Bracechild's Magic Trinkets Emporium
209 year old Orc construction, small sized
Location: Port Tickgrave
Owned by: Tavtill Bracechild
A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name ▲ | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ablarg Bracechild | Housekeeper | 26 | Female | Orc | She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin. |
Dáun Bracechild | 6 | Female | Orc | She is an orc child with grey eyes, short light-brown hair, and brown skin. | |
Fargmar Bracechild | Shopkeep's Assistant | 24 | Female | Orc | She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin. |
Karfan Bracechild | 0 | Female | Orc | She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin. | |
Neap Bracechild | Housekeeper | 13 | Female | Orc | She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin. |
Tavtill Bracechild | Shopkeep | 36 | Female | Orc | She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin. |
Uggfarg Bulgeblower | Shopkeep's Assistant | 29 | Male | Orc | He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin. |
Uggpit Shurrne | Shopkeep's Apprentice | 14 | Male | Half-Orc | He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin. |
Family Tree
- Tavtill Bracechild (♀/36)
- Ablarg Bracechild (♀/26/Tavtill's sister) + Uggfarg Bulgeblower (♂/29/Tavtill's brother in-law)
- Neap Bracechild (♀/13/Tavtill's niece)
- Dáun Bracechild (♀/6/Tavtill's niece)
- Karfan Bracechild (♀/0/Tavtill's niece)
- Fargmar Bracechild (♀/24/Tavtill's sister)
Items for sale
At this location, items are priced between 96% and 113% of their base value.
Available | Price ▲ | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | 6 gp 4 sp | 6 gp | Light hammer of Lightning | uncommon |
A Simple Melee weapon. 1d4
bludgeoning damage.
Range: 5.
(Thrown: 20/60.)
Properties:
Light, Thrown, Monk, Magic
This Light hammer is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Light hammer when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Light hammer plus 4d6 lightning damage. The Light hammer's property can't be used again until the next dawn. In the meantime, the Light hammer can still be used as a magic weapon. |
2 lbs. |
1 | Negotiable | Gaia's subtle symbol of reminiscing | uncommon | A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The symbol is hidden from detect magic. | ||
1 | Negotiable | Giving orcish tongue lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. After 100 days, the lute's property stops working. If the lute finds a new owner that has not owned it before, the property will work again. | 2 lbs. | |
1 | Negotiable | Lavish silver darkness penny | uncommon | This silver penny has the crest of None on one side, and is blank on the other. When you flip it, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
1 | Negotiable | The annoying dice of haste | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The dice loudly shouts "The secret is history!" when you use it's property. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.