Brockgirdle's Emporium
499 year old Human construction, small sized
Location: Port Corbrough
Owned by: Eveline Brockgirdle
A historic 4th Century half-timbered house. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Benedictus Howard | 60 | Male | Human | He is an elderly human with black eyes, very short grey hair, bushy sideburns, and black skin. | |
Dorstarn Brockgirdle | 51 | Female | Human | She is an elderly human with green eyes, dyed blond hair in a bun, and light pink skin. | |
Dreyerit Simmons | Shopkeep's Apprentice | 11 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face. |
Esmernd Burrowlock-Hathaway | Housekeeper | 60 | Female | Halfling | She is an adult halfling with hazel eyes, long tied back brown hair, and medium brown skin. |
Eveline Brockgirdle | Shopkeep | 28 | Female | Human | She is an adult human with black eyes, long black hair tied back in a knot, and black skin. |
Guillelmus East | Servant | 45 | Male | Human | He is an adult human with amber eyes, scruffy dyed strawberry hair, a clean shaven face, and pale white skin. |
Lerit Bush | Shopkeep's Apprentice | 9 | Male | Otterfolk | He is an adolescent otterfolk with black eyes and medium brown fur with white patches. |
Regugg Tinsmelter-Smokeworthy | 10 | Male | Human | He is a human child with blue eyes, scruffy blond hair, and pale white skin. | |
Selena Brockgirdle | 54 | Female | Human | She is an elderly human with amber eyes, short black hair in a side parting, and medium brown skin. |
Family Tree
- Benedictus Howard (♂/60/Eveline's father)
- Eveline Brockgirdle (♀/28)
- Selena Brockgirdle (♀/54/Eveline's aunt)
- Regugg Tinsmelter-Smokeworthy (♂/10/Eveline's cousin)
- Dorstarn Brockgirdle (♀/51/Eveline's aunt)
- Guillelmus East (♂/45/Eveline's uncle) + Esmernd Burrowlock-Hathaway (♀/60/Eveline's aunt)
Items for sale
At this location, items are priced between 90% and 99% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 48 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
2 | 5 cp | 5 cp | Arrow | 1 lb. | |
3 | 24 gp | 25 gp | Book | A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). | 5 lbs. |
2 | 2 cp | 2 cp | Ink pen | ||
1 | 1 gp 9 sp | 2 gp | Pick, miner's | 10 lbs. | |
3 | 96 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
2 | 4 gp 8 sp | 5 gp | Signet ring |