Andwiar's Specialty Emporium

241 year old Halfling construction, small sized

Location: Castle Hobsostead

Owned by: Andwiar Hayhanger

A rounded Cob wall construction, half buried with a living turf roof. A map of Castle Hobsostead is framed on one wall. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Andwiar Hayhanger Shopkeep 96 Male Halfling He is an elderly halfling with amber eyes, balding silver hair, a clean shaven face, and light brown skin.
Cornelosa Bryan-Collins 5 Female Halfling She is a halfling child with amber eyes, dark-brown hair in braids, and light brown skin.
Dan Bryan-Collins Housekeeper 42 Male Longfoot He is an adult longfoot with grey eyes, short dyed blond hair in a side parting, bushy sideburns, and light pink skin.
Glantda Bryan-Collins 6 Female Halfling She is a halfling child with amber eyes, short curly dark-brown hair, and light brown skin.
Myrtida Hayhanger-Collins Housekeeper 64 Female Halfling She is an adult halfling with grey eyes, long tied back dark-brown hair, and light brown skin.
Sadocng Bryan-Collins 1 Male Halfling He is an infant halfling with green eyes, wisps of brown hair, and light brown skin.
Sargent Beliose Bryan-Collins Watchwoman 46 Female Halfling She is an adult halfling with amber eyes (behind a pair of spectacles), long curly dyed dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 94% of their base value.

Available Price Value Item Description Weight
2 46 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
2 4 gp 6 sp 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
3 23 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
3 2 cp 2 cp Ink pen
1 1 gp 8 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
2 4 gp 7 sp 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
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