Nye's Quality Magic Trinkets Emporium
388 year old Human construction, medium sized
Location: Carlcombe
Owned by: Iordanus Nye
A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Iordanus Nye | Shopkeep | 20 | Male | Human | He is an adult human with blue eyes, short blond hair, stubble, and light pink skin. |
| Johannes Hays | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, dyed strawberry hair in a plait, and medium brown skin. |
| Lavina Nye | 58 | Female | Human | She is an elderly human with green eyes, short curly silver hair, and olive skin. | |
| Sophie Bean the 2nd | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with hazel eyes, long styled black hair, and dark brown skin. |
| Woorup Nye | Housekeeper | 22 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Family Tree
- Lavina Nye nee Loomis (♀/58/Iordanus' mother)
- Iordanus Nye (♂/20) + Woorup Nye (♂/22/Iordanus' husband)
Items for sale
At this location, items are priced between 80% and 104% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying amber infernal tongue fish | uncommon | A small fish carved of amber. A command word "world" is scratched on the design. If you speak the word, you can speak and understand infernal for the next day. This property cannot be used again until after a long rest. The fish loudly shouts "The secret is world!" when you use it's property. | ||
| 1 | Negotiable | Cockatrice figurehead of lavish reminiscing | uncommon | A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Concealable chilling chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "combination". The stick is long enough to write "combination" 11 times. When you use the stick to write the command word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. When the chalk is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | 1 gp 7 sp | 2 gp | Dart of Lightning | uncommon |
A Simple Ranged weapon. 1d4
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown, Magic
This Dart is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Dart when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Dart plus 4d6 lightning damage. The Dart's property can't be used again until the next dawn. In the meantime, the Dart can still be used as a magic weapon. |
¼ lb. |
| 1 | Negotiable | Giving crown of the instant party king | uncommon | A smooth silver band, when placed upon the head a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After 100 days, the crown's property stops working. If the crown finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Robust cup of melody | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the cup. This property cannot be used again until after a long rest. The cup cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | The poisonous duck of fortune | uncommon | A duck made of cloth and leather. When squeezed, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the duck's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Unreliable belt of blink | uncommon | This leather belt is embossed with runes. When removed it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. When the belt's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.