Thorp's Magical Apothecary
489 year old Human construction, small sized
Location: Port Shilcliffe
Owned by: Martha Thorp
A 4th Century brick house with an teal door. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amanda Hardy | Housekeeper | 35 | Female | Human | She is an adult human with brown eyes, dyed black hair in a ponytail, and black skin. |
Eveline Thorp | 3 | Female | Human | She is a human child with amber eyes, long curly black hair, and dark brown skin. | |
Godwin Sanderson the 2nd | 11 | Male | Human | He is a human child with amber eyes, very short strawberry hair, and light pink skin. | |
Howard Thorp | Druid | 32 | Male | Human | He is an adult human with amber eyes, a dyed black quiff, a clean shaven face, and dark brown skin. |
Martha Thorp | Arch-Druid | 43 | Female | Human | She is an adult human with amber eyes, strawberry hair in a ponytail, and light pink skin. |
Matild Sanderson | Housekeeper | 19 | Female | Human | She is an adult human with amber eyes, strawberry hair in a ponytail, and olive skin. |
Family Tree
- Martha Thorp nee Taillator (♀/43) + Howard Thorp (♂/32/Martha's husband)
- Matild Sanderson (♀/19/Martha's daughter)
- Godwin Sanderson the 2nd (♂/11/Martha's son)
- Eveline Thorp (♀/3/Martha's daughter)
- Amanda Hardy (♀/35/Martha's father in-law's step-granddaughter)
Items for sale
At this location, items are priced between 84% and 115% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 530 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
4 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 96 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |