Rude-Dow's Mystical Magic Trinkets Emporium
337 year old Human construction, small sized
Location: Cheltenby
Owned by: Lantinella Rude-Dow
A rough hewn stone building. A symbol in the shape of a signpost hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Adeline Conrad-Rude | Medic | 24 | Female | Human | She is an adult human with green eyes, short light-brown hair in a side parting, and light brown skin. |
| Berenger Rude-Dow | 7 | Male | Human | He is a human child with grey eyes, long curly auburn hair, and olive skin. | |
| Gillebertus Rude-Dow | 5 | Male | Human | He is a human child with amber eyes, short blond hair, and light pink skin. | |
| Isaac Rude-Dow | 1 | Male | Human | He is an infant human with grey eyes, a bald head, and olive skin. | |
| Lantinella Rude-Dow | Shopkeep | 34 | Female | Human | She is an adult human with grey eyes, short curly light-brown hair, and olive skin. |
| Phillipus Conrad-Rude | Housekeeper | 27 | Male | Human | He is an adult human with amber eyes, auburn hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin. |
| Sperling Rude-Dow | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, a horseshoe of black hair, a clean shaven face, and black skin. |
| Thomasin Cunningham | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with green eyes, long tied back light-brown hair, and olive skin. |
Family Tree
- Lantinella Rude-Dow nee Rude (♀/34) + Sperling Rude-Dow nee Dow (♂/36/Lantinella's husband)
- Berenger Rude-Dow (♂/7/Lantinella's son)
- Gillebertus Rude-Dow (♂/5/Lantinella's son)
- Isaac Rude-Dow (♂/1/Lantinella's son)
- Phillipus Conrad-Rude nee Rude (♂/27/Lantinella's brother) + Adeline Conrad-Rude nee Conrad (♀/24/Lantinella's sister in-law)
Items for sale
At this location, items are priced between 101% and 110% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | 501 - 5,000 gp | Folding boat | rare | This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
| 1 | Negotiable | Giving infernal tongue chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "goal". The stick is long enough to write "goal" 10 times. When you use the stick to write the command word, you can speak and understand infernal for the next day. This property cannot be used again until after a long rest. After 100 days, the chalk's property stops working. If the chalk finds a new owner that has not owned it before, the property will work again. |
| 1 | Negotiable | Subtle quill of navigation | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The feather is hidden from detect magic. |
| 1 | Negotiable | The cursed dice of darkness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.