Latepush's Magic Trinkets Emporium
797 year old Dwarf construction, small sized
Location: Brecciadeep
Owned by: Thun Latepush
The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dáuith Latepush | 241 | Male | Dwarf | He is an elderly dwarf with blue eyes, short strawberry and grey streaked hair, a big bushy beard, and light pink skin. | |
| Dwuin Latepush | Housekeeper | 94 | Male | Dwarf | He is an adult dwarf with amber eyes (behind a pair of spectacles), scruffy red hair, a long beard, and light pink skin. |
| Frerur Latepush | 7 | Male | Dwarf | He is a dwarf child with amber eyes, scruffy auburn hair, and olive skin. | |
| Kimin Rockleg | Shopkeep's Apprentice | 29 | Male | Dwarf | He is an adolescent dwarf with amber eyes, very short red hair, a full beard, and olive skin. |
| Thbur Fairwort | Shopkeep's Apprentice | 48 | Female | Dwarf | She is an adolescent dwarf with green eyes, long tied back blond hair, a full beard tied in two braids, and olive skin. |
| Thun Latepush | Shopkeep | 94 | Female | Dwarf | She is an adult dwarf with green eyes, short blond hair, a full beard tied in two braids, and olive skin. |
Family Tree
- Thun Latepush (♀/94) + Dwuin Latepush nee Pewtermark (♂/94/Thun's husband)
- Frerur Latepush (♂/7/Thun's son)
- Dáuith Latepush nee Cleavenoggin (♂/241/Thun's grandfather)
Items for sale
At this location, items are priced between 102% and 110% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Candle of needy reminiscing | uncommon | This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Negotiable | Instant party chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "love". The stick is long enough to write "love" 8 times. When you use the stick to write the command word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. | |
| 1 | Negotiable | Lucky wand of soothing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
| 1 | Negotiable | Poisonous belt of critters | uncommon | This leather belt is embossed with runes. When removed up to a dozen nearby small woodland creatures are attracted to the belt. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the belt's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | 26 gp | 25 gp | Scroll of Magic Missile | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
| 1 | Negotiable | Warm medal of mana | uncommon | This medal was awarded for bravery defending Driaca. When polished, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The medal is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.