Eustacius' Magic Trinkets Emporium

77 year old Human construction, small sized

Location: Midwood

Owned by: Eustacius Harry

The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cristina Harry 53 Female Human She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin.
Eustacius Harry Shopkeep 51 Male Human He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin.
Jasper Hart Housekeeper 46 Male Human He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin.
Max Harry the 2nd 10 Male Human He is a human child with amber eyes, a auburn quiff, and light brown skin.
Osanna Pratt Shopkeep's Apprentice 17 Female Human She is an adolescent human with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 113% of their base value.

Available Price Value Item Rarity Description Weight
1 13 gp 12 gp Handaxe of Lightning uncommon A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk, Magic

This Handaxe is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Handaxe when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Handaxe plus 4d6 lightning damage.
The Handaxe's property can't be used again until the next dawn. In the meantime, the Handaxe can still be used as a magic weapon.
2 lbs.
1 Negotiable Poisonous awareness chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "exam". The stick is long enough to write "exam" 7 times. When you use the stick to write the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the chalk's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine darkness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The lute is in pristine condition. 2 lbs.
1 Negotiable Subtle glove of calming uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you feel at peace. This property cannot be used again until after a long rest. The glove is hidden from detect magic.
1 Negotiable The cold dice of chilling uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The dice is cold to the touch.
1 Negotiable The robust duck of blink uncommon A duck made of cloth and leather. When squeezed, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The duck cannot be destroyed by non-magical means.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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