Eilinel's Best Emporium
480 year old Elf construction, small sized
Location: Tol-Olyrren
Owned by: Eilinel the Second
A small brick house with a slate tile roof. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Aredhil the Second | Housekeeper | 304 | Female | Elf | She is an adult elf with brilliant blue eyes (behind a pair of spectacles), blond hair in a plait, and light brown skin. |
Edhwien | Housekeeper | 148 | Female | Elf | She is an adult elf with hazel eyes, light-brown and grey streaked hair in a ponytail, and medium brown skin. |
Eilinel the Second | Shopkeep | 463 | Female | Elf | She is an adult elf with brilliant blue eyes, blond hair in a ponytail, and light brown skin. |
Emeldil | 13 | Female | Elf | She is an elf child with blue eyes, shoulder-length blond hair, and light brown skin. | |
Galaon | Housekeeper | 134 | Male | Elf | He is an adult elf with brilliant blue eyes, balding dyed white hair, a clean shaven face, and pale white skin. |
Indial the Second | Shopkeep's Apprentice | 63 | Female | Elf | She is an adolescent elf with brown eyes, long flowing black hair, and dark brown skin. |
Inelenwir | Housekeeper | 80 | Female | Elf | She is an adolescent elf with hazel eyes, dyed purple hair in a ponytail, and dark brown skin. |
Ingolfindir the First | Shopkeep's Assistant | 277 | Male | Elf | He is an adult elf with brown eyes, dyed dark-brown hair in a plait, a clean shaven face, and medium brown skin. |
Minyan | Shopkeep's Apprentice | 65 | Male | Elf | He is an adolescent elf with brown eyes, short curly dyed brown hair, and dark brown skin. |
Mithranlor the Second | Shopkeep's Assistant | 420 | Male | Elf | He is an adult elf with blue eyes, short blond hair in a side parting, a clean shaven face, and pale white skin. |
Family Tree
- Eilinel the Second (♀/463) + Mithranlor the Second (♂/420/Eilinel's husband)
- Aredhil the Second (♀/304/Eilinel's daughter) + Ingolfindir the First (♂/277/Eilinel's son in-law)
Items for sale
At this location, items are priced between 98% and 104% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 5 cp | 5 cp | Arrow | 1 lb. | |
2 | 2 gp | 2 gp | Barrel | 70 lbs. | |
3 | 5 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
2 | 15 gp | 15 gp | Clothes, fine | 6 lbs. | |
3 | 5 gp 1 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
2 | 5 gp 2 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
3 | 20 gp | 20 gp | Orb | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |
1 | 6 cp | 5 cp | Piton | ¼ lb. | |
3 | 9 gp 8 sp | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |