Selinssa's Apothecary
108 year old Halfling construction, small sized
Location: Port Licaby
Owned by: Selinssa Fordham
A small Cob-walled home with round windows. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Balbo Colby | Housekeeper | 43 | Male | Longfoot | He is an adult longfoot with hazel eyes, short brown hair, a clean shaven face, and medium brown skin. |
Beryine Colby | Housekeeper | 73 | Female | Halfling | She is an adult halfling with grey eyes, long dyed black hair tied back in a knot, and light brown skin. |
Ler Frululapup | 51 | Male | Otterfolk | He is an elderly otterfolk with black eyes and grey fur with brown spots. | |
March Fordham | Druid | 64 | Male | Halfling | He is an adult halfling with grey eyes, auburn and grey streaked hair worn in a rounded bowl cut, bushy sideburns, and light brown skin. |
Selinssa Fordham | Arch-Druid | 94 | Female | Halfling | She is an elderly halfling with grey eyes, white hair in a ponytail, and olive skin. |
Thanaar Colby | Housekeeper | 32 | Male | Longfoot | He is an adult longfoot with blue eyes, short light-brown hair in a side parting, bushy sideburns, and light brown skin. |
Valdemarme Fordham | Arch-Druid's Apprentice | 14 | Male | Halfling | He is an adolescent halfling with grey eyes, a shaved head, and olive skin. |
Family Tree
- Selinssa Fordham nee Baron (♀/94)
- Beryine Colby nee Fordham (♀/73/Selinssa's daughter)
- Balbo Colby (♂/43/Selinssa's grandson)
- Thanaar Colby (♂/32/Selinssa's grandson)
- March Fordham (♂/64/Selinssa's son)
- Ler Frululapup (♂/51/Selinssa's grandson in-law)
Items for sale
At this location, items are priced between 95% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 480 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
4 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |