Bracechild's Magic Trinkets Emporium

209 year old Orc construction, small sized

Location: Port Tickgrave

Owned by: Tavtill Bracechild

A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ablarg Bracechild Housekeeper 26 Female Orc She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin.
Dáun Bracechild 6 Female Orc She is an orc child with grey eyes, short light-brown hair, and brown skin.
Fargmar Bracechild Shopkeep's Assistant 24 Female Orc She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin.
Karfan Bracechild 0 Female Orc She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin.
Neap Bracechild Housekeeper 13 Female Orc She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin.
Tavtill Bracechild Shopkeep 36 Female Orc She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin.
Uggfarg Bulgeblower Shopkeep's Assistant 29 Male Orc He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin.
Uggpit Shurrne Shopkeep's Apprentice 14 Male Half-Orc He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 113% of their base value.

Available Price Item Rarity Description
1 Negotiable Concealable fireworks of darkvision uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the firework is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 101 - 500 gp Gloves of swimming and climbing uncommon Requires attunement.

While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
1 Negotiable Heavy purse of calming uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you feel at peace. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch.
1 Negotiable Small chilling chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "goal". The stick is long enough to write "goal" 8 times. When you use the stick to write the command word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The chalk is half the size of a typical chalk.
1 Negotiable The humming dice of reminiscing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The dice makes a very slight humming sound at all times.
1 Negotiable The robust wizard's hat of gender uncommon This wizard's hat has it's command word "world" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The hat cannot be destroyed by non-magical means.
1 Negotiable Truthful wand of infernal tongue uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you can speak and understand infernal for the next day. This property cannot be used again until after a long rest. After using the wand's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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