Gage's Emporium
12 year old Human construction, large sized
Location: Cheltenby
Owned by: Girardus Gage
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Clarissa Gage | Housekeeper | 41 | Female | Human | She is an adult human with grey eyes, long styled auburn hair, and light brown skin. |
Girardus Gage | Shopkeep | 39 | Male | Human | He is an adult human with brown eyes, black hair in a plait, a full beard, and black skin. |
Hamon Gage the 2nd | 3 | Male | Human | He is a human child with amber eyes, a dark-brown quiff, and light brown skin. | |
Kate Gage | 10 | Female | Human | She is a human child with amber eyes, short dark-brown hair, and light brown skin. | |
Lily Gage | 9 | Female | Human | She is a human child with brown eyes, brown hair in a pigtails, and black skin. |
Family Tree
- Girardus Gage (♂/39) + Clarissa Gage nee Hollis (♀/41/Girardus' wife)
- Kate Gage (♀/10/Girardus' daughter)
- Lily Gage (♀/9/Girardus' daughter)
- Hamon Gage the 2nd (♂/3/Girardus' son)
Items for sale
At this location, items are priced between 115% and 117% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 59 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
4 | 3 cp | 2 cp | Blowgun needle | 1 lb. | |
6 | 5 gp 9 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
4 | 1 sp 2 cp | 1 sp | Ladder (10-foot) | 25 lbs. | |
4 | 2 gp 3 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
4 | 4 gp 6 sp | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
2 | 1,200 gp | 1,000 gp | Spyglass | Objects viewed through a spyglass are magnified to twice their size. | 1 lb. |