Yavannari's Apothecary

402 year old Human construction, small sized

Location: Didthorpe

Owned by: Yavannari

A small half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Cissy Powell the 2nd Arch-Druid's Apprentice 14 Female Human She is an adolescent human with brown eyes, scruffy black hair, and black skin.
Elronir Housekeeper 187 Male Elf He is an adult elf with brown eyes, short black and grey streaked hair in a side parting, a clean shaven face, and black skin.
Emely Yavannari 15 Female Elf She is an elf child with grey eyes, long strawberry hair tied back in a knot, and pale white skin.
Yavannari Arch-Druid 260 Female Elf She is an adult elf with grey eyes, red and grey streaked hair in a ponytail, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 111% of their base value.

Available Price Value Item Rarity Description
2 490 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
5 52 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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