Tinpick's Enigmatic Magic Trinkets Emporium

288 year old Dwarf construction, small sized

Location: Chalkton

Owned by: Náráin Tinpick

The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Bombóni Littlepick Shopkeep's Apprentice 24 Female Dwarf She is an adolescent dwarf with grey eyes, scruffy strawberry hair, a big bushy beard, and light pink skin.
Dwaliili Tinpick Housekeeper 75 Male Dwarf He is an adult dwarf with amber eyes, scruffy strawberry hair, a goatee, and light brown skin.
Dwalili Bronzestrong Housekeeper 182 Male Dwarf He is an adult dwarf with amber eyes, short curly strawberry and grey streaked hair, a big bushy beard, and light pink skin.
Grini Tinpick Shopkeep's Assistant 110 Female Dwarf She is an adult dwarf with grey eyes, long tied back red hair, a long beard, and light pink skin.
Kibórói Tinpick Shopkeep's Apprentice 22 Male Dwarf He is an adolescent dwarf with grey eyes, short strawberry hair, a goatee, and light pink skin.
Kilar Tinpick 3 Female Dwarf She is a dwarf child with amber eyes, auburn hair in a plait, and light brown skin.
Killi Tinpick 9 Female Dwarf She is a dwarf child with amber eyes, strawberry hair in a plait, and light pink skin.
Náráin Tinpick Shopkeep 148 Male Dwarf He is an adult dwarf with grey eyes, short dyed black hair in a side parting, a big bushy beard, and light brown skin.
Naugluith Tinpick Housekeeper 156 Female Dwarf She is an adult dwarf with amber eyes, dyed dark-brown hair in braids, a long beard, and medium brown skin.
Tharini Tinpick Shopkeep's Apprentice 45 Female Dwarf She is an adolescent dwarf with green eyes, strawberry hair in braids, a full beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 109% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold quill of blink uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The feather is cold to the touch.
1 Negotiable Cursed haste chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "temperature". The stick is long enough to write "temperature" 7 times. When you use the stick to write the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Disappearing silver darkness penny uncommon This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the coin goes missing the next time it is stowed away.
1 Negotiable Over-sized book of instant party otterese poetry uncommon A book containing poetry written in otterese. If you read one of the poems aloud, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The book is twice as large as an average book.
1 13 gp 12 gp Pike +1 uncommon A Martial Melee weapon. 1d10 + 1 piercing damage. Range: 5. Properties: Heavy, Reach, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Pike.
The craftmanship of this weapon identifies it as a masterwork.
18 lbs.
1 Negotiable The giving dice of gender uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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