Eilinel's Best Emporium
480 year old Elf construction, small sized
Location: Tol-Olyrren
Owned by: Eilinel the Second
A small brick house with a slate tile roof. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aredhil the Second | Housekeeper | 304 | Female | Elf | She is an adult elf with brilliant blue eyes (behind a pair of spectacles), blond hair in a plait, and light brown skin. |
| Edhwien | Housekeeper | 148 | Female | Elf | She is an adult elf with hazel eyes, light-brown and grey streaked hair in a ponytail, and medium brown skin. |
| Eilinel the Second | Shopkeep | 463 | Female | Elf | She is an adult elf with brilliant blue eyes, blond hair in a ponytail, and light brown skin. |
| Emeldil | 13 | Female | Elf | She is an elf child with blue eyes, shoulder-length blond hair, and light brown skin. | |
| Galaon | Housekeeper | 134 | Male | Elf | He is an adult elf with brilliant blue eyes, balding dyed white hair, a clean shaven face, and pale white skin. |
| Indial the Second | Shopkeep's Apprentice | 63 | Female | Elf | She is an adolescent elf with brown eyes, long flowing black hair, and dark brown skin. |
| Inelenwir | Housekeeper | 80 | Female | Elf | She is an adolescent elf with hazel eyes, dyed purple hair in a ponytail, and dark brown skin. |
| Ingolfindir the First | Shopkeep's Assistant | 277 | Male | Elf | He is an adult elf with brown eyes, dyed dark-brown hair in a plait, a clean shaven face, and medium brown skin. |
| Minyan | Shopkeep's Apprentice | 65 | Male | Elf | He is an adolescent elf with brown eyes, short curly dyed brown hair, and dark brown skin. |
| Mithranlor the Second | Shopkeep's Assistant | 420 | Male | Elf | He is an adult elf with blue eyes, short blond hair in a side parting, a clean shaven face, and pale white skin. |
Family Tree
- Eilinel the Second (♀/463) + Mithranlor the Second (♂/420/Eilinel's husband)
- Aredhil the Second (♀/304/Eilinel's daughter) + Ingolfindir the First (♂/277/Eilinel's son in-law)
Items for sale
At this location, items are priced between 98% and 104% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 2 cp | 2 cp | Blowgun needle | 1 lb. | |
| 3 | 6 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 3 | 1 gp | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 3 | 25 gp | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 3 | 5 gp 1 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 2 | 1 sp | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 cp | 1 cp | Sack | ½ lb. |