Andwiar's Specialty Emporium

241 year old Halfling construction, small sized

Location: Castle Hobsostead

Owned by: Andwiar Hayhanger

A rounded Cob wall construction, half buried with a living turf roof. A map of Castle Hobsostead is framed on one wall. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Andwiar Hayhanger Shopkeep 96 Male Halfling He is an elderly halfling with amber eyes, balding silver hair, a clean shaven face, and light brown skin.
Cornelosa Bryan-Collins 5 Female Halfling She is a halfling child with amber eyes, dark-brown hair in braids, and light brown skin.
Dan Bryan-Collins Housekeeper 42 Male Longfoot He is an adult longfoot with grey eyes, short dyed blond hair in a side parting, bushy sideburns, and light pink skin.
Glantda Bryan-Collins 6 Female Halfling She is a halfling child with amber eyes, short curly dark-brown hair, and light brown skin.
Myrtida Hayhanger-Collins Housekeeper 64 Female Halfling She is an adult halfling with grey eyes, long tied back dark-brown hair, and light brown skin.
Sadocng Bryan-Collins 1 Male Halfling He is an infant halfling with green eyes, wisps of brown hair, and light brown skin.
Sargent Beliose Bryan-Collins Watchwoman 46 Female Halfling She is an adult halfling with amber eyes (behind a pair of spectacles), long curly dyed dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 94% of their base value.

Available Price Value Item Description Weight
3 1 gp 8 sp 2 gp Barrel 70 lbs.
3 3 sp 6 cp 4 sp Basket 2 lbs.
2 9 sp 3 cp 1 gp Case, map or scroll This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. 1 lb.
3 4 gp 7 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 1 cp 1 cp Sack ½ lb.
1 5 cp 5 cp Signal whistle
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