Latepush's Magic Trinkets Emporium
797 year old Dwarf construction, small sized
Location: Brecciadeep
Owned by: Thun Latepush
The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dáuith Latepush | 241 | Male | Dwarf | He is an elderly dwarf with blue eyes, short strawberry and grey streaked hair, a big bushy beard, and light pink skin. | |
Dwuin Latepush | Housekeeper | 94 | Male | Dwarf | He is an adult dwarf with amber eyes (behind a pair of spectacles), scruffy red hair, a long beard, and light pink skin. |
Frerur Latepush | 7 | Male | Dwarf | He is a dwarf child with amber eyes, scruffy auburn hair, and olive skin. | |
Kimin Rockleg | Shopkeep's Apprentice | 29 | Male | Dwarf | He is an adolescent dwarf with amber eyes, very short red hair, a full beard, and olive skin. |
Thbur Fairwort | Shopkeep's Apprentice | 48 | Female | Dwarf | She is an adolescent dwarf with green eyes, long tied back blond hair, a full beard tied in two braids, and olive skin. |
Thun Latepush | Shopkeep | 94 | Female | Dwarf | She is an adult dwarf with green eyes, short blond hair, a full beard tied in two braids, and olive skin. |
Family Tree
- Thun Latepush (♀/94) + Dwuin Latepush nee Pewtermark (♂/94/Thun's husband)
- Frerur Latepush (♂/7/Thun's son)
- Dáuith Latepush nee Cleavenoggin (♂/241/Thun's grandfather)
Items for sale
At this location, items are priced between 102% and 110% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Negotiable | Fleek's small book of truesight tickets | uncommon | A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you gain truesight for 1 minute. This property cannot be used again until after a long rest. The tickets is half the size of a typical tickets. | |
1 | Negotiable | Heavy warming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The lute feels unusually heavy, four times the weight of an average lute. | 2 lbs. |
1 | 501 - 5,000 gp | Helm of teleportation | rare |
Requires attunement. This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the spell from it. The helm regains 1d3 expended charges daily at dawn. |
|
1 | Negotiable | Poisonous wand of mana | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | Negotiable | Robust silver darkvision penny | uncommon | This silver penny has the crest of None on one side, and is blank on the other. When you flip it, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The coin cannot be destroyed by non-magical means. | |
1 | Negotiable | The lucky wizard's hat of Lamia disguise | uncommon | This wizard's hat has it's command word "marriage" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a magical illusion disguises you as a Lamia for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | Negotiable | The needy dice of reminiscing | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.