Benedictus' Occult Apothecary

277 year old Human construction, small sized

Location: Pateter Beacon

Owned by: Benedictus Bristol

A small half-timbered house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Benedictus Bristol Arch-Druid 53 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and light brown skin.
Harrison Textrix Arch-Druid's Apprentice 16 Male Human He is an adolescent human with amber eyes, scruffy black hair, and medium brown skin.
Israel Bristol 60 Male Human He is an elderly human with grey eyes, grey hair in braids, a full beard, and pale white skin.
Olcost Crystlor Narnlol Bristol Housekeeper 115 Female Gnome She is an adult gnome with grey eyes, very short maroon hair, and pale white skin.
Rocelinus Bristol Housekeeper 36 Male Human He is an adult human with grey eyes, short dark-brown hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 93% and 98% of their base value.

Available Price Value Item Rarity Description
1 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
3 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 98 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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