Latepush's Magic Trinkets Emporium

797 year old Dwarf construction, small sized

Location: Brecciadeep

Owned by: Thun Latepush

The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dáuith Latepush 241 Male Dwarf He is an elderly dwarf with blue eyes, short strawberry and grey streaked hair, a big bushy beard, and light pink skin.
Dwuin Latepush Housekeeper 94 Male Dwarf He is an adult dwarf with amber eyes (behind a pair of spectacles), scruffy red hair, a long beard, and light pink skin.
Frerur Latepush 7 Male Dwarf He is a dwarf child with amber eyes, scruffy auburn hair, and olive skin.
Kimin Rockleg Shopkeep's Apprentice 29 Male Dwarf He is an adolescent dwarf with amber eyes, very short red hair, a full beard, and olive skin.
Thbur Fairwort Shopkeep's Apprentice 48 Female Dwarf She is an adolescent dwarf with green eyes, long tied back blond hair, a full beard tied in two braids, and olive skin.
Thun Latepush Shopkeep 94 Female Dwarf She is an adult dwarf with green eyes, short blond hair, a full beard tied in two braids, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 102% and 110% of their base value.

Available Price Item Rarity Description
1 Negotiable Dull wand of warming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This wand seems boring somehow.
1 101 - 500 gp Elemental gem uncommon This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell. Blue sapphire=Air elemental, Yellow diamond=Earth elemental, Red corundum=Fire elemental, Emerald=Water elemental
1 Negotiable Grick figurehead of subtle calming uncommon A ship's figurehead in the shape of a Grick. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Grick figurehead attached, if you concentrate your mind, you feel at peace. This property cannot be used again until after a long rest. The figurehead is hidden from detect magic.
1 Negotiable Heavy purse of soothing uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you regain 1d4 hit-points. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch.
1 Negotiable Humming wrist bands of knock uncommon This magical bracer is embossed with the command word, "medicine". When spoken by the wearer, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The bracer makes a very slight humming sound at all times.
1 Negotiable Lucky glove of life saving uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Poisonous cup of navigation uncommon This simple wooden cup appears completely unremarkable. When drunk from, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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