Brockgirdle's Emporium
499 year old Human construction, small sized
Location: Port Corbrough
Owned by: Eveline Brockgirdle
A historic 4th Century half-timbered house. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Benedictus Howard | 60 | Male | Human | He is an elderly human with black eyes, very short grey hair, bushy sideburns, and black skin. | |
| Dorstarn Brockgirdle | 51 | Female | Human | She is an elderly human with green eyes, dyed blond hair in a bun, and light pink skin. | |
| Dreyerit Simmons | Shopkeep's Apprentice | 11 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face. |
| Esmernd Burrowlock-Hathaway | Housekeeper | 60 | Female | Halfling | She is an adult halfling with hazel eyes, long tied back brown hair, and medium brown skin. |
| Eveline Brockgirdle | Shopkeep | 28 | Female | Human | She is an adult human with black eyes, long black hair tied back in a knot, and black skin. |
| Guillelmus East | Servant | 45 | Male | Human | He is an adult human with amber eyes, scruffy dyed strawberry hair, a clean shaven face, and pale white skin. |
| Lerit Bush | Shopkeep's Apprentice | 9 | Male | Otterfolk | He is an adolescent otterfolk with black eyes and medium brown fur with white patches. |
| Regugg Tinsmelter-Smokeworthy | 10 | Male | Human | He is a human child with blue eyes, scruffy blond hair, and pale white skin. | |
| Selena Brockgirdle | 54 | Female | Human | She is an elderly human with amber eyes, short black hair in a side parting, and medium brown skin. |
Family Tree
- Benedictus Howard (♂/60/Eveline's father)
- Eveline Brockgirdle (♀/28)
- Selena Brockgirdle (♀/54/Eveline's aunt)
- Regugg Tinsmelter-Smokeworthy (♂/10/Eveline's cousin)
- Dorstarn Brockgirdle (♀/51/Eveline's aunt)
- Guillelmus East (♂/45/Eveline's uncle) + Esmernd Burrowlock-Hathaway (♀/60/Eveline's aunt)
Items for sale
At this location, items are priced between 90% and 99% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp 9 sp | 2 gp | Abacus | 2 lbs. | |
| 3 | 47 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 9 sp 4 cp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 1 sp 8 cp | 2 sp | Dens (Gaming set) |
100 tiny wooden planks and a dozen glass marbles. The planks have been painted and the marbles have intricate patterns. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |