James' Bazaar Emporium
46 year old Human construction, medium sized
Location: Taunwell
Owned by: James Pierce
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Fereep Pierce | Housekeeper | 41 | Male | Otterfolk | He is an adult otterfolk with grey eyes and black fur with dark brown fur on their face and chest. |
| James Pierce | Shopkeep | 40 | Male | Human | He is an adult human with amber eyes, very short light-brown hair, a pencil moustache, and olive skin. |
| Sargent Baden Pierce the 2nd | Watchman | 37 | Male | Human | He is an adult human with brown eyes, dyed white hair in braids, a handlebar moustache, and medium brown skin. |
Family Tree
- James Pierce (♂/40) + Fereep Pierce nee Prelipup (♂/41/James' husband)
- Sargent Baden Pierce the 2nd (♂/37/James' brother)
Items for sale
At this location, items are priced between 90% and 97% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 46 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 47 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
| 1 | 24 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 4 | 3 gp 8 sp | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 5 cp | 5 cp | Signal whistle | ||
| 3 | 1 cp | 1 cp | Sling bullet | 1½ lbs. |