Nye's Quality Magic Trinkets Emporium

388 year old Human construction, medium sized

Location: Carlcombe

Owned by: Iordanus Nye

A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Iordanus Nye Shopkeep 20 Male Human He is an adult human with blue eyes, short blond hair, stubble, and light pink skin.
Johannes Hays Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, dyed strawberry hair in a plait, and medium brown skin.
Lavina Nye 58 Female Human She is an elderly human with green eyes, short curly silver hair, and olive skin.
Sophie Bean the 2nd Shopkeep's Apprentice 16 Female Human She is an adolescent human with hazel eyes, long styled black hair, and dark brown skin.
Woorup Nye Housekeeper 22 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 104% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying medal of instant party uncommon This medal was awarded for bravery defending Geflus. When polished, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The medal loudly shouts "The secret is article!" when you use it's property.
1 Negotiable Dull gender lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This lute seems boring somehow. 2 lbs.
1 101 - 500 gp Gauntlets of ogre power uncommon Requires attunement.

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.
1 Negotiable Heavy cup of otterese tongue uncommon This simple wooden cup appears completely unremarkable. When drunk from, you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. The cup feels unusually heavy, four times the weight of an average cup.
1 Negotiable Humming glowing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "area". The stick is long enough to write "area" 10 times. When you use the stick to write the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The chalk makes a very slight humming sound at all times.
1 Negotiable Lavish crown of the soothing king uncommon A smooth silver band, when placed upon the head you regain 1d4 hit-points. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Lucky amber awareness fish uncommon A small fish carved of amber. A command word "paper" is scratched on the design. If you speak the word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Pristine quill of calming uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. The feather is in pristine condition.
1 Negotiable Robust shoe of fortune uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The shoe cannot be destroyed by non-magical means.
1 Negotiable The subtle duck of darkvision uncommon A duck made of cloth and leather. When squeezed, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The duck is hidden from detect magic.
1 Negotiable Truthful book of reminiscing orcish poetry uncommon A book containing poetry written in orcish. If you read one of the poems aloud, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the book's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable wand of Rust Monster disguise uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the wand's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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