Leticia's Apothecary
64 year old Human construction, medium sized
Location: Malbury
Owned by: Leticia Beche
A brick house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Froona Beche | Housekeeper | 44 | Female | Otterfolk | She is an adult otterfolk with black eyes and medium brown fur with light brown streaks. |
Hector Meadows the 2nd | Servant | 34 | Male | Human | He is an adult human with hazel eyes, scruffy dyed white hair, a clean shaven face, and medium brown skin. |
Jabez Beche | Housekeeper | 38 | Male | Human | He is an adult human with amber eyes, a bald head, a long beard, and light brown skin. |
Jabez Meadows | 53 | Male | Human | He is an elderly human with hazel eyes, balding light-brown hair, stubble, and medium brown skin. | |
Leticia Beche | Arch-Druid | 58 | Female | Human | She is an elderly human with hazel eyes, long tied back white hair, and medium brown skin. |
Roscoe Watkins the 2nd | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, a shaved head, and light pink skin. |
Wilfred Anderson the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with blue eyes, long curly brown hair, and light brown skin. |
Winnie Meadows | 54 | Female | Human | She is an elderly human with blue eyes, long styled dyed light-brown hair, and light brown skin. |
Family Tree
- Leticia Beche nee Meadows (♀/58)
- Jabez Beche (♂/38/Leticia's son) + Froona Beche nee Shreyerupup (♀/44/Leticia's daughter in-law)
- Jabez Meadows (♂/53/Leticia's brother) + Winnie Meadows nee Anderson (♀/54/Leticia's sister in-law)
- Hector Meadows the 2nd (♂/34/Leticia's nephew)
Items for sale
At this location, items are priced between 82% and 84% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 790 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 250 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 420 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 120 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 220 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 42 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 82 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 250 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 150 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |