Gage's Emporium
12 year old Human construction, large sized
Location: Cheltenby
Owned by: Girardus Gage
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Clarissa Gage | Housekeeper | 41 | Female | Human | She is an adult human with grey eyes, long styled auburn hair, and light brown skin. |
| Girardus Gage | Shopkeep | 39 | Male | Human | He is an adult human with brown eyes, black hair in a plait, a full beard, and black skin. |
| Hamon Gage the 2nd | 3 | Male | Human | He is a human child with amber eyes, a dark-brown quiff, and light brown skin. | |
| Kate Gage | 10 | Female | Human | She is a human child with amber eyes, short dark-brown hair, and light brown skin. | |
| Lily Gage | 9 | Female | Human | She is a human child with brown eyes, brown hair in a pigtails, and black skin. |
Family Tree
- Girardus Gage (♂/39) + Clarissa Gage nee Hollis (♀/41/Girardus' wife)
- Kate Gage (♀/10/Girardus' daughter)
- Lily Gage (♀/9/Girardus' daughter)
- Hamon Gage the 2nd (♂/3/Girardus' son)
Items for sale
At this location, items are priced between 115% and 117% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 6 | 1 gp 2 sp | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
| 2 | 5 gp 8 sp | 5 gp | Clothes, costume | 4 lbs. | |
| 2 | 17 gp | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 6 | 5 gp 8 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 6 | 12 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 3 | 59 gp | 50 gp | Poisoner's Kit | A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. | 2 lbs. |