Bracechild's Magic Trinkets Emporium
209 year old Orc construction, small sized
Location: Port Tickgrave
Owned by: Tavtill Bracechild
A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ablarg Bracechild | Housekeeper | 26 | Female | Orc | She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin. |
| Dáun Bracechild | 6 | Female | Orc | She is an orc child with grey eyes, short light-brown hair, and brown skin. | |
| Fargmar Bracechild | Shopkeep's Assistant | 24 | Female | Orc | She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin. |
| Karfan Bracechild | 0 | Female | Orc | She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin. | |
| Neap Bracechild | Housekeeper | 13 | Female | Orc | She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin. |
| Tavtill Bracechild | Shopkeep | 36 | Female | Orc | She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin. |
| Uggfarg Bulgeblower | Shopkeep's Assistant | 29 | Male | Orc | He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin. |
| Uggpit Shurrne | Shopkeep's Apprentice | 14 | Male | Half-Orc | He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin. |
Family Tree
- Tavtill Bracechild (♀/36)
- Ablarg Bracechild (♀/26/Tavtill's sister) + Uggfarg Bulgeblower (♂/29/Tavtill's brother in-law)
- Neap Bracechild (♀/13/Tavtill's niece)
- Dáun Bracechild (♀/6/Tavtill's niece)
- Karfan Bracechild (♀/0/Tavtill's niece)
- Fargmar Bracechild (♀/24/Tavtill's sister)
Items for sale
At this location, items are priced between 96% and 113% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Disappearing purse of warming | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pouch goes missing the next time it is stowed away. | |
| 1 | 501 - 5,000 gp | Figurine of wondrous power (marble elephant) | rare | A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Marble Elephant (Rare). This marble statuette is about 4 inches high and long. It can become an elephant for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed. | |
| 1 | Negotiable | Humming shoe of halfling tongue | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. The shoe makes a very slight humming sound at all times. | |
| 1 | Negotiable | Light reminiscing lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The lute feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | 2 lbs. |
| 1 | Negotiable | Pristine amber gender fish | uncommon | A small fish carved of amber. A command word "language" is scratched on the design. If you speak the word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The fish is in pristine condition. | |
| 1 | Negotiable | Subtle glove of knock | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The glove is hidden from detect magic. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.