed with the command word, "policy". When spoken by the wearer, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the bracer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 21 gp 22 gp Shortsword +1 uncommon A Martial Melee weapon. 1d6 + 1 piercing damage. Range: 5. Properties: Finesse, Light, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Shortsword.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Solina's warm symbol of giant tongue uncommon A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then you can speak and understand giant for the next day. This property cannot be used again until after a long rest. The symbol is warm to the touch.
1 Negotiable Subtle book of darkness elvish poetry uncommon A book containing poetry written in elvish. If you read one of the poems aloud, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The book is hidden from detect magic.
1 Negotiable Truthful quill of warming uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the feather's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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