Garcia's Magic Trinkets Emporium

173 year old Human construction, medium sized

Location: Bridlingstable

Owned by: Jay Garcia

The wooden beams on this 7th Century home are painted silver. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Carl Steel the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with brown eyes, long curly black hair, and dark brown skin.
Jasper York Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short auburn hair, and olive skin.
Jay Garcia Shopkeep 38 Male Human He is an adult human with amber eyes, scruffy auburn hair, a clean shaven face, and medium brown skin.
Maria Garcia Housekeeper 42 Female Human She is an adult human with brown eyes, dyed auburn hair in a mohawk, and medium brown skin.
Mona Garcia Housekeeper 30 Female Human She is an adult human with amber eyes, dark-brown hair in a plait, and light brown skin.
Salomon Steel Shopkeep's Apprentice 12 Male Human He is an adolescent human with brown eyes, short curly black hair, and dark brown skin.
Sue Garcia the 2nd 1 Female Human She is an infant human with amber eyes, scruffy dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 116% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Candle of giving truesight uncommon This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After 100 days, the candle's property stops working. If the candle finds a new owner that has not owned it before, the property will work again.
1 501 - 5,000 gp Chime of opening rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
1 Negotiable Concealable medal of melody uncommon This medal was awarded for bravery defending Broaye. When polished, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the medal. This property cannot be used again until after a long rest. When the medal is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Disappearing glove of critters uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, up to a dozen nearby small woodland creatures are attracted to the glove. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the glove goes missing the next time it is stowed away.
1 Negotiable Dull silver darkvision penny uncommon This silver penny has the crest of None on one side, and is blank on the other. When you flip it, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This coin seems boring somehow.
1 Negotiable Fleek's heavy book of Rust Monster disguise tickets uncommon A small leather bound booklet contains 10 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The tickets feels unusually heavy, four times the weight of an average tickets.
1 Negotiable Lavish book of mana draconic poetry uncommon A book containing poetry written in draconic. If you read one of the poems aloud, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Needy life saving lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) 2 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback