Bracechild's Magic Trinkets Emporium
209 year old Orc construction, small sized
Location: Port Tickgrave
Owned by: Tavtill Bracechild
A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ablarg Bracechild | Housekeeper | 26 | Female | Orc | She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin. |
| Dáun Bracechild | 6 | Female | Orc | She is an orc child with grey eyes, short light-brown hair, and brown skin. | |
| Fargmar Bracechild | Shopkeep's Assistant | 24 | Female | Orc | She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin. |
| Karfan Bracechild | 0 | Female | Orc | She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin. | |
| Neap Bracechild | Housekeeper | 13 | Female | Orc | She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin. |
| Tavtill Bracechild | Shopkeep | 36 | Female | Orc | She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin. |
| Uggfarg Bulgeblower | Shopkeep's Assistant | 29 | Male | Orc | He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin. |
| Uggpit Shurrne | Shopkeep's Apprentice | 14 | Male | Half-Orc | He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin. |
Family Tree
- Tavtill Bracechild (♀/36)
- Ablarg Bracechild (♀/26/Tavtill's sister) + Uggfarg Bulgeblower (♂/29/Tavtill's brother in-law)
- Neap Bracechild (♀/13/Tavtill's niece)
- Dáun Bracechild (♀/6/Tavtill's niece)
- Karfan Bracechild (♀/0/Tavtill's niece)
- Fargmar Bracechild (♀/24/Tavtill's sister)
Items for sale
At this location, items are priced between 96% and 113% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 150 gp | 152 gp | Crossbow, hand +1 | uncommon |
A Martial Ranged weapon. 1d6
+ 1 piercing damage.
Range: 30/120.
Properties:
Ammunition, Light, Loading, Magic
You have a +1 bonus to your attack and damage when wielding this Crossbow, hand. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
| 1 | Negotiable | Fleek's small book of darkvision tickets | uncommon | A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The tickets is half the size of a typical tickets. | ||
| 1 | Negotiable | Griffon figurehead of cold fortune | uncommon | A ship's figurehead in the shape of a Griffon. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Griffon figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The figurehead is cold to the touch. | ||
| 1 | Negotiable | Humming glowing chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "communication". The stick is long enough to write "communication" 6 times. When you use the stick to write the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The chalk makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Sands of disappearing soothing | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Solos's heavy symbol of awareness | uncommon | A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The symbol feels unusually heavy, four times the weight of an average symbol. | ||
| 1 | Negotiable | The pristine wizard's hat of mana | uncommon | This wizard's hat has it's command word "library" stitched on a label on the inside. When worn by a wizard, if you speak the command word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The hat is in pristine condition. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.