Nye's Quality Magic Trinkets Emporium
388 year old Human construction, medium sized
Location: Carlcombe
Owned by: Iordanus Nye
A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Iordanus Nye | Shopkeep | 20 | Male | Human | He is an adult human with blue eyes, short blond hair, stubble, and light pink skin. |
Johannes Hays | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, dyed strawberry hair in a plait, and medium brown skin. |
Lavina Nye | 58 | Female | Human | She is an elderly human with green eyes, short curly silver hair, and olive skin. | |
Sophie Bean the 2nd | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with hazel eyes, long styled black hair, and dark brown skin. |
Woorup Nye | Housekeeper | 22 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Family Tree
- Lavina Nye nee Loomis (♀/58/Iordanus' mother)
- Iordanus Nye (♂/20) + Woorup Nye (♂/22/Iordanus' husband)
Items for sale
At this location, items are priced between 80% and 104% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Annoying belt of instant party | uncommon | This leather belt is embossed with runes. When removed a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The belt loudly shouts "The secret is oven!" when you use it's property. | ||
1 | Negotiable | Concealable cup of knock | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the cup is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | Negotiable | Crown of the darkvision king | uncommon | A smooth silver band, when placed upon the head you gain darkvision for 1 hour. This property cannot be used again until after a long rest. | ||
1 | Negotiable | Cursed medal of soothing | uncommon | This medal was awarded for bravery defending Tesmela. When polished, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
1 | Negotiable | Dull wand of otterese tongue | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. This wand seems boring somehow. | ||
1 | Negotiable | Pristine awareness chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "strategy". The stick is long enough to write "strategy" 5 times. When you use the stick to write the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The chalk is in pristine condition. | ||
1 | Negotiable | Sands of warm gender | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The timer is warm to the touch. | ||
1 | Negotiable | The giving duck of critters | uncommon | A duck made of cloth and leather. When squeezed, up to a dozen nearby small woodland creatures are attracted to the duck. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After 100 days, the duck's property stops working. If the duck finds a new owner that has not owned it before, the property will work again. | ||
1 | 11 gp | 12 gp | Trident +1 | uncommon |
A Martial Melee weapon. 1d6
+ 1 slashing damage.
(Two-handed: 1d8
+ 1 Piercing damage.)
Range: 5.
(Thrown: 20/60.)
Properties:
Thrown, Versatile, Magic
You have a +1 bonus to your attack and damage when wielding this Trident. The craftmanship of this weapon identifies it as a masterwork. |
4 lbs. |
1 | Negotiable | Truthful silver haste penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After using the coin's property you cannot tell a deliberate lie for 1 hour. | ||
1 | Negotiable | Unreliable fireworks of reminiscing | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the firework's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.