Billings' Mystical Apothecary
170 year old Human construction, small sized
Location: Taunwell
Owned by: Hiram Billings
A small brick house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Constable Maria Billings | Watchwoman | 55 | Female | Human | She is an elderly human with amber eyes (behind a pair of spectacles), long curly silver hair, and light pink skin. |
Enid Armstrong | 54 | Female | Human | She is an elderly human with grey eyes, grey hair in a bun, and olive skin. | |
Eugene Billings | 5 | Male | Human | He is a human child with grey eyes, long curly strawberry hair, and olive skin. | |
Harriott Pierce | Arch-Druid's Apprentice | 18 | Female | Tiefling | She is an adolescent tiefling with silver eyes, long flowing brown hair, and plum skin. She has curved horns. |
Hiram Billings | Arch-Druid | 61 | Male | Human | He is an elderly human with amber eyes, balding white hair, stubble, and medium brown skin. |
Marshall Billings | Housekeeper | 27 | Male | Human | He is an adult human with one amber eye (his right is covered by an eye-patch), a horseshoe of black hair, a handlebar moustache, and dark brown skin. |
Phyllis Billings | 4 | Female | Human | She is a human child with amber eyes, auburn hair in a pigtails, and olive skin. | |
Rebecca Billings | Druid | 30 | Female | Human | She is an adult human with amber eyes, long auburn hair tied back in a knot, and olive skin. |
Violet Billings the 2nd | 8 | Female | Human | She is a human child with amber eyes, shoulder-length auburn hair, and olive skin. |
Family Tree
- Hiram Billings (♂/61) + Constable Maria Billings nee Harden (♀/55/Hiram's wife)
- Marshall Billings (♂/27/Hiram's son) + Rebecca Billings nee Harden (♀/30/Hiram's daughter in-law)
- Violet Billings the 2nd (♀/8/Hiram's granddaughter)
- Eugene Billings (♂/5/Hiram's grandson)
- Phyllis Billings (♀/4/Hiram's granddaughter)
- Enid Armstrong (♀/54/Hiram's half-sister)
Items for sale
At this location, items are priced between 110% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
2 | 580 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
6 | 56 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |