Mathew's Magic Trinkets Emporium
535 year old Human construction, small sized
Location: Midwood
Owned by: Mathew Dean
A small brick house, painted purple. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amanda Dean | Housekeeper | 47 | Female | Human | She is an adult human with hazel eyes, long light-brown and grey streaked hair with a fringe cut, and medium brown skin. |
| Ellenor Dean | Shopkeep's Assistant | 22 | Female | Human | She is an adult human with amber eyes, long styled dark-brown hair, and medium brown skin. |
| Ezra Bosse | Housekeeper | 35 | Male | Human | He is an adult human with blue eyes, balding dyed white hair, a clean shaven face, and light brown skin. |
| Gabriel Dean | Shopkeep's Assistant | 46 | Male | Human | He is an adult human with brown eyes, a shaved head, a clean shaven face, and medium brown skin. |
| Gonilda Dean | Shopkeep's Assistant | 27 | Female | Human | She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and light pink skin. |
| Mathew Dean | Shopkeep | 24 | Male | Human | He is an adult human with blue eyes, very short blond hair, a moustache, and light pink skin. |
| Perry Dean the 2nd | 5 | Male | Human | He is a human child with amber eyes, scruffy strawberry hair, and light pink skin. | |
| Wydo Dean | Housekeeper | 31 | Male | Human | He is an adult human with amber eyes (the left of which is glass), black hair in a bun, a full beard, and dark brown skin. |
Family Tree
- Amanda Dean nee Bosse (♀/47/Mathew's mother) + Gabriel Dean (♂/46/Mathew's father)
- Gonilda Dean (♀/27/Mathew's sister) + Wydo Dean (♂/31/Mathew's brother in-law)
- Perry Dean the 2nd (♂/5/Mathew's nephew)
- Mathew Dean (♂/24) + Ellenor Dean nee Hite (♀/22/Mathew's wife)
- Ezra Bosse (♂/35/Mathew's uncle)
Items for sale
At this location, items are priced between 89% and 107% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Fleek's needy book of chilling tickets | uncommon | A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Negotiable | Sands of truthful warming | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the timer's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | 260 gp | 250 gp | Scroll of Prayer of Healing | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | The disappearing duck of calming | uncommon | A duck made of cloth and leather. When squeezed, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the duck goes missing the next time it is stowed away. | |
| 1 | Negotiable | The light dice of quiet | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The dice feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.