Fullo's Mysterious Apothecary
51 year old Human construction, small sized
Location: Didthorpe
Owned by: Keziah Fullo
A small brick house with a slate tile roof. A frame on the wall contains a prayer used by Gaians. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Audrey Fullo | 8 | Female | Human | She is a human child with amber eyes, strawberry hair in a pigtails, and olive skin. | |
Berenger Fullo | Housekeeper | 40 | Male | Human | He is an adult human with brown eyes, scruffy black and grey streaked hair, stubble, and black skin. |
Katherine Fullo | 11 | Female | Human | She is a human child with brown eyes, short black hair, and dark brown skin. | |
Keziah Fullo | Arch-Druid | 39 | Female | Human | She is an adult human with amber eyes, long tied back auburn hair, and olive skin. |
Marshall Fullo | 5 | Male | Human | He is a human child with brown eyes, black hair in braids, and dark brown skin. |
Family Tree
- Keziah Fullo nee Powell (♀/39) + Berenger Fullo (♂/40/Keziah's husband)
- Katherine Fullo (♀/11/Keziah's daughter)
- Audrey Fullo (♀/8/Keziah's daughter)
- Marshall Fullo (♂/5/Keziah's son)
Items for sale
At this location, items are priced between 91% and 98% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
4 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 98 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |