Latepush's Magic Trinkets Emporium

797 year old Dwarf construction, small sized

Location: Brecciadeep

Owned by: Thun Latepush

The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dáuith Latepush 241 Male Dwarf He is an elderly dwarf with blue eyes, short strawberry and grey streaked hair, a big bushy beard, and light pink skin.
Dwuin Latepush Housekeeper 94 Male Dwarf He is an adult dwarf with amber eyes (behind a pair of spectacles), scruffy red hair, a long beard, and light pink skin.
Frerur Latepush 7 Male Dwarf He is a dwarf child with amber eyes, scruffy auburn hair, and olive skin.
Kimin Rockleg Shopkeep's Apprentice 29 Male Dwarf He is an adolescent dwarf with amber eyes, very short red hair, a full beard, and olive skin.
Thbur Fairwort Shopkeep's Apprentice 48 Female Dwarf She is an adolescent dwarf with green eyes, long tied back blond hair, a full beard tied in two braids, and olive skin.
Thun Latepush Shopkeep 94 Female Dwarf She is an adult dwarf with green eyes, short blond hair, a full beard tied in two braids, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 102% and 110% of their base value.

Available Price Item Rarity Description
1 Negotiable Annoying cup of fortune uncommon This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The cup loudly shouts "The secret is medicine!" when you use it's property.
1 Negotiable Candle of giving truesight uncommon This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After 100 days, the candle's property stops working. If the candle finds a new owner that has not owned it before, the property will work again.
1 101 - 500 gp Hat of disguise uncommon Requires attunement.

While wearing this hat, you can use an action to cast the spell from it at will. The spell ends if the hat is removed.
1 Negotiable Pristine fireworks of melody uncommon A bundle of 2 fireworks. When a firework is lit and allowed to explode, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the firework. This property cannot be used again until after a long rest. The firework is in pristine condition.
1 Negotiable Purse of life saving uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest.
1 Negotiable Robust medal of awareness uncommon This medal was awarded for bravery defending Ebrana. When polished, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The medal cannot be destroyed by non-magical means.
1 Negotiable Sands of poisonous soothing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the timer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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