Nye's Quality Magic Trinkets Emporium

388 year old Human construction, medium sized

Location: Carlcombe

Owned by: Iordanus Nye

A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Iordanus Nye Shopkeep 20 Male Human He is an adult human with blue eyes, short blond hair, stubble, and light pink skin.
Johannes Hays Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, dyed strawberry hair in a plait, and medium brown skin.
Lavina Nye 58 Female Human She is an elderly human with green eyes, short curly silver hair, and olive skin.
Sophie Bean the 2nd Shopkeep's Apprentice 16 Female Human She is an adolescent human with hazel eyes, long styled black hair, and dark brown skin.
Woorup Nye Housekeeper 22 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 104% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of disappearing instant party uncommon This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the candle goes missing the next time it is stowed away.
1 Negotiable Cold Spirit Naga disguise lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Spirit Naga for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The lute is cold to the touch. 2 lbs.
1 Negotiable Giving fireworks of knock uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After 100 days, the firework's property stops working. If the firework finds a new owner that has not owned it before, the property will work again.
1 Negotiable Lucky book of truesight gnomish poetry uncommon A book containing poetry written in gnomish. If you read one of the poems aloud, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Robust medal of darkvision uncommon This medal was awarded for bravery defending Broaye. When polished, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The medal cannot be destroyed by non-magical means.
1 240 gp 250 gp Scroll of Ray of Enfeeblement uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The small duck of critters uncommon A duck made of cloth and leather. When squeezed, up to a dozen nearby small woodland creatures are attracted to the duck. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The duck is half the size of a typical duck.
1 Negotiable Truthful silver otterese tongue penny uncommon This silver penny has the crest of None on one side, and is blank on the other. When you flip it, you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. After using the coin's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable cup of haste uncommon This simple wooden cup appears completely unremarkable. When drunk from, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the cup's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm purse of calming uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you feel at peace. This property cannot be used again until after a long rest. The pouch is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback