Edaindial's Apothecary
120 year old Elf construction, small sized
Location: Tol-Olyrren
Owned by: Edaindial the Third
The window frames on this half-timbered cottage has been painted cyan. Pots containing plants with turquoise flowers decorate the rooms. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Edaindial the Third | Arch-Druid | 321 | Female | Elf | She is an adult elf with brown eyes, long tied back dark-brown hair, and medium brown skin. |
| Edhwril the Second | Housekeeper | 309 | Female | Elf | She is an adult elf with brown eyes, long flowing dark-brown hair, and black skin. |
| Elberel the Second | Arch-Druid's Apprentice | 74 | Female | Elf | She is an adolescent elf with brown eyes, dark-brown hair in a ponytail, and medium brown skin. |
| Elenwde | Arch-Druid's Apprentice | 24 | Female | Elf | She is an adolescent elf with grey eyes, long curly light-brown hair, and olive skin. |
| Oron the Second | Housekeeper | 113 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), long curly strawberry hair, a clean shaven face, and golden skin. |
| Tinuvieal the Second | 6 | Female | Elf | She is an elf child with silver eyes, strawberry hair in a bun, and olive skin. | |
| Tinuviir the First | Housekeeper | 180 | Female | Elf | She is an adult elf with grey eyes, long tied back light-brown hair, and olive skin. |
Family Tree
- Edaindial the Third (♀/321) + Edhwril the Second (♀/309/Edaindial's wife)
- Tinuviir the First (♀/180/Edaindial's sister) + Oron the Second (♂/113/Edaindial's brother in-law)
- Tinuvieal the Second (♀/6/Edaindial's niece)
Items for sale
At this location, items are priced between 81% and 100% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 88 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
| 1 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 2 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 3 | 43 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 99 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |