Andwiar's Specialty Emporium
241 year old Halfling construction, small sized
Location: Castle Hobsostead
Owned by: Andwiar Hayhanger
A rounded Cob wall construction, half buried with a living turf roof. A map of Castle Hobsostead is framed on one wall. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Andwiar Hayhanger | Shopkeep | 96 | Male | Halfling | He is an elderly halfling with amber eyes, balding silver hair, a clean shaven face, and light brown skin. |
Cornelosa Bryan-Collins | 5 | Female | Halfling | She is a halfling child with amber eyes, dark-brown hair in braids, and light brown skin. | |
Dan Bryan-Collins | Housekeeper | 42 | Male | Longfoot | He is an adult longfoot with grey eyes, short dyed blond hair in a side parting, bushy sideburns, and light pink skin. |
Glantda Bryan-Collins | 6 | Female | Halfling | She is a halfling child with amber eyes, short curly dark-brown hair, and light brown skin. | |
Myrtida Hayhanger-Collins | Housekeeper | 64 | Female | Halfling | She is an adult halfling with grey eyes, long tied back dark-brown hair, and light brown skin. |
Sadocng Bryan-Collins | 1 | Male | Halfling | He is an infant halfling with green eyes, wisps of brown hair, and light brown skin. | |
Sargent Beliose Bryan-Collins | Watchwoman | 46 | Female | Halfling | She is an adult halfling with amber eyes (behind a pair of spectacles), long curly dyed dark-brown hair, and light brown skin. |
Family Tree
- Andwiar Hayhanger (♂/96)
- Myrtida Hayhanger-Collins nee Hayhanger (♀/64/Andwiar's daughter)
- Dan Bryan-Collins nee Hayhanger-Collins (♂/42/Andwiar's grandson) + Sargent Beliose Bryan-Collins nee Bryan (♀/46/Andwiar's granddaughter in-law)
- Glantda Bryan-Collins (♀/6/Andwiar's great-grand-child)
- Cornelosa Bryan-Collins (♀/5/Andwiar's great-grand-child)
- Sadocng Bryan-Collins (♂/1/Andwiar's great-grand-child)
Items for sale
At this location, items are priced between 89% and 94% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 46 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
2 | 4 gp 6 sp | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
3 | 23 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
3 | 2 cp | 2 cp | Ink pen | ||
1 | 1 gp 8 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
2 | 4 gp 7 sp | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |