Mathew's Magic Trinkets Emporium

535 year old Human construction, small sized

Location: Midwood

Owned by: Mathew Dean

A small brick house, painted purple. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amanda Dean Housekeeper 47 Female Human She is an adult human with hazel eyes, long light-brown and grey streaked hair with a fringe cut, and medium brown skin.
Ellenor Dean Shopkeep's Assistant 22 Female Human She is an adult human with amber eyes, long styled dark-brown hair, and medium brown skin.
Ezra Bosse Housekeeper 35 Male Human He is an adult human with blue eyes, balding dyed white hair, a clean shaven face, and light brown skin.
Gabriel Dean Shopkeep's Assistant 46 Male Human He is an adult human with brown eyes, a shaved head, a clean shaven face, and medium brown skin.
Gonilda Dean Shopkeep's Assistant 27 Female Human She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and light pink skin.
Mathew Dean Shopkeep 24 Male Human He is an adult human with blue eyes, very short blond hair, a moustache, and light pink skin.
Perry Dean the 2nd 5 Male Human He is a human child with amber eyes, scruffy strawberry hair, and light pink skin.
Wydo Dean Housekeeper 31 Male Human He is an adult human with amber eyes (the left of which is glass), black hair in a bun, a full beard, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 107% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Humming belt of quiet uncommon This leather belt is embossed with runes. When removed it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The belt makes a very slight humming sound at all times.
1 Negotiable Marlon's cold symbol of awareness uncommon A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The symbol is cold to the touch.
1 Negotiable Over-sized wand of haste uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The wand is twice as large as an average wand.
1 Negotiable Poisonous medal of fortune uncommon This medal was awarded for bravery defending Jatrad. When polished, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the medal's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 260 gp 250 gp Scroll of Knock uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Small purse of darkness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The pouch is half the size of a typical pouch.
1 Negotiable The unreliable dice of critters uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, up to a dozen nearby small woodland creatures are attracted to the dice. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the dice's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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