Gruin's Bazaar Emporium

800 year old Dwarf construction, small sized

Location: Chalkton

Owned by: Gruin Coalforger

These natural caverns and tunnels serve as a small family home. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bifarin Coalforger 214 Male Dwarf He is an elderly dwarf with brown eyes, a shaved head, a big bushy beard, and dark brown skin.
Flórói daughter of Flbur Housekeeper 135 Female Dwarf She is an adult dwarf with brown eyes, long flowing black hair, a long beard, and dark brown skin.
Galfridus Sturdyhammer Housekeeper 105 Male Half-Dwarf He is an adult half-dwarf with brown eyes, a shaved head, a clean shaven face, and dark brown skin.
Gruin Coalforger Shopkeep 193 Male Dwarf He is an adult dwarf with brown eyes, scruffy black hair, a long beard, and dark brown skin.
Náiluin daughter of Frerarkûn Shopkeep's Assistant 186 Female Dwarf She is an adult dwarf with hazel eyes, light-brown hair in braids, a big bushy beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 108% of their base value.

Available Price Value Item Description Weight
1 46 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
3 1 cp 1 cp Chalk (1 piece)
3 9 sp 2 cp 1 gp Fishing tackle This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. 4 lbs.
3 2 gp 1 sp 2 gp Hammer, sledge 10 lbs.
1 5 gp 4 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 11 gp 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
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