Laughlin's Blacksmiths
101 year old Human construction, small sized
Location: Coalland
Owned by: Henry Laughlin the 2nd
A historic 7th Century half-timbered house. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Curtis Laughlin | Master Smith's Apprentice | 14 | Male | Dragonborn | He is an adolescent dragonborn with amber eyes and blue scales. |
Felix Row the 2nd | Master Smith's Apprentice | 17 | Male | Human | He is an adolescent human with amber eyes, a shaved head, and pale white skin. |
Henry Laughlin the 2nd | Master Smith | 34 | Male | Tiefling | He is an adult tiefling with red eyes, a bald head, bushy sideburns, and wine-purple skin. He has large curved horns. |
Hugh Burel | Master Smith's Apprentice | 14 | Male | Dragonborn | He is an adolescent dragonborn with brown eyes and green scales. |
Myrtle Shannon | Housekeeper | 38 | Female | Human | She is an adult human with blue eyes, long tied back light-brown hair, and light pink skin. |
Family Tree
- Henry Laughlin the 2nd (♂/34)
- Myrtle Shannon (♀/38/Henry's cousin)
Items for sale
At this location, items are priced between 94% and 113% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 24 gp | 25 gp | Anvil | 100 lbs. | |
1 | 16 gp | 15 gp | Cartographer's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 6 lbs. |
1 | 4 gp 8 sp | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
1 | 11 gp | 10 gp | Flail | A Martial Melee weapon. 1d8 bludgeoning damage. Range: 5. | 2 lbs. |
1 | 1 gp 1 sp | 1 gp | Hammer | 3 lbs. | |
1 | 10 gp | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
22 | 3 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
5 sp 2 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 5 sp 3 cp | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
2 | 2 gp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 25 gp | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 9 sp 7 cp | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 2 gp 1 sp | 2 gp | Whip | A Martial Melee weapon. 1d4 slashing damage. Range: 5. Properties: Finesse, Reach | 3 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.