Lelipup's Elucidated Magic Trinkets Emporium
785 year old Otterfolk construction, small sized
Location: Plyden
Owned by: Fulutu Lelipup
Located away from the water line, this small Den shares it's access to the water with other families. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dereep | 0 | Male | Otterfolk | He is an infant otterfolk with black eyes and medium brown fur with dark brown spots. | |
| Fleameek | Shopkeep's Assistant | 31 | Male | Otterfolk | He is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown fur on their feet. |
| Fleetu Fulutupup | Housekeeper | 27 | Female | Otterfolk | She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet. |
| Flere | 0 | Female | Otterfolk | She is an infant otterfolk with grey eyes and medium brown fur with white fur on their face and chest. | |
| Fulutu Lelipup | Shopkeep | 49 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and medium brown fur with white fur on their feet. |
| Joore | Shopkeep's Assistant | 25 | Female | Otterfolk | She is an adult otterfolk with black eyes and medium brown fur with white spots. |
| Kheameek | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and medium brown fur with white fur on their face and chest. | |
| Kulur | Shopkeep's Apprentice | 7 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their face and chest. |
| Moola Fleetupup | 0 | Female | Otterfolk | She is an infant otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest. | |
| Pleep | Shopkeep's Apprentice | 9 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and dark brown fur with light brown stripes. |
| Rheerup | 2 | Male | Otterfolk | He is an otterfolk child with black eyes and light brown fur with white spots. | |
| Seyelo Fulutupup | Housekeeper | 23 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest. |
| Shreyetee Fleetupup | 2 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet. | |
| Shrien Fulutupup | Shopkeep's Assistant | 20 | Female | Otterfolk | She is an adult otterfolk with grey eyes (the right of which is glass) and white fur with black fur on their face and chest. |
| Tieli Fleetupup | 4 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet. | |
| Wooreep Kerupup | Shopkeep's Apprentice | 8 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and dark brown fur with white fur on their face. |
| Zulumeek Fleetupup | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and medium brown fur with light brown fur on their face and chest. |
Family Tree
- Fulutu Lelipup (♀/49)
- Fleetu Fulutupup (♀/27/Fulutu's daughter) + Fleameek (♂/31/Fulutu's son in-law)
- Zulumeek Fleetupup (♂/4/Fulutu's grandson)
- Tieli Fleetupup (♀/4/Fulutu's granddaughter)
- Shreyetee Fleetupup (♀/2/Fulutu's granddaughter)
- Moola Fleetupup (♀/0/Fulutu's granddaughter)
- Seyelo Fulutupup (♂/23/Fulutu's son) + Joore (♀/25/Fulutu's daughter in-law)
- Kheameek (♂/4/Fulutu's grandson)
- Rheerup (♂/2/Fulutu's grandson)
- Dereep (♂/0/Fulutu's grandson)
- Flere (♀/0/Fulutu's granddaughter)
- Shrien Fulutupup (♀/20/Fulutu's daughter)
Items for sale
At this location, items are priced between 96% and 114% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Concealable silver quiet penny | uncommon | This silver penny has the crest of None on one side, and is blank on the other. When you flip it, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the coin is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
| 1 | Negotiable | Heavy purse of fortune | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch. |
| 1 | 501 - 5,000 gp | Ioun stone (awareness) | rare |
Requires attunement. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can't be surprised while this dark blue rhomboid orbits your head. |
| 1 | Negotiable | Pristine belt of navigation | uncommon | This leather belt is embossed with runes. When removed the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The belt is in pristine condition. |
| 1 | Negotiable | Small shoe of warming | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The shoe is half the size of a typical shoe. |
| 1 | Negotiable | Truthful wand of knock | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After using the wand's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.