Mathew's Magic Trinkets Emporium

535 year old Human construction, small sized

Location: Midwood

Owned by: Mathew Dean

A small brick house, painted purple. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amanda Dean Housekeeper 47 Female Human She is an adult human with hazel eyes, long light-brown and grey streaked hair with a fringe cut, and medium brown skin.
Ellenor Dean Shopkeep's Assistant 22 Female Human She is an adult human with amber eyes, long styled dark-brown hair, and medium brown skin.
Ezra Bosse Housekeeper 35 Male Human He is an adult human with blue eyes, balding dyed white hair, a clean shaven face, and light brown skin.
Gabriel Dean Shopkeep's Assistant 46 Male Human He is an adult human with brown eyes, a shaved head, a clean shaven face, and medium brown skin.
Gonilda Dean Shopkeep's Assistant 27 Female Human She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and light pink skin.
Mathew Dean Shopkeep 24 Male Human He is an adult human with blue eyes, very short blond hair, a moustache, and light pink skin.
Perry Dean the 2nd 5 Male Human He is a human child with amber eyes, scruffy strawberry hair, and light pink skin.
Wydo Dean Housekeeper 31 Male Human He is an adult human with amber eyes (the left of which is glass), black hair in a bun, a full beard, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 107% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Concealable glove of knock uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the glove is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Dull wand of gender uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This wand seems boring somehow.
1 Negotiable Fleek's humming book of soothing tickets uncommon A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you regain 1d4 hit-points. This property cannot be used again until after a long rest. The tickets makes a very slight humming sound at all times.
1 Negotiable Gaia's lucky symbol of Darkmantle disguise uncommon A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Hippogriff figurehead of small warming uncommon A ship's figurehead in the shape of a Hippogriff. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hippogriff figurehead attached, if you concentrate your mind, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The figurehead is half the size of a typical figurehead.
1 230 gp 250 gp Scroll of Spider Climb uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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