Frerráin's Magical Apothecary
172 year old Dwarf construction, small sized
Location: Granuliteton
Owned by: Frerráin daughter of Kimóni
These natural caverns and tunnels serve as a small family home. A symbol in the shape of a lamp hangs over the doorway. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Constable Kimóni daughter of Frerráin | Watchwoman | 83 | Female | Dwarf | She is an adult dwarf with amber eyes, dark-brown hair in a ponytail, a big bushy beard, and dark brown skin. |
Dádin daughter of Frerráin | Housekeeper | 50 | Female | Dwarf | She is an adult dwarf with amber eyes, scruffy strawberry hair, a big bushy beard, and olive skin. |
Frerráin daughter of Kimóni | Arch-Druid | 142 | Female | Dwarf | She is an adult dwarf with green eyes (the left of which is glass), long flowing blond hair, a big bushy beard, and light brown skin. |
Kiborin son of Náinin | Housekeeper | 121 | Male | Dwarf | He is an adult dwarf with hazel eyes, black hair in braids, a full beard tied in a plat, and dark brown skin. |
Kilar daughter of Kimóni | 6 | Female | Dwarf | She is a dwarf child with hazel eyes, dark-brown hair in braids, and dark brown skin. | |
Kinal Silverpush | Arch-Druid's Apprentice | 42 | Female | Dwarf | She is an adolescent dwarf with amber eyes, dyed brown hair in a plait, a full beard tied in two braids, and olive skin. |
Mîini son of Dáinóin | Housekeeper | 160 | Male | Dwarf | He is an adult dwarf with amber eyes, short dark-brown hair in a side parting, a full beard tied in a plat, and dark brown skin. |
Family Tree
- Frerráin daughter of Kimóni (♀/142) + Mîini son of Dáinóin (♂/160/Frerráin's husband)
- Constable Kimóni daughter of Frerráin (♀/83/Frerráin's daughter) + Kiborin son of Náinin (♂/121/Frerráin's son in-law)
- Kilar daughter of Kimóni (♀/6/Frerráin's granddaughter)
- Dádin daughter of Frerráin (♀/50/Frerráin's daughter)
Items for sale
At this location, items are priced between 87% and 111% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 89 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 98 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 280 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |