Flalin's Specialist Magic Forge
525 year old Dwarf construction, small sized
Location: Graniteridge
Owned by: Flalin Forgecandle
A small stone walled house with a slate roof. The dwelling also serves as a Magic Forge.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Durdin Forgecandle | Housekeeper | 139 | Female | Dwarf | She is an adult dwarf with amber eyes, dyed auburn hair in a plait, a full beard, and medium brown skin. |
Durori Latetongs | Magesmith | 164 | Male | Dwarf | He is an adult dwarf with amber eyes, short dark-brown hair, a long beard, and medium brown skin. |
Flalin Forgecandle | Master Magesmith | 215 | Male | Dwarf | He is an elderly dwarf with brown eyes, short dyed dark-brown hair, a full beard, and dark brown skin. |
Frerbun Latetongs | Housekeeper | 56 | Female | Dwarf | She is an adult dwarf with amber eyes, long flowing auburn hair, a big bushy beard, and olive skin. |
Kidin Forgecandle | Tutor | 238 | Female | Dwarf | She is an elderly dwarf with hazel eyes, long flowing white hair, a full beard, and medium brown skin. |
Kinurin Latetongs | Housekeeper | 196 | Female | Dwarf | She is an adult dwarf with green eyes, long flowing blond hair, a big bushy beard, and olive skin. |
Family Tree
- Flalin Forgecandle (♂/215) + Kidin Forgecandle nee Chromefoot (♀/238/Flalin's wife)
- Durori Latetongs nee Forgecandle (♂/164/Flalin's step-son) + Kinurin Latetongs (♀/196/Flalin's step-son's wife)
- Frerbun Latetongs (♀/56/Flalin's step-granddaughter)
- Durdin Forgecandle (♀/139/Flalin's step-daughter)
Items for sale
At this location, items are priced between 95% and 106% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | 42 gp | 43 gp | Battleaxe of Wounding | rare |
Requires attunement. A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile, Magic Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
4 lbs. |
1 | Negotiable | Cursed cup of life saving | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
1 | 25 gp | 25 gp | Spear +2 | rare |
A Simple Melee weapon. 1d4
+ 2 piercing damage.
(Two-handed: 1d8
+ 1 Piercing damage.)
Range: 5.
(Thrown: 20/60.)
Properties:
Thrown, Versatile, Monk, Magic
You have a +2 bonus to your attack and damage when wielding this Spear. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
1 | 32 gp | 33 gp | Trident of Disruption | rare |
Requires attunement. A Martial Melee weapon. 1d6 slashing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Magic When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. |
4 lbs. |