Bofun's Magic Forge
296 year old Dwarf construction, small sized
Location: Chalkton
Owned by: Bofun daughter of Frerarkûn
The this small family home was built in an abandoned mineshaft. Cactus-like planets grow in decorative pots. The dwelling also serves as a Magic Forge.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bofun daughter of Dwaliurin | Magesmith | 93 | Female | Dwarf | She is an adult dwarf with one grey eye (her right is covered by an eye-patch), dark-brown and grey streaked hair in a pigtails, a long beard, and light brown skin. |
| Bofun daughter of Frerarkûn | Master Magesmith | 223 | Female | Dwarf | She is an elderly dwarf with brown eyes, short dark-brown hair, a long beard, and medium brown skin. |
| Dwaliurin daughter of Bofun | Housekeeper | 154 | Female | Dwarf | She is an adult dwarf with amber eyes, short curly auburn and grey streaked hair, a long beard, and olive skin. |
| Frerini Sturdyhammer | Housekeeper | 158 | Male | Dwarf | He is an adult dwarf with green eyes, a bald head, a big bushy beard, and olive skin. |
| Gruin Tinpick | 225 | Male | Dwarf | He is an elderly dwarf with amber eyes, thin scruffy grey hair, a full beard, and olive skin. | |
| Náun Ironhand | Magesmith | 102 | Male | Dwarf | He is an adult dwarf with brown eyes (behind a pair of spectacles), balding dark-brown and grey streaked hair, a long beard, and medium brown skin. |
| Thráini daughter of Dwaliurin | Housekeeper | 58 | Female | Dwarf | She is an adult dwarf with green eyes, strawberry hair in a ponytail, a big bushy beard, and olive skin. |
Family Tree
- Bofun daughter of Frerarkûn (♀/223) + Gruin Tinpick (♂/225/Bofun's husband)
- Dwaliurin daughter of Bofun (♀/154/Bofun's daughter) + Frerini Sturdyhammer (♂/158/Bofun's son in-law)
- Bofun daughter of Dwaliurin (♀/93/Bofun's granddaughter) + Náun Ironhand (♂/102/Bofun's grandson in-law)
- Thráini daughter of Dwaliurin (♀/58/Bofun's granddaughter)
Items for sale
At this location, items are priced between 97% and 120% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 26 gp | 23 gp | Club of Venom | rare |
A Simple Melee weapon. 1d4
+ 1 bludgeoning damage.
Range: 5.
Properties:
Light, Monk, Magic
You have a +1 bonus to your attack and damage when wielding this Club. You can use an action to cause thick, black poison to coat the Club. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. |
2 lbs. |
| 1 | 250 gp | 226 gp | Javelin of Life Stealing | very rare |
Requires attunement. A Simple Melee weapon. 1d6 + 2 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk, Magic You have a +2 bonus to your attack and damage when wielding this Javelin. The Javelin has 6 charges. If you score a critical melee hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the Javelin tears its life force from its body (a construct or an undead is immune). The Javelin loses 1 charge if the creature is slain. When the Javelin has no charges remaining, it loses this property. |
2 lbs. |
| 1 | 3 gp 9 sp | 4 gp | Net of Lightning | uncommon |
A Martial Ranged weapon. 1d0
slashing damage.
Range: 5/15.
(Thrown: 5/15.)
Properties:
Thrown, Special, Magic
This Net is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Net when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Net plus 4d6 lightning damage. The Net's property can't be used again until the next dawn. In the meantime, the Net can still be used as a magic weapon. |
3 lbs. |