Gage's Emporium
12 year old Human construction, large sized
Location: Cheltenby
Owned by: Girardus Gage
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Clarissa Gage | Housekeeper | 41 | Female | Human | She is an adult human with grey eyes, long styled auburn hair, and light brown skin. |
| Girardus Gage | Shopkeep | 39 | Male | Human | He is an adult human with brown eyes, black hair in a plait, a full beard, and black skin. |
| Hamon Gage the 2nd | 3 | Male | Human | He is a human child with amber eyes, a dark-brown quiff, and light brown skin. | |
| Kate Gage | 10 | Female | Human | She is a human child with amber eyes, short dark-brown hair, and light brown skin. | |
| Lily Gage | 9 | Female | Human | She is a human child with brown eyes, brown hair in a pigtails, and black skin. |
Family Tree
- Girardus Gage (♂/39) + Clarissa Gage nee Hollis (♀/41/Girardus' wife)
- Kate Gage (♀/10/Girardus' daughter)
- Lily Gage (♀/9/Girardus' daughter)
- Hamon Gage the 2nd (♂/3/Girardus' son)
Items for sale
At this location, items are priced between 115% and 117% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 6 | 1 gp 2 sp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | 12 gp | 10 gp | Cat | ||
| 4 | 18 gp | 15 gp | Clothes, fine | 6 lbs. | |
| 3 | 5 gp 8 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 2 | 3 sp 5 cp | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 4 | 2 gp 3 sp | 2 gp | Pot, iron | 10 lbs. | |
| 2 | 2 cp | 1 cp | Sack | ½ lb. |