Gage's Emporium

12 year old Human construction, large sized

Location: Cheltenby

Owned by: Girardus Gage

Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Clarissa Gage Housekeeper 41 Female Human She is an adult human with grey eyes, long styled auburn hair, and light brown skin.
Girardus Gage Shopkeep 39 Male Human He is an adult human with brown eyes, black hair in a plait, a full beard, and black skin.
Hamon Gage the 2nd 3 Male Human He is a human child with amber eyes, a dark-brown quiff, and light brown skin.
Kate Gage 10 Female Human She is a human child with amber eyes, short dark-brown hair, and light brown skin.
Lily Gage 9 Female Human She is a human child with brown eyes, brown hair in a pigtails, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 115% and 117% of their base value.

Available Price Value Item Description Weight
3 59 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
4 3 cp 2 cp Blowgun needle 1 lb.
6 5 gp 9 sp 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
4 1 sp 2 cp 1 sp Ladder (10-foot) 25 lbs.
4 2 gp 3 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
4 4 gp 6 sp 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
2 1,200 gp 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
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