Mathew's Magic Trinkets Emporium
535 year old Human construction, small sized
Location: Midwood
Owned by: Mathew Dean
A small brick house, painted purple. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amanda Dean | Housekeeper | 47 | Female | Human | She is an adult human with hazel eyes, long light-brown and grey streaked hair with a fringe cut, and medium brown skin. |
Ellenor Dean | Shopkeep's Assistant | 22 | Female | Human | She is an adult human with amber eyes, long styled dark-brown hair, and medium brown skin. |
Ezra Bosse | Housekeeper | 35 | Male | Human | He is an adult human with blue eyes, balding dyed white hair, a clean shaven face, and light brown skin. |
Gabriel Dean | Shopkeep's Assistant | 46 | Male | Human | He is an adult human with brown eyes, a shaved head, a clean shaven face, and medium brown skin. |
Gonilda Dean | Shopkeep's Assistant | 27 | Female | Human | She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and light pink skin. |
Mathew Dean | Shopkeep | 24 | Male | Human | He is an adult human with blue eyes, very short blond hair, a moustache, and light pink skin. |
Perry Dean the 2nd | 5 | Male | Human | He is a human child with amber eyes, scruffy strawberry hair, and light pink skin. | |
Wydo Dean | Housekeeper | 31 | Male | Human | He is an adult human with amber eyes (the left of which is glass), black hair in a bun, a full beard, and dark brown skin. |
Family Tree
- Amanda Dean nee Bosse (♀/47/Mathew's mother) + Gabriel Dean (♂/46/Mathew's father)
- Gonilda Dean (♀/27/Mathew's sister) + Wydo Dean (♂/31/Mathew's brother in-law)
- Perry Dean the 2nd (♂/5/Mathew's nephew)
- Mathew Dean (♂/24) + Ellenor Dean nee Hite (♀/22/Mathew's wife)
- Ezra Bosse (♂/35/Mathew's uncle)
Items for sale
At this location, items are priced between 89% and 107% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Harpy figurehead of cold chilling | uncommon | A ship's figurehead in the shape of a Harpy. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Harpy figurehead attached, if you concentrate your mind, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The figurehead is cold to the touch. | |
1 | Negotiable | Over-sized silver critters penny | uncommon | This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, up to a dozen nearby small woodland creatures are attracted to the coin. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The coin is twice as large as an average coin. | |
1 | Negotiable | Poisonous wrist bands of darkvision | uncommon | This magical bracer is embossed with the command word, "disease". When spoken by the wearer, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the bracer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | 15 gp | 15 gp | Scroll of Druidcraft | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | Negotiable | The humming duck of gender | uncommon | A duck made of cloth and leather. When squeezed, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The duck makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.