Tinpick's Enigmatic Magic Trinkets Emporium
288 year old Dwarf construction, small sized
Location: Chalkton
Owned by: Náráin Tinpick
The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bombóni Littlepick | Shopkeep's Apprentice | 24 | Female | Dwarf | She is an adolescent dwarf with grey eyes, scruffy strawberry hair, a big bushy beard, and light pink skin. |
| Dwaliili Tinpick | Housekeeper | 75 | Male | Dwarf | He is an adult dwarf with amber eyes, scruffy strawberry hair, a goatee, and light brown skin. |
| Dwalili Bronzestrong | Housekeeper | 182 | Male | Dwarf | He is an adult dwarf with amber eyes, short curly strawberry and grey streaked hair, a big bushy beard, and light pink skin. |
| Grini Tinpick | Shopkeep's Assistant | 110 | Female | Dwarf | She is an adult dwarf with grey eyes, long tied back red hair, a long beard, and light pink skin. |
| Kibórói Tinpick | Shopkeep's Apprentice | 22 | Male | Dwarf | He is an adolescent dwarf with grey eyes, short strawberry hair, a goatee, and light pink skin. |
| Kilar Tinpick | 3 | Female | Dwarf | She is a dwarf child with amber eyes, auburn hair in a plait, and light brown skin. | |
| Killi Tinpick | 9 | Female | Dwarf | She is a dwarf child with amber eyes, strawberry hair in a plait, and light pink skin. | |
| Náráin Tinpick | Shopkeep | 148 | Male | Dwarf | He is an adult dwarf with grey eyes, short dyed black hair in a side parting, a big bushy beard, and light brown skin. |
| Naugluith Tinpick | Housekeeper | 156 | Female | Dwarf | She is an adult dwarf with amber eyes, dyed dark-brown hair in braids, a long beard, and medium brown skin. |
| Tharini Tinpick | Shopkeep's Apprentice | 45 | Female | Dwarf | She is an adolescent dwarf with green eyes, strawberry hair in braids, a full beard, and olive skin. |
Family Tree
- Náráin Tinpick (♂/148) + Naugluith Tinpick nee Brassbrow (♀/156/Náráin's wife)
- Dwaliili Tinpick (♂/75/Náráin's son) + Grini Tinpick nee Silverseeker (♀/110/Náráin's daughter in-law)
- Killi Tinpick (♀/9/Náráin's granddaughter)
- Kilar Tinpick (♀/3/Náráin's granddaughter)
- Dwalili Bronzestrong (♂/182/Náráin's brother in-law)
Items for sale
At this location, items are priced between 89% and 109% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Cursed glove of knock | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Negotiable | Fleek's annoying book of instant party tickets | uncommon | A small leather bound booklet contains 11 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The tickets loudly shouts "The secret is medicine!" when you use it's property. | |
| 1 | Negotiable | Grick figurehead of needy darkness | uncommon | A ship's figurehead in the shape of a Grick. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Grick figurehead attached, if you concentrate your mind, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Negotiable | Heavy wand of navigation | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The wand feels unusually heavy, four times the weight of an average wand. | |
| 1 | Negotiable | Robust purse of Manticore disguise | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a magical illusion disguises you as a Manticore for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The pouch cannot be destroyed by non-magical means. | |
| 1 | 24 gp | 25 gp | Scroll of Fog Cloud | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
| 1 | Negotiable | Truthful amber critters fish | uncommon | A small fish carved of amber. A command word "department" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the fish's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Unreliable belt of otterese tongue | uncommon | This leather belt is embossed with runes. When removed you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. When the belt's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.