Rude-Dow's Mystical Magic Trinkets Emporium

337 year old Human construction, small sized

Location: Cheltenby

Owned by: Lantinella Rude-Dow

A rough hewn stone building. A symbol in the shape of a signpost hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Adeline Conrad-Rude Medic 24 Female Human She is an adult human with green eyes, short light-brown hair in a side parting, and light brown skin.
Berenger Rude-Dow 7 Male Human He is a human child with grey eyes, long curly auburn hair, and olive skin.
Gillebertus Rude-Dow 5 Male Human He is a human child with amber eyes, short blond hair, and light pink skin.
Isaac Rude-Dow 1 Male Human He is an infant human with grey eyes, a bald head, and olive skin.
Lantinella Rude-Dow Shopkeep 34 Female Human She is an adult human with grey eyes, short curly light-brown hair, and olive skin.
Phillipus Conrad-Rude Housekeeper 27 Male Human He is an adult human with amber eyes, auburn hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin.
Sperling Rude-Dow Housekeeper 36 Male Human He is an adult human with brown eyes, a horseshoe of black hair, a clean shaven face, and black skin.
Thomasin Cunningham Shopkeep's Apprentice 12 Female Human She is an adolescent human with green eyes, long tied back light-brown hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 110% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Annoying soothing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "fact". The stick is long enough to write "fact" 6 times. When you use the stick to write the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The chalk loudly shouts "The secret is fact!" when you use it's property.
1 Negotiable Humming medal of haste uncommon This medal was awarded for bravery defending Ebrana. When polished, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times.
1 Negotiable Kalis's over-sized symbol of navigation uncommon A holy symbol of Kalis. In order to use the symbol, you must be a follower of Kalis and have visited a shrine or temple to Kalis in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Kalis smiles upon you. Then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The symbol is twice as large as an average symbol.
1 Negotiable Lucky fireworks of Rust Monster disguise uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 260 gp 250 gp Scroll of Continual Flame uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The robust duck of critters uncommon A duck made of cloth and leather. When squeezed, up to a dozen nearby small woodland creatures are attracted to the duck. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The duck cannot be destroyed by non-magical means.
1 Negotiable Unreliable silver quiet penny uncommon This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the coin's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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