Celedhwde's Apothecary
53 year old Elf construction, medium sized
Location: Bel-Iydri
Owned by: Celedhwde the Second
Built into a living tree, this tree house is accessed by a rope ladder. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amarindehel | Arch-Druid's Apprentice | 69 | Female | Elf | She is an adolescent elf with grey eyes, dark-brown hair in a pigtails, and light brown skin. |
Beleas the Third | Arch-Druid's Apprentice | 68 | Male | Elf | He is an adolescent elf with blue eyes, short curly light-brown hair, and light pink skin. |
Celedhwde the Second | Arch-Druid | 158 | Female | Elf | She is an adult elf with brown eyes, dark-brown hair in a plait, and medium brown skin. |
Denetin the Second | 5 | Male | Elf | He is an elf child with grey eyes, short blond hair, and light pink skin. | |
Eilinna the Second | Arch-Druid's Apprentice | 104 | Female | Elf | She is an adolescent elf with blue eyes, light-brown hair in a bun, and golden skin. |
Elebth | 0 | Female | Elf | She is an infant elf with brown eyes, a bald head, and medium brown skin. | |
Nellashin the Second | Arch-Druid's Apprentice | 103 | Male | Elf | He is an adolescent elf with brown eyes, long flowing dyed brown hair, and medium brown skin. |
Oropon the Second | Housekeeper | 145 | Male | Elf | He is an adult elf with grey eyes, a dyed blond quiff, and light pink skin. |
Family Tree
- Celedhwde the Second (♀/158) + Oropon the Second (♂/145/Celedhwde's husband)
- Denetin the Second (♂/5/Celedhwde's son)
- Elebth (♀/0/Celedhwde's daughter)
Items for sale
At this location, items are priced between 109% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 520 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 550 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 200 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 490 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |