Eustacius' Magic Trinkets Emporium
77 year old Human construction, small sized
Location: Midwood
Owned by: Eustacius Harry
The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cristina Harry | 53 | Female | Human | She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin. | |
| Eustacius Harry | Shopkeep | 51 | Male | Human | He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin. |
| Jasper Hart | Housekeeper | 46 | Male | Human | He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin. |
| Max Harry the 2nd | 10 | Male | Human | He is a human child with amber eyes, a auburn quiff, and light brown skin. | |
| Osanna Pratt | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Eustacius Harry (♂/51) + Cristina Harry nee Hart (♀/53/Eustacius' wife)
- Max Harry the 2nd (♂/10/Eustacius' son)
- Jasper Hart (♂/46/Eustacius' cousin)
Items for sale
At this location, items are priced between 99% and 113% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Candle of poisonous chilling | uncommon | This magical candle can be lit for a total of 6 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the candle's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Fleek's dull book of life saving tickets | uncommon | A small leather bound booklet contains 2 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This tickets seems boring somehow. | ||
| 1 | Negotiable | Humming wand of knock | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The wand makes a very slight humming sound at all times. | ||
| 1 | 1,500 gp | 1,502 gp | Mithral Half Plate | uncommon |
Medium armour. Base AC: 15 + Dex modifier (max 2).
Gives disadvantage to stealth checks.
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
40 lbs. |
| 1 | Negotiable | Over-sized quiet lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The lute is twice as large as an average lute. | 2 lbs. | |
| 1 | Negotiable | The giving wizard's hat of awareness | uncommon | This wizard's hat has it's command word "direction" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.