Leticia's Apothecary

64 year old Human construction, medium sized

Location: Malbury

Owned by: Leticia Beche

A brick house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Froona Beche Housekeeper 44 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Hector Meadows the 2nd Servant 34 Male Human He is an adult human with hazel eyes, scruffy dyed white hair, a clean shaven face, and medium brown skin.
Jabez Beche Housekeeper 38 Male Human He is an adult human with amber eyes, a bald head, a long beard, and light brown skin.
Jabez Meadows 53 Male Human He is an elderly human with hazel eyes, balding light-brown hair, stubble, and medium brown skin.
Leticia Beche Arch-Druid 58 Female Human She is an elderly human with hazel eyes, long tied back white hair, and medium brown skin.
Roscoe Watkins the 2nd Arch-Druid's Apprentice 18 Male Human He is an adolescent human with grey eyes, a shaved head, and light pink skin.
Wilfred Anderson the 2nd Arch-Druid's Apprentice 12 Male Human He is an adolescent human with blue eyes, long curly brown hair, and light brown skin.
Winnie Meadows 54 Female Human She is an elderly human with blue eyes, long styled dyed light-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 84% of their base value.

Available Price Value Item Rarity Description
1 400 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 150 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 220 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 220 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 42 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 150 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 83 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 150 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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