Latepush's Magic Trinkets Emporium

797 year old Dwarf construction, small sized

Location: Brecciadeep

Owned by: Thun Latepush

The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dáuith Latepush 241 Male Dwarf He is an elderly dwarf with blue eyes, short strawberry and grey streaked hair, a big bushy beard, and light pink skin.
Dwuin Latepush Housekeeper 94 Male Dwarf He is an adult dwarf with amber eyes (behind a pair of spectacles), scruffy red hair, a long beard, and light pink skin.
Frerur Latepush 7 Male Dwarf He is a dwarf child with amber eyes, scruffy auburn hair, and olive skin.
Kimin Rockleg Shopkeep's Apprentice 29 Male Dwarf He is an adolescent dwarf with amber eyes, very short red hair, a full beard, and olive skin.
Thbur Fairwort Shopkeep's Apprentice 48 Female Dwarf She is an adolescent dwarf with green eyes, long tied back blond hair, a full beard tied in two braids, and olive skin.
Thun Latepush Shopkeep 94 Female Dwarf She is an adult dwarf with green eyes, short blond hair, a full beard tied in two braids, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 102% and 110% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Concealable wrist bands of life saving uncommon This magical bracer is embossed with the command word, "nature". When spoken by the wearer, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the bracer is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Dull belt of chilling uncommon This leather belt is embossed with runes. When removed the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. This belt seems boring somehow.
1 Negotiable Fleek's annoying book of darkness tickets uncommon A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The tickets loudly shouts "The secret is marriage!" when you use it's property.
1 Negotiable Heavy pebble of otterese tongue uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. The pebble feels unusually heavy, four times the weight of an average pebble.
1 16 gp 15 gp Scroll of Mage Hand common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The humming dice of fortune uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The dice makes a very slight humming sound at all times.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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