Bofun's Magic Forge

296 year old Dwarf construction, small sized

Location: Chalkton

Owned by: Bofun daughter of Frerarkûn

The this small family home was built in an abandoned mineshaft. Cactus-like planets grow in decorative pots. The dwelling also serves as a Magic Forge.

Occupants

Name Role Age Gender Race Description
Bofun daughter of Dwaliurin Magesmith 93 Female Dwarf She is an adult dwarf with one grey eye (her right is covered by an eye-patch), dark-brown and grey streaked hair in a pigtails, a long beard, and light brown skin.
Bofun daughter of Frerarkûn Master Magesmith 223 Female Dwarf She is an elderly dwarf with brown eyes, short dark-brown hair, a long beard, and medium brown skin.
Dwaliurin daughter of Bofun Housekeeper 154 Female Dwarf She is an adult dwarf with amber eyes, short curly auburn and grey streaked hair, a long beard, and olive skin.
Frerini Sturdyhammer Housekeeper 158 Male Dwarf He is an adult dwarf with green eyes, a bald head, a big bushy beard, and olive skin.
Gruin Tinpick 225 Male Dwarf He is an elderly dwarf with amber eyes, thin scruffy grey hair, a full beard, and olive skin.
Náun Ironhand Magesmith 102 Male Dwarf He is an adult dwarf with brown eyes (behind a pair of spectacles), balding dark-brown and grey streaked hair, a long beard, and medium brown skin.
Thráini daughter of Dwaliurin Housekeeper 58 Female Dwarf She is an adult dwarf with green eyes, strawberry hair in a ponytail, a big bushy beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 97% and 120% of their base value.

Available Price Value Item Rarity Description Weight
1 140 gp 123 gp Greatsword of Wounding rare Requires attunement.

A Martial Melee weapon. 2d6 slashing damage. Range: 5. Properties: Heavy, Two-Handed, Magic

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
6 lbs.
1 58 gp 53 gp Morningstar of Venom rare A Martial Melee weapon. 1d8 + 1 piercing damage. Range: 5. Properties: Magic

You have a +1 bonus to your attack and damage when wielding this Morningstar.
You can use an action to cause thick, black poison to coat the Morningstar. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
4 lbs.
1 4 gp 1 sp 4 gp Sickle +1 uncommon A Simple Melee weapon. 1d4 + 1 slashing damage. Range: 5. Properties: Light, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Sickle.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
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