Leticia's Apothecary
64 year old Human construction, medium sized
Location: Malbury
Owned by: Leticia Beche
A brick house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Froona Beche | Housekeeper | 44 | Female | Otterfolk | She is an adult otterfolk with black eyes and medium brown fur with light brown streaks. |
| Hector Meadows the 2nd | Servant | 34 | Male | Human | He is an adult human with hazel eyes, scruffy dyed white hair, a clean shaven face, and medium brown skin. |
| Jabez Beche | Housekeeper | 38 | Male | Human | He is an adult human with amber eyes, a bald head, a long beard, and light brown skin. |
| Jabez Meadows | 53 | Male | Human | He is an elderly human with hazel eyes, balding light-brown hair, stubble, and medium brown skin. | |
| Leticia Beche | Arch-Druid | 58 | Female | Human | She is an elderly human with hazel eyes, long tied back white hair, and medium brown skin. |
| Roscoe Watkins the 2nd | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, a shaved head, and light pink skin. |
| Wilfred Anderson the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with blue eyes, long curly brown hair, and light brown skin. |
| Winnie Meadows | 54 | Female | Human | She is an elderly human with blue eyes, long styled dyed light-brown hair, and light brown skin. |
Family Tree
- Leticia Beche nee Meadows (♀/58)
- Jabez Beche (♂/38/Leticia's son) + Froona Beche nee Shreyerupup (♀/44/Leticia's daughter in-law)
- Jabez Meadows (♂/53/Leticia's brother) + Winnie Meadows nee Anderson (♀/54/Leticia's sister in-law)
- Hector Meadows the 2nd (♂/34/Leticia's nephew)
Items for sale
At this location, items are priced between 82% and 84% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 390 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 1 | 1,700 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 420 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 120 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 5 | 42 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 250 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 1 | 380 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 150 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |