Godyear's Emporium
199 year old Human construction, large sized
Location: Midwood
Owned by: Cleveland Godyear
A rough hewn stone building. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cleveland Godyear | Shopkeep | 44 | Male | Human | He is an adult human with amber eyes, long curly black hair, a full beard tied in two braids, and medium brown skin. |
| Jean Godyear | Housekeeper | 24 | Female | Human | She is an adult human with grey eyes, red hair in a bun, and olive skin. |
| Sheana Godyear | 49 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and dark brown fur with light brown stripes. |
Family Tree
- Cleveland Godyear (♂/44) + Sheana Godyear (♀/49/Cleveland's wife)
- Jean Godyear (♀/24/Cleveland's adopted-sister)
Items for sale
At this location, items are priced between 92% and 107% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 6 | 4 sp 2 cp | 4 sp | Basket | 2 lbs. | |
| 2 | 8 sp 6 cp | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 2 | 26 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 6 | 5 sp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 2 | 1 sp | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 2 | 2 sp 9 cp | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 4 | 6 cp | 5 cp | Pole (10-foot) | 7 lbs. | |
| 6 | 1 gp 1 sp | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |