Greencloor's Emporium
533 year old Human construction, medium sized
Location: Port Anstree
Owned by: Ingwio Celehor Greencloor
The window frames on this half-timbered cottage has been painted cyan. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Findel Greencloor | Housekeeper | 149 | Female | Elf | She is an adult elf with grey eyes, short curly dark-brown hair, and light brown skin. |
| Ingwio Celehor Greencloor | Shopkeep | 183 | Male | Elf | He is an adult elf with blue eyes, dyed light-brown hair in braids, a clean shaven face, and light brown skin. |
Family Tree
- Ingwio Celehor Greencloor (♂/183) + Findel Greencloor nee Sunweove (♀/149/Ingwio's wife)
Items for sale
At this location, items are priced between 83% and 106% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 5 cp | 5 cp | Arrow | 1 lb. | |
| 4 | 4 sp 8 cp | 5 sp | Blanket | 3 lbs. | |
| 4 | 5 gp | 5 gp | Chest | 25 lbs. | |
| 1 | 5 cp | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 4 gp 9 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 4 | 1 sp | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 4 | 100 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 2 | 4 sp 6 cp | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 1 | 1 cp | 1 cp | Sling bullet | 1½ lbs. |