Thorp's Magical Apothecary
489 year old Human construction, small sized
Location: Port Shilcliffe
Owned by: Martha Thorp
A 4th Century brick house with an teal door. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amanda Hardy | Housekeeper | 35 | Female | Human | She is an adult human with brown eyes, dyed black hair in a ponytail, and black skin. |
Eveline Thorp | 3 | Female | Human | She is a human child with amber eyes, long curly black hair, and dark brown skin. | |
Godwin Sanderson the 2nd | 11 | Male | Human | He is a human child with amber eyes, very short strawberry hair, and light pink skin. | |
Howard Thorp | Druid | 32 | Male | Human | He is an adult human with amber eyes, a dyed black quiff, a clean shaven face, and dark brown skin. |
Martha Thorp | Arch-Druid | 43 | Female | Human | She is an adult human with amber eyes, strawberry hair in a ponytail, and light pink skin. |
Matild Sanderson | Housekeeper | 19 | Female | Human | She is an adult human with amber eyes, strawberry hair in a ponytail, and olive skin. |
Family Tree
- Martha Thorp nee Taillator (♀/43) + Howard Thorp (♂/32/Martha's husband)
- Matild Sanderson (♀/19/Martha's daughter)
- Godwin Sanderson the 2nd (♂/11/Martha's son)
- Eveline Thorp (♀/3/Martha's daughter)
- Amanda Hardy (♀/35/Martha's father in-law's step-granddaughter)
Items for sale
At this location, items are priced between 84% and 115% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 230 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 42 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 350 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |