Penlal's Apothecary

800 year old Elf construction, medium sized

Location: Val Sicafae

Owned by: Penlal the First

Built into a living tree, this tree house is accessed by a rope ladder. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Findeth 10 Male Elf He is an elf child with copper eyes, black hair in braids, and dark brown skin.
Fingohin 14 Male Elf He is an elf child with brown eyes, black hair in braids, and black skin.
Galadil the First Druid 163 Female Elf She is an adult elf with blue eyes, light-brown hair in a bun, and light brown skin.
Galadral 14 Female Elf She is an elf child with brown eyes, black hair in a plait, and black skin.
Galatir the Third Druid 192 Male Elf He is an adult elf with one brown eye (his right is closed and scarred), dyed red hair in a bun, and black skin.
Gildofin Arch-Druid's Apprentice 87 Male Elf He is an adolescent elf with grey eyes, strawberry hair in a bun, and grey skin.
Iminderos Housekeeper 374 Male Elf He is an adult elf with hazel eyes, black hair in a plait, a clean shaven face, and dark brown skin.
Maegli Arch-Druid's Apprentice 49 Male Elf He is an adolescent elf with hazel eyes, short light-brown hair in a side parting, and medium brown skin.
Penlal the First Arch-Druid 404 Male Elf He is an adult elf with brown eyes, short curly black hair, and black skin.
Vannde the First Housekeeper 376 Female Elf She is an adult elf with copper eyes, long flowing black and grey streaked hair, and medium brown skin.
Vardail the Second Housekeeper 418 Female Elf She is an adult elf with grey eyes, long tied back strawberry hair, and light pink skin.
Yavanndal Arch-Druid's Apprentice 54 Female Elf She is an adolescent elf with brown eyes, long black hair with a fringe cut, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 114% and 117% of their base value.

Available Price Value Item Rarity Description
1 2,200 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 180 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 310 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 510 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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