Brockgirdle's Emporium

499 year old Human construction, small sized

Location: Port Corbrough

Owned by: Eveline Brockgirdle

A historic 4th Century half-timbered house. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Benedictus Howard 60 Male Human He is an elderly human with black eyes, very short grey hair, bushy sideburns, and black skin.
Dorstarn Brockgirdle 51 Female Human She is an elderly human with green eyes, dyed blond hair in a bun, and light pink skin.
Dreyerit Simmons Shopkeep's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face.
Esmernd Burrowlock-Hathaway Housekeeper 60 Female Halfling She is an adult halfling with hazel eyes, long tied back brown hair, and medium brown skin.
Eveline Brockgirdle Shopkeep 28 Female Human She is an adult human with black eyes, long black hair tied back in a knot, and black skin.
Guillelmus East Servant 45 Male Human He is an adult human with amber eyes, scruffy dyed strawberry hair, a clean shaven face, and pale white skin.
Lerit Bush Shopkeep's Apprentice 9 Male Otterfolk He is an adolescent otterfolk with black eyes and medium brown fur with white patches.
Regugg Tinsmelter-Smokeworthy 10 Male Human He is a human child with blue eyes, scruffy blond hair, and pale white skin.
Selena Brockgirdle 54 Female Human She is an elderly human with amber eyes, short black hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 99% of their base value.

Available Price Value Item Description Weight
1 46 gp 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
3 9 sp 9 cp 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 2 gp 2 gp Clothes, traveler's 4 lbs.
1 5 cp 5 cp Crossbow bolt 1½ lbs.
1 7 sp 6 cp 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 9 gp 5 sp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
2 2 cp 2 cp Soap
3 1 sp 1 sp Spike, iron 5 lbs.
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