Greencloor's Emporium
533 year old Human construction, medium sized
Location: Port Anstree
Owned by: Ingwio Celehor Greencloor
The window frames on this half-timbered cottage has been painted cyan. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Findel Greencloor | Housekeeper | 149 | Female | Elf | She is an adult elf with grey eyes, short curly dark-brown hair, and light brown skin. |
| Ingwio Celehor Greencloor | Shopkeep | 183 | Male | Elf | He is an adult elf with blue eyes, dyed light-brown hair in braids, a clean shaven face, and light brown skin. |
Family Tree
- Ingwio Celehor Greencloor (♂/183) + Findel Greencloor nee Sunweove (♀/149/Ingwio's wife)
Items for sale
At this location, items are priced between 83% and 106% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 1 cp | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 2 | 8 sp 5 cp | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 2 | 4 gp 4 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 10 gp | 10 gp | Ink (1 ounce bottle) | ||
| 4 | 3 gp 8 sp | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 1 cp | 1 cp | Riversticks (Gaming Set) |
Four custom modified maple sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 3 | 9 sp 3 cp | 1 gp | Robes | 4 lbs. | |
| 1 | 8 sp 9 cp | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 1 sp 8 cp | 2 sp | Waterskin | 5 lbs. |