Hephzibah's Emporium
14 year old Human construction, medium sized
Location: Bridlingstable
Owned by: Hephzibah Steel
A brick walled house, just finished. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Eustacius Steel | 11 | Male | Human | He is a human child with blue eyes, short light-brown hair, and olive skin. | |
Hephzibah Steel | Shopkeep | 43 | Female | Human | She is an adult human with one blue eye (her right is closed and scarred), short dyed red hair, and light pink skin. |
Thebaldus Steel | 10 | Male | Human | He is a human child with green eyes, scruffy light-brown hair, and light brown skin. |
Family Tree
- Hephzibah Steel (♀/43)
- Eustacius Steel (♂/11/Hephzibah's son)
- Thebaldus Steel (♂/10/Hephzibah's son)
Items for sale
At this location, items are priced between 88% and 115% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 26 gp | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
1 | 4 sp 5 cp | 5 sp | Blanket | 3 lbs. | |
2 | 5 gp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
3 | 4 gp 4 sp | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |