Selinssa's Apothecary
108 year old Halfling construction, small sized
Location: Port Licaby
Owned by: Selinssa Fordham
A small Cob-walled home with round windows. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Balbo Colby | Housekeeper | 43 | Male | Longfoot | He is an adult longfoot with hazel eyes, short brown hair, a clean shaven face, and medium brown skin. |
Beryine Colby | Housekeeper | 73 | Female | Halfling | She is an adult halfling with grey eyes, long dyed black hair tied back in a knot, and light brown skin. |
Ler Frululapup | 51 | Male | Otterfolk | He is an elderly otterfolk with black eyes and grey fur with brown spots. | |
March Fordham | Druid | 64 | Male | Halfling | He is an adult halfling with grey eyes, auburn and grey streaked hair worn in a rounded bowl cut, bushy sideburns, and light brown skin. |
Selinssa Fordham | Arch-Druid | 94 | Female | Halfling | She is an elderly halfling with grey eyes, white hair in a ponytail, and olive skin. |
Thanaar Colby | Housekeeper | 32 | Male | Longfoot | He is an adult longfoot with blue eyes, short light-brown hair in a side parting, bushy sideburns, and light brown skin. |
Valdemarme Fordham | Arch-Druid's Apprentice | 14 | Male | Halfling | He is an adolescent halfling with grey eyes, a shaved head, and olive skin. |
Family Tree
- Selinssa Fordham nee Baron (♀/94)
- Beryine Colby nee Fordham (♀/73/Selinssa's daughter)
- Balbo Colby (♂/43/Selinssa's grandson)
- Thanaar Colby (♂/32/Selinssa's grandson)
- March Fordham (♂/64/Selinssa's son)
- Ler Frululapup (♂/51/Selinssa's grandson in-law)
Items for sale
At this location, items are priced between 95% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |