Eustacius' Magic Trinkets Emporium

77 year old Human construction, small sized

Location: Midwood

Owned by: Eustacius Harry

The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cristina Harry 53 Female Human She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin.
Eustacius Harry Shopkeep 51 Male Human He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin.
Jasper Hart Housekeeper 46 Male Human He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin.
Max Harry the 2nd 10 Male Human He is a human child with amber eyes, a auburn quiff, and light brown skin.
Osanna Pratt Shopkeep's Apprentice 17 Female Human She is an adolescent human with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 113% of their base value.

Available Price Item Rarity Description Weight
1 101 - 500 gp Dust of dryness uncommon This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
1 Negotiable Fleek's cold book of haste tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The tickets is cold to the touch.
1 Negotiable Humming fireworks of Winter Wolf disguise uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, a magical illusion disguises you as a Winter Wolf for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times.
1 Negotiable Light medal of knock uncommon This medal was awarded for bravery defending Broaye. When polished, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The medal feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Small blink lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The lute is half the size of a typical lute. 2 lbs.
1 Negotiable The concealable duck of soothing uncommon A duck made of cloth and leather. When squeezed, you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the duck is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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