Latepush's Magic Trinkets Emporium
797 year old Dwarf construction, small sized
Location: Brecciadeep
Owned by: Thun Latepush
The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dáuith Latepush | 241 | Male | Dwarf | He is an elderly dwarf with blue eyes, short strawberry and grey streaked hair, a big bushy beard, and light pink skin. | |
Dwuin Latepush | Housekeeper | 94 | Male | Dwarf | He is an adult dwarf with amber eyes (behind a pair of spectacles), scruffy red hair, a long beard, and light pink skin. |
Frerur Latepush | 7 | Male | Dwarf | He is a dwarf child with amber eyes, scruffy auburn hair, and olive skin. | |
Kimin Rockleg | Shopkeep's Apprentice | 29 | Male | Dwarf | He is an adolescent dwarf with amber eyes, very short red hair, a full beard, and olive skin. |
Thbur Fairwort | Shopkeep's Apprentice | 48 | Female | Dwarf | She is an adolescent dwarf with green eyes, long tied back blond hair, a full beard tied in two braids, and olive skin. |
Thun Latepush | Shopkeep | 94 | Female | Dwarf | She is an adult dwarf with green eyes, short blond hair, a full beard tied in two braids, and olive skin. |
Family Tree
- Thun Latepush (♀/94) + Dwuin Latepush nee Pewtermark (♂/94/Thun's husband)
- Frerur Latepush (♂/7/Thun's son)
- Dáuith Latepush nee Cleavenoggin (♂/241/Thun's grandfather)
Items for sale
At this location, items are priced between 102% and 110% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Dull cup of Rust Monster disguise | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. This cup seems boring somehow. | ||
1 | Negotiable | Heavy glove of darkness | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The glove feels unusually heavy, four times the weight of an average glove. | ||
1 | Negotiable | Kalis's symbol of blink | uncommon | A holy symbol of Kalis. In order to use the symbol, you must be a follower of Kalis and have visited a shrine or temple to Kalis in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Kalis smiles upon you. Then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. | ||
1 | Negotiable | Over-sized warming chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "instance". The stick is long enough to write "instance" 6 times. When you use the stick to write the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The chalk is twice as large as an average chalk. | ||
1 | Negotiable | Pristine fireworks of critters | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, up to a dozen nearby small woodland creatures are attracted to the firework. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The firework is in pristine condition. | ||
1 | Negotiable | Sands of truthful gender | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After using the timer's property you cannot tell a deliberate lie for 1 hour. | ||
1 | Negotiable | The cold dice of awareness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The dice is cold to the touch. | ||
1 | 12 gp | 12 gp | War pick +1 | uncommon |
A Martial Melee weapon. 1d8
+ 1 piercing damage.
Range: 5.
Properties:
Magic
You have a +1 bonus to your attack and damage when wielding this War pick. The craftmanship of this weapon identifies it as a masterwork. |
2 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.