Billings' Magic Trinkets Emporium
56 year old Human construction, medium sized
Location: Taunwell
Owned by: Hyman Billings
A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ephraim Billings | 5 | Male | Human | He is a human child with grey eyes, scruffy strawberry hair, and olive skin. | |
| Fuluru Billings | Housekeeper | 33 | Female | Otterfolk | She is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest. |
| Girardus Billings | Housekeeper | 29 | Male | Human | He is an adult human with brown eyes, short dyed bright red hair in a side parting, stubble, and medium brown skin. |
| Harrison Billings | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, scruffy black hair, and dark brown skin. |
| Hattie Billings | Housekeeper | 24 | Female | Human | She is an adult human with grey eyes, auburn and grey streaked hair in a ponytail, and olive skin. |
| Hellen Billings the 2nd | 6 | Female | Human | She is a human child with amber eyes, auburn hair in a pigtails, and olive skin. | |
| Hyman Billings | Shopkeep | 35 | Male | Human | He is an adult human with amber eyes, black hair in a bun, stubble, and medium brown skin. |
| Irvin Billings | 54 | Male | Human | He is an elderly human with brown eyes, a bald head, a long beard, and dark brown skin. | |
| Joan Billings | 54 | Female | Human | She is an elderly human with amber eyes, dyed black hair in braids, and olive skin. | |
| Mercy Billings | Tutor | 29 | Female | Human | She is an adult human with amber eyes, long tied back dark-brown hair, and medium brown skin. |
| Milot Pierce the 2nd | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, very short black hair, and medium brown skin. |
| Osanna Armstrong | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with amber eyes, black hair in a pigtails, and medium brown skin. |
| Stacius Harden | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, scruffy red hair, and olive skin. |
Family Tree
- Joan Billings nee Harden (♀/54/Hyman's mother) + Irvin Billings (♂/54/Hyman's father)
- Hyman Billings (♂/35) + Fuluru Billings (♀/33/Hyman's wife)
- Girardus Billings (♂/29/Hyman's brother) + Mercy Billings nee Pierce (♀/29/Hyman's sister in-law)
- Hellen Billings the 2nd (♀/6/Hyman's niece)
- Ephraim Billings (♂/5/Hyman's nephew)
- Hattie Billings (♀/24/Hyman's sister)
Items for sale
At this location, items are priced between 85% and 97% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Candle of unreliable Ettercap disguise | uncommon | This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, a magical illusion disguises you as a Ettercap for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the candle's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Cold pebble of truesight | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you gain truesight for 1 minute. This property cannot be used again until after a long rest. The pebble is cold to the touch. | ||
| 1 | 140 gp | 152 gp | Crossbow, hand +1 | uncommon |
A Martial Ranged weapon. 1d6
+ 1 piercing damage.
Range: 30/120.
Properties:
Ammunition, Light, Loading, Magic
You have a +1 bonus to your attack and damage when wielding this Crossbow, hand. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
| 1 | Negotiable | Cursed crown of the instant party king | uncommon | A smooth silver band, when placed upon the head a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Disappearing reminiscing lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the lute goes missing the next time it is stowed away. | 2 lbs. | |
| 1 | Negotiable | Gaia's annoying symbol of knock | uncommon | A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The symbol loudly shouts "The secret is article!" when you use it's property. | ||
| 1 | Negotiable | Lucky melody chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "failure". The stick is long enough to write "failure" 6 times. When you use the stick to write the command word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the chalk. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | Pristine shoe of soothing | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The shoe is in pristine condition. | ||
| 1 | Negotiable | The robust dice of calming | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you feel at peace. This property cannot be used again until after a long rest. The dice cannot be destroyed by non-magical means. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.