Rude-Dow's Mystical Magic Trinkets Emporium

337 year old Human construction, small sized

Location: Cheltenby

Owned by: Lantinella Rude-Dow

A rough hewn stone building. A symbol in the shape of a signpost hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Adeline Conrad-Rude Medic 24 Female Human She is an adult human with green eyes, short light-brown hair in a side parting, and light brown skin.
Berenger Rude-Dow 7 Male Human He is a human child with grey eyes, long curly auburn hair, and olive skin.
Gillebertus Rude-Dow 5 Male Human He is a human child with amber eyes, short blond hair, and light pink skin.
Isaac Rude-Dow 1 Male Human He is an infant human with grey eyes, a bald head, and olive skin.
Lantinella Rude-Dow Shopkeep 34 Female Human She is an adult human with grey eyes, short curly light-brown hair, and olive skin.
Phillipus Conrad-Rude Housekeeper 27 Male Human He is an adult human with amber eyes, auburn hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin.
Sperling Rude-Dow Housekeeper 36 Male Human He is an adult human with brown eyes, a horseshoe of black hair, a clean shaven face, and black skin.
Thomasin Cunningham Shopkeep's Apprentice 12 Female Human She is an adolescent human with green eyes, long tied back light-brown hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 110% of their base value.

Available Price Item Rarity Description
1 Negotiable Heavy amber instant party fish uncommon A small fish carved of amber. A command word "oven" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The fish feels unusually heavy, four times the weight of an average fish.
1 501 - 5,000 gp Heward’s handy haversack rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
1 Negotiable Humming belt of soothing uncommon This leather belt is embossed with runes. When removed you regain 1d4 hit-points. This property cannot be used again until after a long rest. The belt makes a very slight humming sound at all times.
1 Negotiable The cursed dice of blink uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable The pristine duck of gender uncommon A duck made of cloth and leather. When squeezed, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The duck is in pristine condition.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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