Induiari's Magic Trinkets Emporium

801 year old Elf construction, small sized

Location: Elebnna

Owned by: Induiari Induiwen Hade

The window frames on this half-timbered cottage has been painted olive. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edhelhel Vardanewen Haan Housekeeper 324 Female Elf She is an adult elf with brown eyes, short black hair, and dark brown skin.
Edhwde Celedhal Aluiantihur Housekeeper 449 Female Elf She is an adult elf with grey eyes, dyed brown hair in a ponytail, and grey skin.
Eglith Curuon Elarydre Housekeeper 374 Male Elf He is an adult elf with brown eyes, a bald head, a clean shaven face, and black skin.
Felaon Narain Shopkeep's Apprentice 95 Male Elf He is an adolescent elf with grey eyes, auburn hair in a bun, and golden skin.
Gildny Iliattle Shopkeep's Apprentice 36 Male Elf He is an adolescent elf with grey eyes, short blond hair, and light pink skin.
Indisiel Nimlain Haan 585 Female Elf She is an elderly elf with blue eyes, dyed red hair in a plait, and light pink skin.
Induiari Induiwen Hade Shopkeep 513 Female Elf She is an adult elf with grey eyes, long curly strawberry hair, and grey skin.
Orodhor Orophe Elarydre Shopkeep's Assistant 446 Male Elf He is an adult elf with brown eyes, long dyed black hair with a fringe cut, a neat moustache, and dark brown skin.
Tinuvina Durotsar Housekeeper 298 Female Elf She is an adult elf with hazel eyes, long tied back brown hair, and dark brown skin.
Varddal Durotsar Shopkeep's Apprentice 40 Female Elf She is an adolescent elf with grey eyes, dark-brown hair in braids, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 100% of their base value.

Available Price Item Rarity Description
1 Negotiable Cursed cup of chilling uncommon This simple wooden cup appears completely unremarkable. When drunk from, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Heavy silver warming penny uncommon This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin.
1 Negotiable Lucky quill of halfling tongue uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Poisonous belt of soothing uncommon This leather belt is embossed with runes. When removed you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the belt's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 501 - 5,000 gp Ring of x-ray vision rare Requires attunement.

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion.
1 Negotiable Sands of dull darkness uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This timer seems boring somehow.
1 Negotiable The humming duck of haste uncommon A duck made of cloth and leather. When squeezed, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The duck makes a very slight humming sound at all times.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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