Celedhwde's Apothecary

53 year old Elf construction, medium sized

Location: Bel-Iydri

Owned by: Celedhwde the Second

Built into a living tree, this tree house is accessed by a rope ladder. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Amarindehel Arch-Druid's Apprentice 69 Female Elf She is an adolescent elf with grey eyes, dark-brown hair in a pigtails, and light brown skin.
Beleas the Third Arch-Druid's Apprentice 68 Male Elf He is an adolescent elf with blue eyes, short curly light-brown hair, and light pink skin.
Celedhwde the Second Arch-Druid 158 Female Elf She is an adult elf with brown eyes, dark-brown hair in a plait, and medium brown skin.
Denetin the Second 5 Male Elf He is an elf child with grey eyes, short blond hair, and light pink skin.
Eilinna the Second Arch-Druid's Apprentice 104 Female Elf She is an adolescent elf with blue eyes, light-brown hair in a bun, and golden skin.
Elebth 0 Female Elf She is an infant elf with brown eyes, a bald head, and medium brown skin.
Nellashin the Second Arch-Druid's Apprentice 103 Male Elf He is an adolescent elf with brown eyes, long flowing dyed brown hair, and medium brown skin.
Oropon the Second Housekeeper 145 Male Elf He is an adult elf with grey eyes, a dyed blond quiff, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 109% and 109% of their base value.

Available Price Value Item Rarity Description
7 55 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 98 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 200 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 200 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
3 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
1 520 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
Send Feedback