Bracechild's Magic Trinkets Emporium
209 year old Orc construction, small sized
Location: Port Tickgrave
Owned by: Tavtill Bracechild
A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ablarg Bracechild | Housekeeper | 26 | Female | Orc | She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin. |
| Dáun Bracechild | 6 | Female | Orc | She is an orc child with grey eyes, short light-brown hair, and brown skin. | |
| Fargmar Bracechild | Shopkeep's Assistant | 24 | Female | Orc | She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin. |
| Karfan Bracechild | 0 | Female | Orc | She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin. | |
| Neap Bracechild | Housekeeper | 13 | Female | Orc | She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin. |
| Tavtill Bracechild | Shopkeep | 36 | Female | Orc | She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin. |
| Uggfarg Bulgeblower | Shopkeep's Assistant | 29 | Male | Orc | He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin. |
| Uggpit Shurrne | Shopkeep's Apprentice | 14 | Male | Half-Orc | He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin. |
Family Tree
- Tavtill Bracechild (♀/36)
- Ablarg Bracechild (♀/26/Tavtill's sister) + Uggfarg Bulgeblower (♂/29/Tavtill's brother in-law)
- Neap Bracechild (♀/13/Tavtill's niece)
- Dáun Bracechild (♀/6/Tavtill's niece)
- Karfan Bracechild (♀/0/Tavtill's niece)
- Fargmar Bracechild (♀/24/Tavtill's sister)
Items for sale
At this location, items are priced between 96% and 113% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Belt of quiet | uncommon | This leather belt is embossed with runes. When removed it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Concealable shoe of chilling | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. When the shoe is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Disappearing medal of blink | uncommon | This medal was awarded for bravery defending Tesmela. When polished, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the medal goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Fleek's giving book of Worg disguise tickets | uncommon | A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After 100 days, the tickets's property stops working. If the tickets finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Poisonous wand of truesight | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | The annoying dice of awareness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The dice loudly shouts "The secret is writing!" when you use it's property. | ||
| 1 | 6 gp 2 sp | 6 gp | Whip +1 | uncommon |
A Martial Melee weapon. 1d4
+ 1 slashing damage.
Range: 5.
Properties:
Finesse, Reach, Magic
You have a +1 bonus to your attack and damage when wielding this Whip. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.