Ben's Emporium
92 year old Human construction, small sized
Location: Carlcombe
Owned by: Ben Lyon
The door on this half-timbered cottage has been painted brown. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Agness Lyon | 52 | Female | Human | She is an elderly human with hazel eyes, grey hair in a plait, and medium brown skin. | |
| Ben Lyon | Shopkeep | 56 | Male | Human | He is an elderly human with one brown eye (his left is closed and scarred), long curly grey hair, a soulpatch, and dark brown skin. |
| Betty Ladd | Shopkeep's Assistant | 20 | Female | Human | She is an adult human with hazel eyes, scruffy light-brown hair, and medium brown skin. |
| Cleveland Lyon | Housekeeper | 30 | Male | Human | He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin. |
| Freda Lyon | 9 | Female | Human | She is a human child with hazel eyes, long curly brown hair, and dark brown skin. | |
| Khoomeek Lyon | Shopkeep's Assistant | 26 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest. |
| Reuben Ladd | Shopkeep's Assistant | 22 | Male | Human | He is an adult human with brown eyes, a horseshoe of black hair, a long beard, and medium brown skin. |
| Rosena Finley | Housekeeper | 47 | Female | Human | She is an adult human with brown eyes, long tied back dyed black hair, and dark brown skin. |
Family Tree
- Ben Lyon (♂/56) + Agness Lyon nee Reeves (♀/52/Ben's wife)
- Cleveland Lyon (♂/30/Ben's son) + Khoomeek Lyon (♂/26/Ben's son in-law)
- Betty Ladd nee Lyon (♀/20/Ben's daughter) + Reuben Ladd (♂/22/Ben's son in-law)
- Freda Lyon (♀/9/Ben's daughter)
- Rosena Finley (♀/47/Ben's cousin)
Items for sale
At this location, items are priced between 91% and 97% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 9 sp 4 cp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | 14 gp | 15 gp | Clothes, fine | 6 lbs. | |
| 2 | 23 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 1 sp | 1 sp | Ladder (10-foot) | 25 lbs. | |
| 2 | 9 gp 2 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 3 | 91 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 3 | 1 gp 8 sp | 2 gp | Shovel | 5 lbs. | |
| 1 | 4 gp 9 sp | 5 gp | Signet ring | ||
| 1 | 1 gp 9 sp | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |