Náiini's Arcane Magic-Shops

364 year old Dwarf construction, small sized

Location: Brecciadeep

Owned by: Náiini son of Glóar

The this small family home was built in an abandoned mineshaft. This building looks a bit rickety. The dwelling also serves as a Magic-Shops.

Occupants

Name Role Age Gender Race Description
Balurin Rockstrut Shopkeep's Apprentice 43 Female Dwarf She is an adolescent dwarf with grey eyes, strawberry hair in braids, a big bushy beard, and olive skin.
Gimlni Rockstrut Housekeeper 193 Male Dwarf He is an adult dwarf with grey eyes, short dyed dark-brown hair, a big bushy beard, and light brown skin.
Glarkûn Forgeforger 0 Female Dwarf She is an infant dwarf with green eyes, wisps of blond hair, and light pink skin.
Glóuin Oretunnel Shopkeep's Apprentice 18 Female Dwarf She is an adolescent dwarf with brown eyes, long flowing dark-brown hair, a big bushy beard, and medium brown skin.
Náiini son of Glóar Shopkeep 133 Male Dwarf He is an adult dwarf with blue eyes, scruffy dyed strawberry hair, a full beard tied in two braids, and light pink skin.
Naugorin Forgeforger Housekeeper 129 Female Dwarf She is an adult dwarf with amber eyes, long flowing red hair, a long beard, and light pink skin.
Óial daughter of Nararvi Shopkeep's Apprentice 22 Female Dwarf She is an adolescent dwarf with hazel eyes, scruffy brown hair, a big bushy beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 93% and 98% of their base value.

Available Price Value Item Rarity Description
1 240 gp 250 gp Scroll of Barkskin uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 250 gp 250 gp Scroll of Spider Climb uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 470 gp 500 gp Scroll of Water Breathing uncommon A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
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