Bracechild's Magic Trinkets Emporium

209 year old Orc construction, small sized

Location: Port Tickgrave

Owned by: Tavtill Bracechild

A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ablarg Bracechild Housekeeper 26 Female Orc She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin.
Dáun Bracechild 6 Female Orc She is an orc child with grey eyes, short light-brown hair, and brown skin.
Fargmar Bracechild Shopkeep's Assistant 24 Female Orc She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin.
Karfan Bracechild 0 Female Orc She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin.
Neap Bracechild Housekeeper 13 Female Orc She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin.
Tavtill Bracechild Shopkeep 36 Female Orc She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin.
Uggfarg Bulgeblower Shopkeep's Assistant 29 Male Orc He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin.
Uggpit Shurrne Shopkeep's Apprentice 14 Male Half-Orc He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 113% of their base value.

Available Price Item Rarity Description
1 Negotiable Candle of dull warming uncommon This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This candle seems boring somehow.
1 Negotiable Lucky purse of darkness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Marlon's robust symbol of critters uncommon A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then up to a dozen nearby small woodland creatures are attracted to the symbol. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The symbol cannot be destroyed by non-magical means.
1 Negotiable Poisonous amber halfling tongue fish uncommon A small fish carved of amber. A command word "bird" is scratched on the design. If you speak the word, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine crown of the glowing king uncommon A smooth silver band, when placed upon the head it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The crown is in pristine condition.
1 501 - 5,000 gp Ring of the ram rare Requires attunement.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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