Lelipup's Elucidated Magic Trinkets Emporium
785 year old Otterfolk construction, small sized
Location: Plyden
Owned by: Fulutu Lelipup
Located away from the water line, this small Den shares it's access to the water with other families. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dereep | 0 | Male | Otterfolk | He is an infant otterfolk with black eyes and medium brown fur with dark brown spots. | |
| Fleameek | Shopkeep's Assistant | 31 | Male | Otterfolk | He is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown fur on their feet. |
| Fleetu Fulutupup | Housekeeper | 27 | Female | Otterfolk | She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet. |
| Flere | 0 | Female | Otterfolk | She is an infant otterfolk with grey eyes and medium brown fur with white fur on their face and chest. | |
| Fulutu Lelipup | Shopkeep | 49 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and medium brown fur with white fur on their feet. |
| Joore | Shopkeep's Assistant | 25 | Female | Otterfolk | She is an adult otterfolk with black eyes and medium brown fur with white spots. |
| Kheameek | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and medium brown fur with white fur on their face and chest. | |
| Kulur | Shopkeep's Apprentice | 7 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their face and chest. |
| Moola Fleetupup | 0 | Female | Otterfolk | She is an infant otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest. | |
| Pleep | Shopkeep's Apprentice | 9 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and dark brown fur with light brown stripes. |
| Rheerup | 2 | Male | Otterfolk | He is an otterfolk child with black eyes and light brown fur with white spots. | |
| Seyelo Fulutupup | Housekeeper | 23 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest. |
| Shreyetee Fleetupup | 2 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet. | |
| Shrien Fulutupup | Shopkeep's Assistant | 20 | Female | Otterfolk | She is an adult otterfolk with grey eyes (the right of which is glass) and white fur with black fur on their face and chest. |
| Tieli Fleetupup | 4 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet. | |
| Wooreep Kerupup | Shopkeep's Apprentice | 8 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and dark brown fur with white fur on their face. |
| Zulumeek Fleetupup | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and medium brown fur with light brown fur on their face and chest. |
Family Tree
- Fulutu Lelipup (♀/49)
- Fleetu Fulutupup (♀/27/Fulutu's daughter) + Fleameek (♂/31/Fulutu's son in-law)
- Zulumeek Fleetupup (♂/4/Fulutu's grandson)
- Tieli Fleetupup (♀/4/Fulutu's granddaughter)
- Shreyetee Fleetupup (♀/2/Fulutu's granddaughter)
- Moola Fleetupup (♀/0/Fulutu's granddaughter)
- Seyelo Fulutupup (♂/23/Fulutu's son) + Joore (♀/25/Fulutu's daughter in-law)
- Kheameek (♂/4/Fulutu's grandson)
- Rheerup (♂/2/Fulutu's grandson)
- Dereep (♂/0/Fulutu's grandson)
- Flere (♀/0/Fulutu's granddaughter)
- Shrien Fulutupup (♀/20/Fulutu's daughter)
Items for sale
At this location, items are priced between 96% and 114% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 2 gp | 2 gp | Dart +1 | uncommon |
A Simple Ranged weapon. 1d4
+ 1 piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown, Magic
You have a +1 bonus to your attack and damage when wielding this Dart. The craftmanship of this weapon identifies it as a masterwork. |
¼ lb. |
| 1 | Negotiable | Lavish pebble of calming | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you feel at peace. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Needy amber darkvision fish | uncommon | A small fish carved of amber. A command word "two" is scratched on the design. If you speak the word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | Negotiable | Subtle quill of quiet | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The feather is hidden from detect magic. | ||
| 1 | Negotiable | The heavy dice of instant party | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The dice feels unusually heavy, four times the weight of an average dice. | ||
| 1 | Negotiable | The poisonous wizard's hat of melody | uncommon | This wizard's hat has it's command word "story" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the hat. This property cannot be used again until after a long rest. After using the hat's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Vastra's cold symbol of knock | uncommon | A holy symbol of Vastra. In order to use the symbol, you must be a follower of Vastra and have visited a shrine or temple to Vastra in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Vastra smiles upon you. Then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The symbol is cold to the touch. | ||
| 1 | Negotiable | Warm purse of glowing | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The pouch is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.