Rude-Dow's Mystical Magic Trinkets Emporium

337 year old Human construction, small sized

Location: Cheltenby

Owned by: Lantinella Rude-Dow

A rough hewn stone building. A symbol in the shape of a signpost hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Adeline Conrad-Rude Medic 24 Female Human She is an adult human with green eyes, short light-brown hair in a side parting, and light brown skin.
Berenger Rude-Dow 7 Male Human He is a human child with grey eyes, long curly auburn hair, and olive skin.
Gillebertus Rude-Dow 5 Male Human He is a human child with amber eyes, short blond hair, and light pink skin.
Isaac Rude-Dow 1 Male Human He is an infant human with grey eyes, a bald head, and olive skin.
Lantinella Rude-Dow Shopkeep 34 Female Human She is an adult human with grey eyes, short curly light-brown hair, and olive skin.
Phillipus Conrad-Rude Housekeeper 27 Male Human He is an adult human with amber eyes, auburn hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin.
Sperling Rude-Dow Housekeeper 36 Male Human He is an adult human with brown eyes, a horseshoe of black hair, a clean shaven face, and black skin.
Thomasin Cunningham Shopkeep's Apprentice 12 Female Human She is an adolescent human with green eyes, long tied back light-brown hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 110% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of robust melody uncommon This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the candle. This property cannot be used again until after a long rest. The candle cannot be destroyed by non-magical means.
1 Negotiable Fleek's unreliable book of reminiscing tickets uncommon A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the tickets's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 3 gp 1 sp 3 gp Greatclub +1 uncommon A Simple Melee weapon. 1d8 + 1 bludgeoning damage. Range: 5. Properties: Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Greatclub.
The craftmanship of this weapon identifies it as a masterwork.
10 lbs.
1 Negotiable Harpy figurehead of disappearing instant party uncommon A ship's figurehead in the shape of a Harpy. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Harpy figurehead attached, if you concentrate your mind, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the figurehead goes missing the next time it is stowed away.
1 Negotiable Pristine cup of awareness uncommon This simple wooden cup appears completely unremarkable. When drunk from, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The cup is in pristine condition.
1 Negotiable The giving duck of soothing uncommon A duck made of cloth and leather. When squeezed, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After 100 days, the duck's property stops working. If the duck finds a new owner that has not owned it before, the property will work again.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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