Eustacius' Magic Trinkets Emporium
77 year old Human construction, small sized
Location: Midwood
Owned by: Eustacius Harry
The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cristina Harry | 53 | Female | Human | She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin. | |
| Eustacius Harry | Shopkeep | 51 | Male | Human | He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin. |
| Jasper Hart | Housekeeper | 46 | Male | Human | He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin. |
| Max Harry the 2nd | 10 | Male | Human | He is a human child with amber eyes, a auburn quiff, and light brown skin. | |
| Osanna Pratt | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Eustacius Harry (♂/51) + Cristina Harry nee Hart (♀/53/Eustacius' wife)
- Max Harry the 2nd (♂/10/Eustacius' son)
- Jasper Hart (♂/46/Eustacius' cousin)
Items for sale
At this location, items are priced between 99% and 113% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Concealable wand of fortune | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the wand is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Drider figurehead of warm quiet | uncommon | A ship's figurehead in the shape of a Drider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Drider figurehead attached, if you concentrate your mind, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The figurehead is warm to the touch. | ||
| 1 | Negotiable | Pristine glove of darkvision | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The glove is in pristine condition. | ||
| 1 | Negotiable | Robust belt of soothing | uncommon | This leather belt is embossed with runes. When removed you regain 1d4 hit-points. This property cannot be used again until after a long rest. The belt cannot be destroyed by non-magical means. | ||
| 1 | 4 gp 3 sp | 4 gp | Spear +1 | uncommon |
A Simple Melee weapon. 1d4
+ 1 piercing damage.
(Two-handed: 1d8
+ 1 Piercing damage.)
Range: 5.
(Thrown: 20/60.)
Properties:
Thrown, Versatile, Monk, Magic
You have a +1 bonus to your attack and damage when wielding this Spear. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.