Bracechild's Magic Trinkets Emporium

209 year old Orc construction, small sized

Location: Port Tickgrave

Owned by: Tavtill Bracechild

A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ablarg Bracechild Housekeeper 26 Female Orc She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin.
Dáun Bracechild 6 Female Orc She is an orc child with grey eyes, short light-brown hair, and brown skin.
Fargmar Bracechild Shopkeep's Assistant 24 Female Orc She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin.
Karfan Bracechild 0 Female Orc She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin.
Neap Bracechild Housekeeper 13 Female Orc She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin.
Tavtill Bracechild Shopkeep 36 Female Orc She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin.
Uggfarg Bulgeblower Shopkeep's Assistant 29 Male Orc He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin.
Uggpit Shurrne Shopkeep's Apprentice 14 Male Half-Orc He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 113% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of truthful blink uncommon This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the candle's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Cold reminiscing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "language". The stick is long enough to write "language" 11 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The chalk is cold to the touch.
1 Negotiable Heavy wrist bands of mana uncommon This magical bracer is embossed with the command word, "area". When spoken by the wearer, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The bracer feels unusually heavy, four times the weight of an average bracer.
1 Negotiable Humming amber warming fish uncommon A small fish carved of amber. A command word "economics" is scratched on the design. If you speak the word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The fish makes a very slight humming sound at all times.
1 170 gp 152 gp Mithral Chain Mail uncommon Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks.

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
55 lbs.
1 Negotiable Poisonous silver gnomish tongue penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you can speak and understand gnomish for the next day. This property cannot be used again until after a long rest. After using the coin's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Robust crown of the knock king uncommon A smooth silver band, when placed upon the head it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The crown cannot be destroyed by non-magical means.
1 Negotiable The giving dice of darkness uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback