Bofun's Magic Forge
296 year old Dwarf construction, small sized
Location: Chalkton
Owned by: Bofun daughter of Frerarkûn
The this small family home was built in an abandoned mineshaft. Cactus-like planets grow in decorative pots. The dwelling also serves as a Magic Forge.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bofun daughter of Dwaliurin | Magesmith | 93 | Female | Dwarf | She is an adult dwarf with one grey eye (her right is covered by an eye-patch), dark-brown and grey streaked hair in a pigtails, a long beard, and light brown skin. |
| Bofun daughter of Frerarkûn | Master Magesmith | 223 | Female | Dwarf | She is an elderly dwarf with brown eyes, short dark-brown hair, a long beard, and medium brown skin. |
| Dwaliurin daughter of Bofun | Housekeeper | 154 | Female | Dwarf | She is an adult dwarf with amber eyes, short curly auburn and grey streaked hair, a long beard, and olive skin. |
| Frerini Sturdyhammer | Housekeeper | 158 | Male | Dwarf | He is an adult dwarf with green eyes, a bald head, a big bushy beard, and olive skin. |
| Gruin Tinpick | 225 | Male | Dwarf | He is an elderly dwarf with amber eyes, thin scruffy grey hair, a full beard, and olive skin. | |
| Náun Ironhand | Magesmith | 102 | Male | Dwarf | He is an adult dwarf with brown eyes (behind a pair of spectacles), balding dark-brown and grey streaked hair, a long beard, and medium brown skin. |
| Thráini daughter of Dwaliurin | Housekeeper | 58 | Female | Dwarf | She is an adult dwarf with green eyes, strawberry hair in a ponytail, a big bushy beard, and olive skin. |
Family Tree
- Bofun daughter of Frerarkûn (♀/223) + Gruin Tinpick (♂/225/Bofun's husband)
- Dwaliurin daughter of Bofun (♀/154/Bofun's daughter) + Frerini Sturdyhammer (♂/158/Bofun's son in-law)
- Bofun daughter of Dwaliurin (♀/93/Bofun's granddaughter) + Náun Ironhand (♂/102/Bofun's grandson in-law)
- Thráini daughter of Dwaliurin (♀/58/Bofun's granddaughter)
Items for sale
At this location, items are priced between 97% and 120% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 240 gp | 226 gp | Dancing Javelin | very rare |
Requires attunement. A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk, Magic You can use a bonus action to toss this magic Javelin into the air and speak the command word. When you do so, the Javelin begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The Javelin uses your attack roll and ability score modifier to damage rolls. While the Javelin hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the Javelin to attack one creature within 5 feet of it. After the hovering Javelin attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the Javelin has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. |
2 lbs. |
| 1 | 50 gp | 43 gp | Leather +1 | rare |
Light armour. Base AC: 11 + Dex modifier.
You have a bonus to +1 AC while wearing this armor. |
10 lbs. |
| 1 | Negotiable | Light glove of gender | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The glove feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | 49 gp | 43 gp | Shortsword of Terror | rare |
Requires attunement. A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk, Magic This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The Shortsword regains 1d3 expended charges daily at dawn. |
2 lbs. |