Godyear's Emporium
199 year old Human construction, large sized
Location: Midwood
Owned by: Cleveland Godyear
A rough hewn stone building. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cleveland Godyear | Shopkeep | 44 | Male | Human | He is an adult human with amber eyes, long curly black hair, a full beard tied in two braids, and medium brown skin. |
| Jean Godyear | Housekeeper | 24 | Female | Human | She is an adult human with grey eyes, red hair in a bun, and olive skin. |
| Sheana Godyear | 49 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and dark brown fur with light brown stripes. |
Family Tree
- Cleveland Godyear (♂/44) + Sheana Godyear (♀/49/Cleveland's wife)
- Jean Godyear (♀/24/Cleveland's adopted-sister)
Items for sale
At this location, items are priced between 92% and 107% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 10 gp | 10 gp | Crystal | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |
| 2 | 8 sp 1 cp | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 6 | 25 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 3 | 2 gp 1 sp | 2 gp | Hammer, sledge | 10 lbs. | |
| 2 | 9 gp 5 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 2 | 3 sp | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 4 | 6 cp | 5 cp | Pole (10-foot) | 7 lbs. | |
| 6 | 2 cp | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |
| 6 | 10 gp | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |