Eustacius' Magic Trinkets Emporium

77 year old Human construction, small sized

Location: Midwood

Owned by: Eustacius Harry

The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cristina Harry 53 Female Human She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin.
Eustacius Harry Shopkeep 51 Male Human He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin.
Jasper Hart Housekeeper 46 Male Human He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin.
Max Harry the 2nd 10 Male Human He is a human child with amber eyes, a auburn quiff, and light brown skin.
Osanna Pratt Shopkeep's Apprentice 17 Female Human She is an adolescent human with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 113% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Giving medal of calming uncommon This medal was awarded for bravery defending Jatrad. When polished, you feel at peace. This property cannot be used again until after a long rest. After 100 days, the medal's property stops working. If the medal finds a new owner that has not owned it before, the property will work again.
1 Negotiable Humming fortune lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The lute makes a very slight humming sound at all times. 2 lbs.
1 Negotiable Sands of robust critters uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, up to a dozen nearby small woodland creatures are attracted to the timer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The timer cannot be destroyed by non-magical means.
1 16 gp 15 gp Scroll of Poison Spray common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The cursed dice of darkvision uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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