Rude-Dow's Mystical Magic Trinkets Emporium
337 year old Human construction, small sized
Location: Cheltenby
Owned by: Lantinella Rude-Dow
A rough hewn stone building. A symbol in the shape of a signpost hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Adeline Conrad-Rude | Medic | 24 | Female | Human | She is an adult human with green eyes, short light-brown hair in a side parting, and light brown skin. |
Berenger Rude-Dow | 7 | Male | Human | He is a human child with grey eyes, long curly auburn hair, and olive skin. | |
Gillebertus Rude-Dow | 5 | Male | Human | He is a human child with amber eyes, short blond hair, and light pink skin. | |
Isaac Rude-Dow | 1 | Male | Human | He is an infant human with grey eyes, a bald head, and olive skin. | |
Lantinella Rude-Dow | Shopkeep | 34 | Female | Human | She is an adult human with grey eyes, short curly light-brown hair, and olive skin. |
Phillipus Conrad-Rude | Housekeeper | 27 | Male | Human | He is an adult human with amber eyes, auburn hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin. |
Sperling Rude-Dow | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, a horseshoe of black hair, a clean shaven face, and black skin. |
Thomasin Cunningham | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with green eyes, long tied back light-brown hair, and olive skin. |
Family Tree
- Lantinella Rude-Dow nee Rude (♀/34) + Sperling Rude-Dow nee Dow (♂/36/Lantinella's husband)
- Berenger Rude-Dow (♂/7/Lantinella's son)
- Gillebertus Rude-Dow (♂/5/Lantinella's son)
- Isaac Rude-Dow (♂/1/Lantinella's son)
- Phillipus Conrad-Rude nee Rude (♂/27/Lantinella's brother) + Adeline Conrad-Rude nee Conrad (♀/24/Lantinella's sister in-law)
Items for sale
At this location, items are priced between 101% and 110% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Belt of glowing | uncommon | This leather belt is embossed with runes. When removed it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. | ||
1 | Negotiable | Giving wrist bands of awareness | uncommon | This magical bracer is embossed with the command word, "people". When spoken by the wearer, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After 100 days, the bracer's property stops working. If the bracer finds a new owner that has not owned it before, the property will work again. | ||
1 | 43 gp | 42 gp | Halberd +1 | uncommon |
A Martial Melee weapon. 1d10
+ 1 slashing damage.
Range: 5.
Properties:
Heavy, Reach, Two-Handed, Magic
You have a +1 bonus to your attack and damage when wielding this Halberd. The craftmanship of this weapon identifies it as a masterwork. |
6 lbs. |
1 | Negotiable | Humming gender lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The lute makes a very slight humming sound at all times. | 2 lbs. | |
1 | Negotiable | The unreliable wizard's hat of quiet | uncommon | This wizard's hat has it's command word "music" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the hat's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.