Induiari's Magic Trinkets Emporium

801 year old Elf construction, small sized

Location: Elebnna

Owned by: Induiari Induiwen Hade

The window frames on this half-timbered cottage has been painted olive. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edhelhel Vardanewen Haan Housekeeper 324 Female Elf She is an adult elf with brown eyes, short black hair, and dark brown skin.
Edhwde Celedhal Aluiantihur Housekeeper 449 Female Elf She is an adult elf with grey eyes, dyed brown hair in a ponytail, and grey skin.
Eglith Curuon Elarydre Housekeeper 374 Male Elf He is an adult elf with brown eyes, a bald head, a clean shaven face, and black skin.
Felaon Narain Shopkeep's Apprentice 95 Male Elf He is an adolescent elf with grey eyes, auburn hair in a bun, and golden skin.
Gildny Iliattle Shopkeep's Apprentice 36 Male Elf He is an adolescent elf with grey eyes, short blond hair, and light pink skin.
Indisiel Nimlain Haan 585 Female Elf She is an elderly elf with blue eyes, dyed red hair in a plait, and light pink skin.
Induiari Induiwen Hade Shopkeep 513 Female Elf She is an adult elf with grey eyes, long curly strawberry hair, and grey skin.
Orodhor Orophe Elarydre Shopkeep's Assistant 446 Male Elf He is an adult elf with brown eyes, long dyed black hair with a fringe cut, a neat moustache, and dark brown skin.
Tinuvina Durotsar Housekeeper 298 Female Elf She is an adult elf with hazel eyes, long tied back brown hair, and dark brown skin.
Varddal Durotsar Shopkeep's Apprentice 40 Female Elf She is an adolescent elf with grey eyes, dark-brown hair in braids, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 100% of their base value.

Available Price Item Rarity Description
1 Negotiable Dull medal of quiet uncommon This medal was awarded for bravery defending Coskiura. When polished, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This medal seems boring somehow.
1 Negotiable Humming fireworks of Rust Monster disguise uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times.
1 101 - 500 gp Pipes of the sewers uncommon Requires attunement.

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.
1 Negotiable Subtle shoe of reminiscing uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The shoe is hidden from detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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