Laughlin's Blacksmiths
101 year old Human construction, small sized
Location: Coalland
Owned by: Henry Laughlin the 2nd
A historic 7th Century half-timbered house. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Curtis Laughlin | Master Smith's Apprentice | 14 | Male | Dragonborn | He is an adolescent dragonborn with amber eyes and blue scales. |
Felix Row the 2nd | Master Smith's Apprentice | 17 | Male | Human | He is an adolescent human with amber eyes, a shaved head, and pale white skin. |
Henry Laughlin the 2nd | Master Smith | 34 | Male | Tiefling | He is an adult tiefling with red eyes, a bald head, bushy sideburns, and wine-purple skin. He has large curved horns. |
Hugh Burel | Master Smith's Apprentice | 14 | Male | Dragonborn | He is an adolescent dragonborn with brown eyes and green scales. |
Myrtle Shannon | Housekeeper | 38 | Female | Human | She is an adult human with blue eyes, long tied back light-brown hair, and light pink skin. |
Family Tree
- Henry Laughlin the 2nd (♂/34)
- Myrtle Shannon (♀/38/Henry's cousin)
Items for sale
At this location, items are priced between 94% and 113% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 52 gp | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 28 gp | 25 gp | Anvil | 100 lbs. | |
1 | 79 gp | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
1 | 55 gp | 50 gp | Crossbow, heavy | A Martial Ranged weapon. 1d10 piercing damage. Range: 100/400. Properties: Ammunition, Light, Loading, Two-Handed | 18 lbs. |
1 | 28 gp | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
2 | 2 gp 1 sp | 2 gp | Grappling hook | 4 lbs. | |
24 | 2 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
5 sp 4 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
2 | 2 gp 1 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 210 gp | 200 gp | Splint | Heavy armour. Base AC: 17. Requires Str 15 to wear. Gives disadvantage to stealth checks. | 60 lbs. |
1 | 15 gp | 15 gp | Warhammer | A Martial Melee weapon. 1d8 bludgeoning damage. (Two-handed: 1d10 + Bludgeoning damage.) Range: 5. Properties: Versatile | 2 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.