Eustacius' Magic Trinkets Emporium

77 year old Human construction, small sized

Location: Midwood

Owned by: Eustacius Harry

The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cristina Harry 53 Female Human She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin.
Eustacius Harry Shopkeep 51 Male Human He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin.
Jasper Hart Housekeeper 46 Male Human He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin.
Max Harry the 2nd 10 Male Human He is a human child with amber eyes, a auburn quiff, and light brown skin.
Osanna Pratt Shopkeep's Apprentice 17 Female Human She is an adolescent human with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 113% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold fireworks of gender uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The firework is cold to the touch.
1 Negotiable Concealable mana lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the lute is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. 2 lbs.
1 Negotiable Light cup of calming uncommon This simple wooden cup appears completely unremarkable. When drunk from, you feel at peace. This property cannot be used again until after a long rest. The cup feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky wrist bands of otterese tongue uncommon This magical bracer is embossed with the command word, "marriage". When spoken by the wearer, you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 16 gp 15 gp Scroll of Produce Flame common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The annoying dice of life saving uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The dice loudly shouts "The secret is law!" when you use it's property.
1 Negotiable The giving wizard's hat of darkvision uncommon This wizard's hat has it's command word "organization" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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