James' Bazaar Emporium

46 year old Human construction, medium sized

Location: Taunwell

Owned by: James Pierce

Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Fereep Pierce Housekeeper 41 Male Otterfolk He is an adult otterfolk with grey eyes and black fur with dark brown fur on their face and chest.
James Pierce Shopkeep 40 Male Human He is an adult human with amber eyes, very short light-brown hair, a pencil moustache, and olive skin.
Sargent Baden Pierce the 2nd Watchman 37 Male Human He is an adult human with brown eyes, dyed white hair in braids, a handlebar moustache, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 97% of their base value.

Available Price Value Item Description Weight
2 9 sp 1 cp 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 2 cp 2 cp Flask or tankard 1 lb.
3 1 gp 8 sp 2 gp Grappling hook 4 lbs.
3 24 gp 25 gp Hourglass 1 lb.
4 4 gp 7 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 gp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
2 4 sp 6 cp 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
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