Berether's Emporium

476 year old Otterfolk construction, small sized

Location: Fareleigh

Owned by: Regborg Berether

Located away from the water line, this small Den shares it's access to the water with other families. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Cloomeep Berether 1 Male Otterfolk He is an infant otterfolk with black eyes and light brown fur with brown streaks.
Flema Merrill Shopkeep's Assistant 34 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Khiell Berether Housekeeper 31 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with brown streaks.
Khulure Downing Housekeeper 29 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with brown streaks.
Regborg Berether Shopkeep 37 Male Otterfolk He is an adult otterfolk with black eyes (the left of which is glass) and light brown fur with dark brown streaks.
Shrietee Bronzetongs 1 Female Otterfolk She is an infant otterfolk with black eyes and grey fur with white streaks.
Theela Bronzetongs Shopkeep's Assistant 25 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 120% of their base value.

Available Price Value Item Description Weight
1 1 gp 2 sp 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 2 gp 3 sp 2 gp Clothes, traveler's 4 lbs.
3 2 gp 1 sp 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
1 6 gp 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
3 6 cp 5 cp Pole (10-foot) 7 lbs.
3 4 gp 6 sp 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
2 1 gp 2 sp 1 gp Robes 4 lbs.
2 2 cp 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.
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