Mathew's Magic Trinkets Emporium

535 year old Human construction, small sized

Location: Midwood

Owned by: Mathew Dean

A small brick house, painted purple. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amanda Dean Housekeeper 47 Female Human She is an adult human with hazel eyes, long light-brown and grey streaked hair with a fringe cut, and medium brown skin.
Ellenor Dean Shopkeep's Assistant 22 Female Human She is an adult human with amber eyes, long styled dark-brown hair, and medium brown skin.
Ezra Bosse Housekeeper 35 Male Human He is an adult human with blue eyes, balding dyed white hair, a clean shaven face, and light brown skin.
Gabriel Dean Shopkeep's Assistant 46 Male Human He is an adult human with brown eyes, a shaved head, a clean shaven face, and medium brown skin.
Gonilda Dean Shopkeep's Assistant 27 Female Human She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and light pink skin.
Mathew Dean Shopkeep 24 Male Human He is an adult human with blue eyes, very short blond hair, a moustache, and light pink skin.
Perry Dean the 2nd 5 Male Human He is a human child with amber eyes, scruffy strawberry hair, and light pink skin.
Wydo Dean Housekeeper 31 Male Human He is an adult human with amber eyes (the left of which is glass), black hair in a bun, a full beard, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 107% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Blink lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. 2 lbs.
1 Negotiable Halganon's lucky symbol of navigation uncommon A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Light glove of darkvision uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The glove feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 2 gp 7 sp 3 gp Quarterstaff +1 uncommon A Simple Melee weapon. 1d6 + 1 bludgeoning damage. (Two-handed: 1d8 + 1 Bludgeoning damage.) Range: 5. Properties: Versatile, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Quarterstaff.
The craftmanship of this weapon identifies it as a masterwork.
4 lbs.
1 Negotiable The annoying duck of chilling uncommon A duck made of cloth and leather. When squeezed, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The duck loudly shouts "The secret is definition!" when you use it's property.
1 Negotiable The pristine dice of truesight uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The dice is in pristine condition.
1 Negotiable The robust wizard's hat of soothing uncommon This wizard's hat has it's command word "history" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The hat cannot be destroyed by non-magical means.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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