Eustacius' Magic Trinkets Emporium
77 year old Human construction, small sized
Location: Midwood
Owned by: Eustacius Harry
The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Cristina Harry | 53 | Female | Human | She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin. | |
Eustacius Harry | Shopkeep | 51 | Male | Human | He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin. |
Jasper Hart | Housekeeper | 46 | Male | Human | He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin. |
Max Harry the 2nd | 10 | Male | Human | He is a human child with amber eyes, a auburn quiff, and light brown skin. | |
Osanna Pratt | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Eustacius Harry (♂/51) + Cristina Harry nee Hart (♀/53/Eustacius' wife)
- Max Harry the 2nd (♂/10/Eustacius' son)
- Jasper Hart (♂/46/Eustacius' cousin)
Items for sale
At this location, items are priced between 99% and 113% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Light wrist bands of fortune | uncommon | This magical bracer is embossed with the command word, "problem". When spoken by the wearer, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The bracer feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | Negotiable | Poisonous quill of melody | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the feather. This property cannot be used again until after a long rest. After using the feather's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | 16 gp | 15 gp | Scroll of Poison Spray | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Spirit Naga figurehead of giving soothing | uncommon | A ship's figurehead in the shape of a Spirit Naga. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Spirit Naga figurehead attached, if you concentrate your mind, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After 100 days, the figurehead's property stops working. If the figurehead finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | The disappearing dice of warming | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away. | |
1 | Negotiable | The small duck of instant party | uncommon | A duck made of cloth and leather. When squeezed, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The duck is half the size of a typical duck. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.