Induiari's Magic Trinkets Emporium

801 year old Elf construction, small sized

Location: Elebnna

Owned by: Induiari Induiwen Hade

The window frames on this half-timbered cottage has been painted olive. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edhelhel Vardanewen Haan Housekeeper 324 Female Elf She is an adult elf with brown eyes, short black hair, and dark brown skin.
Edhwde Celedhal Aluiantihur Housekeeper 449 Female Elf She is an adult elf with grey eyes, dyed brown hair in a ponytail, and grey skin.
Eglith Curuon Elarydre Housekeeper 374 Male Elf He is an adult elf with brown eyes, a bald head, a clean shaven face, and black skin.
Felaon Narain Shopkeep's Apprentice 95 Male Elf He is an adolescent elf with grey eyes, auburn hair in a bun, and golden skin.
Gildny Iliattle Shopkeep's Apprentice 36 Male Elf He is an adolescent elf with grey eyes, short blond hair, and light pink skin.
Indisiel Nimlain Haan 585 Female Elf She is an elderly elf with blue eyes, dyed red hair in a plait, and light pink skin.
Induiari Induiwen Hade Shopkeep 513 Female Elf She is an adult elf with grey eyes, long curly strawberry hair, and grey skin.
Orodhor Orophe Elarydre Shopkeep's Assistant 446 Male Elf He is an adult elf with brown eyes, long dyed black hair with a fringe cut, a neat moustache, and dark brown skin.
Tinuvina Durotsar Housekeeper 298 Female Elf She is an adult elf with hazel eyes, long tied back brown hair, and dark brown skin.
Varddal Durotsar Shopkeep's Apprentice 40 Female Elf She is an adolescent elf with grey eyes, dark-brown hair in braids, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 100% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cursed medal of melody uncommon This medal was awarded for bravery defending Kestiobar. When polished, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the medal. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Lavish warming lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. 2 lbs.
1 Negotiable Over-sized wand of navigation uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The wand is twice as large as an average wand.
1 200 gp 250 gp Scroll of Alter Self uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The truthful duck of reminiscing uncommon A duck made of cloth and leather. When squeezed, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the duck's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable purse of gender uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the pouch's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm crown of the truesight king uncommon A smooth silver band, when placed upon the head you gain truesight for 1 minute. This property cannot be used again until after a long rest. The crown is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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