Eilinel's Best Emporium

480 year old Elf construction, small sized

Location: Tol-Olyrren

Owned by: Eilinel the Second

A small brick house with a slate tile roof. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Aredhil the Second Housekeeper 304 Female Elf She is an adult elf with brilliant blue eyes (behind a pair of spectacles), blond hair in a plait, and light brown skin.
Edhwien Housekeeper 148 Female Elf She is an adult elf with hazel eyes, light-brown and grey streaked hair in a ponytail, and medium brown skin.
Eilinel the Second Shopkeep 463 Female Elf She is an adult elf with brilliant blue eyes, blond hair in a ponytail, and light brown skin.
Emeldil 13 Female Elf She is an elf child with blue eyes, shoulder-length blond hair, and light brown skin.
Galaon Housekeeper 134 Male Elf He is an adult elf with brilliant blue eyes, balding dyed white hair, a clean shaven face, and pale white skin.
Indial the Second Shopkeep's Apprentice 63 Female Elf She is an adolescent elf with brown eyes, long flowing black hair, and dark brown skin.
Inelenwir Housekeeper 80 Female Elf She is an adolescent elf with hazel eyes, dyed purple hair in a ponytail, and dark brown skin.
Ingolfindir the First Shopkeep's Assistant 277 Male Elf He is an adult elf with brown eyes, dyed dark-brown hair in a plait, a clean shaven face, and medium brown skin.
Minyan Shopkeep's Apprentice 65 Male Elf He is an adolescent elf with brown eyes, short curly dyed brown hair, and dark brown skin.
Mithranlor the Second Shopkeep's Assistant 420 Male Elf He is an adult elf with blue eyes, short blond hair in a side parting, a clean shaven face, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 104% of their base value.

Available Price Value Item Description Weight
3 2 cp 2 cp Blowgun needle 1 lb.
3 6 cp 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
3 1 gp 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
3 25 gp 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
3 5 gp 1 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 1 sp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 cp 1 cp Sack ½ lb.
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