Longbody-Atwood's Apothecary
51 year old Human construction, medium sized
Location: Maistead
Owned by: Phyllis Longbody-Atwood
The window frames on this half-timbered cottage has been painted silver. The building has a creeping vine with blooming cyan flowers. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dennis Atwood | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, short curly black hair, and dark brown skin. |
Habaccuhar Longbody-Atwood | Housekeeper | 49 | Male | Longfoot | He is an adult longfoot with brown eyes, dyed brown hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
Isabelle Longbody-Atwood | Housekeeper | 22 | Female | Human | She is an adult human with grey eyes, long flowing red hair, and light pink skin. |
Lavina Chamberlain | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, black hair in a ponytail, and medium brown skin. |
Nell Pleanpup | Housekeeper | 27 | Female | Human | She is an adult human with grey eyes, dyed black hair in a ponytail, and light pink skin. |
Phyllis Longbody-Atwood | Arch-Druid | 49 | Female | Human | She is an adult human with amber eyes, long curly blond and grey streaked hair, and light pink skin. |
Wiemeek Pleanpup | Housekeeper | 27 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with white stripes. |
Family Tree
- Phyllis Longbody-Atwood nee Longbody (♀/49) + Habaccuhar Longbody-Atwood nee Atwood (♂/49/Phyllis' husband)
- Nell Pleanpup nee Longbody-Atwood (♀/27/Phyllis' daughter) + Wiemeek Pleanpup (♂/27/Phyllis' son in-law)
- Isabelle Longbody-Atwood (♀/22/Phyllis' daughter)
Items for sale
At this location, items are priced between 84% and 97% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 77 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 920 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 160 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |