Flalin's Specialist Magic Forge

525 year old Dwarf construction, small sized

Location: Graniteridge

Owned by: Flalin Forgecandle

A small stone walled house with a slate roof. The dwelling also serves as a Magic Forge.

Occupants

Name Role Age Gender Race Description
Durdin Forgecandle Housekeeper 139 Female Dwarf She is an adult dwarf with amber eyes, dyed auburn hair in a plait, a full beard, and medium brown skin.
Durori Latetongs Magesmith 164 Male Dwarf He is an adult dwarf with amber eyes, short dark-brown hair, a long beard, and medium brown skin.
Flalin Forgecandle Master Magesmith 215 Male Dwarf He is an elderly dwarf with brown eyes, short dyed dark-brown hair, a full beard, and dark brown skin.
Frerbun Latetongs Housekeeper 56 Female Dwarf She is an adult dwarf with amber eyes, long flowing auburn hair, a big bushy beard, and olive skin.
Kidin Forgecandle Tutor 238 Female Dwarf She is an elderly dwarf with hazel eyes, long flowing white hair, a full beard, and medium brown skin.
Kinurin Latetongs Housekeeper 196 Female Dwarf She is an adult dwarf with green eyes, long flowing blond hair, a big bushy beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 106% of their base value.

Available Price Value Item Rarity Description Weight
1 44 gp 43 gp Berserker Lance rare Requires attunement.

A Martial Melee weapon. 1d12 + 1 piercing damage. Range: 5. Properties: Reach, Special, Magic

You have a +1 bonus to your attack and damage when wielding this Lance.
While you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse: This Lance is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the Lance, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the Lance is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the Lance. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
6 lbs.
1 Negotiable Darkmantle figurehead of giving instant party uncommon A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After 100 days, the figurehead's property stops working. If the figurehead finds a new owner that has not owned it before, the property will work again.
1 310 gp 315 gp Studded Leather +2 very rare Light armour. Base AC: 12 + Dex modifier.

You have a bonus to +2 AC while wearing this armor.
13 lbs.
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