Celedhwde's Apothecary

53 year old Elf construction, medium sized

Location: Bel-Iydri

Owned by: Celedhwde the Second

Built into a living tree, this tree house is accessed by a rope ladder. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Amarindehel Arch-Druid's Apprentice 69 Female Elf She is an adolescent elf with grey eyes, dark-brown hair in a pigtails, and light brown skin.
Beleas the Third Arch-Druid's Apprentice 68 Male Elf He is an adolescent elf with blue eyes, short curly light-brown hair, and light pink skin.
Celedhwde the Second Arch-Druid 158 Female Elf She is an adult elf with brown eyes, dark-brown hair in a plait, and medium brown skin.
Denetin the Second 5 Male Elf He is an elf child with grey eyes, short blond hair, and light pink skin.
Eilinna the Second Arch-Druid's Apprentice 104 Female Elf She is an adolescent elf with blue eyes, light-brown hair in a bun, and golden skin.
Elebth 0 Female Elf She is an infant elf with brown eyes, a bald head, and medium brown skin.
Nellashin the Second Arch-Druid's Apprentice 103 Male Elf He is an adolescent elf with brown eyes, long flowing dyed brown hair, and medium brown skin.
Oropon the Second Housekeeper 145 Male Elf He is an adult elf with grey eyes, a dyed blond quiff, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 109% and 109% of their base value.

Available Price Value Item Rarity Description
1 98 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 1,000 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 550 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
3 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 55 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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