Hatch's Grocers and Sundries

135 year old Human construction, small sized

Location: Paignworth

Owned by: Jonathan Hatch

A small brick house with a slate tile roof. The dwelling also serves as a Grocers and Sundries.

Occupants

Name Role Age Gender Race Description
Ann Griffith Grocer's Apprentice 17 Female Human She is an adolescent human with hazel eyes, light-brown hair in a ponytail, and medium brown skin.
Ann Mann Housekeeper 24 Female Human She is an adult human with grey eyes, long styled auburn hair, and light pink skin.
Charity Hatch Housekeeper 48 Female Human She is an adult human with grey eyes, long flowing strawberry and grey streaked hair, and light pink skin.
Christopher Mann Housekeeper 19 Male Human He is an adult human with green eyes, short dyed light-brown hair in a side parting, stubble, and light brown skin.
Jerry Mate the 2nd 51 Male Human He is an elderly human with grey eyes, silver hair in braids, a clean shaven face, and light brown skin.
Jonathan Hatch Grocer 43 Male Human He is an adult human with brown eyes, dark-brown hair in a bun, stubble, and medium brown skin.
Lucretia Hatch Grocer's Apprentice 13 Female Human She is an adolescent human with blue eyes, long styled blond hair, and light brown skin.
Nanny Hatch the 2nd Grocer's Assistant 45 Female Human She is an adult human with amber eyes, long styled dark-brown and grey streaked hair, and medium brown skin.
Roberts Mann the 2nd 0 Male Human He is an infant human with blue eyes, wisps of light-brown hair, and light pink skin.
Sabina Burke Grocer's Apprentice 14 Female Human She is an adolescent human with grey eyes, long styled dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 115% of their base value.

Available Price Value Item Description Weight
3 47 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 1 gp 1 sp 1 gp Block and tackle A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. 5 lbs.
2 17 gp 15 gp Clothes, fine 6 lbs.
10 2 sp 7 cp 3 sp Dried Nectarine Pieces Packed with flavor. Keeps & travels well. 1 lb.
3 2 cp 2 cp Dried beans These hard little vegetables will keep through the winter, but need soaking in water before you can cook with them. 1 lb.
3 3 cp 2 cp Flask or tankard 1 lb.
3 9 sp 7 cp 1 gp Hammer 3 lbs.
3 2 gp 2 sp 2 gp Hammer, sledge 10 lbs.
7 3 cp 2 cp Onions A punnet of fresh Onions. 1 lb.
9 2 cp 2 cp Peas A punnet of fresh Peas. 1 lb.
3 5 cp 5 cp Pole (10-foot) 7 lbs.
5 3 sp 3 cp 3 sp Preserved Lemons Packed with flavor. Keeps & travels well. 1 lb.
14 4 sp 9 cp 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
7 2 cp 2 cp Squash A small sign says 'Harvest Fresh' 2 lbs.
1 1 sp 6 cp 1 sp 4 cp Wheat This grain will need to be milled before you can cook with it 14 lbs.
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