Selinssa's Apothecary

108 year old Halfling construction, small sized

Location: Port Licaby

Owned by: Selinssa Fordham

A small Cob-walled home with round windows. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Balbo Colby Housekeeper 43 Male Longfoot He is an adult longfoot with hazel eyes, short brown hair, a clean shaven face, and medium brown skin.
Beryine Colby Housekeeper 73 Female Halfling She is an adult halfling with grey eyes, long dyed black hair tied back in a knot, and light brown skin.
Ler Frululapup 51 Male Otterfolk He is an elderly otterfolk with black eyes and grey fur with brown spots.
March Fordham Druid 64 Male Halfling He is an adult halfling with grey eyes, auburn and grey streaked hair worn in a rounded bowl cut, bushy sideburns, and light brown skin.
Selinssa Fordham Arch-Druid 94 Female Halfling She is an elderly halfling with grey eyes, white hair in a ponytail, and olive skin.
Thanaar Colby Housekeeper 32 Male Longfoot He is an adult longfoot with blue eyes, short light-brown hair in a side parting, bushy sideburns, and light brown skin.
Valdemarme Fordham Arch-Druid's Apprentice 14 Male Halfling He is an adolescent halfling with grey eyes, a shaved head, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 102% of their base value.

Available Price Value Item Rarity Description
1 460 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 270 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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