John's Apothecary

174 year old Human construction, small sized

Location: Pocklingdown

Owned by: John Strong

The wooden beams on this 7th Century home are painted blue. A Darkmantle head hangs on a wall. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Adam Strong Housekeeper 22 Male Human He is an adult human with amber eyes, dark-brown hair worn in a rounded bowl cut, a full beard, and medium brown skin.
Callie Lucas Arch-Druid's Apprentice 12 Female Human She is an adolescent human with brown eyes, dark-brown hair in a plait, and medium brown skin.
Frederic Lucas Arch-Druid's Apprentice 12 Male Human He is an adolescent human with brown eyes, scruffy black hair, and dark brown skin.
John Strong Arch-Druid 47 Male Human He is an adult human with amber eyes, auburn hair in braids, stubble, and olive skin.
Karrkor Fergkor Housekeeper 43 Male Human He is an adult human with blue eyes, very short blond hair, a clean shaven face, and pale white skin.
Levi Strong the 2nd 5 Male Human He is a human child with amber eyes, shoulder-length light-brown hair, and olive skin.
Marshall Strong 7 Male Human He is a human child with amber eyes, short auburn hair in a side parting, and olive skin.
Rachel Strong Housekeeper 45 Female Human She is an adult human with amber eyes, long brown hair tied back in a knot, and medium brown skin.
Scholastica Strong Druid 28 Female Human She is an adult human with black eyes, dyed black hair in a bun, and black skin.
Susannah Sims the 2nd Arch-Druid's Apprentice 15 Female Human She is an adolescent human with amber eyes, long styled auburn hair, and olive skin.
Virginia Strong Housekeeper 27 Female Human She is an adult human with amber eyes, auburn hair in a ponytail, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 103% and 110% of their base value.

Available Price Value Item Rarity Description
1 95 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 520 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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